added a correct import data for managing the data of the newly refined faces.

This commit is contained in:
Paolo Cignoni 2012-12-17 15:31:28 +00:00
parent 08aeee8716
commit dcda89eac1
1 changed files with 83 additions and 82 deletions

View File

@ -398,102 +398,103 @@ bool RefineE(MESH_TYPE &m, MIDPOINT mid, EDGEPRED ep,bool RefineSelected=false,
FaceIterator oldendf = lastf;
/*
v0
f0
mp01 f3 mp02
f1 f2
v1 mp12 v2
* v0
*
*
* f0
*
* mp01 f3 mp02
*
*
* f1 f2
*
*v1 mp12 v2
*
*/
VertexPointer vv[6]; // The six vertices that arise in the single triangle splitting
// 0..2 Original triangle vertices
// 3..5 mp01, mp12, mp20 midpoints of the three edges
VertexPointer vv[6]; // The six vertices that arise in the single triangle splitting
// 0..2 Original triangle vertices
// 3..5 mp01, mp12, mp20 midpoints of the three edges
FacePointer nf[4]; // The (up to) four faces that are created.
TexCoordType wtt[6]; // per ogni faccia sono al piu' tre i nuovi valori
// di texture per wedge (uno per ogni edge)
TexCoordType wtt[6]; // per ogni faccia sono al piu' tre i nuovi valori
// di texture per wedge (uno per ogni edge)
int fca=0,fcn =0;
for(fi=m.face.begin();fi!=oldendf;++fi) if(!(*fi).IsD())
{
if(cb && (++step%PercStep)==0)(*cb)(step/PercStep,"Refining...");
fcn++;
vv[0]=(*fi).V(0);
vv[1]=(*fi).V(1);
vv[2]=(*fi).V(2);
vv[3] = RD[fi].vp[0];
vv[4] = RD[fi].vp[1];
vv[5] = RD[fi].vp[2];
{
if(cb && (++step%PercStep)==0)(*cb)(step/PercStep,"Refining...");
fcn++;
vv[0]=(*fi).V(0);
vv[1]=(*fi).V(1);
vv[2]=(*fi).V(2);
vv[3] = RD[fi].vp[0];
vv[4] = RD[fi].vp[1];
vv[5] = RD[fi].vp[2];
int ind=((&*vv[3])?1:0)+((&*vv[4])?2:0)+((&*vv[5])?4:0);
nf[0]=&*fi;
int i;
for(i=1;i<SplitTab[ind].TriNum;++i){
nf[i]=&*lastf; ++lastf; fca++;
if(RefineSelected || (*fi).IsS()) (*nf[i]).SetS();
if(tri::HasPerFaceColor(m))
nf[i]->C()=(*fi).cC();
}
if(tri::HasPerWedgeTexCoord(m))
for(i=0;i<3;++i) {
wtt[i]=(*fi).WT(i);
wtt[3+i]=mid.WedgeInterp((*fi).WT(i),(*fi).WT((i+1)%3));
}
int ind=((&*vv[3])?1:0)+((&*vv[4])?2:0)+((&*vv[5])?4:0);
int orgflag= (*fi).Flags();
for(i=0;i<SplitTab[ind].TriNum;++i)
for(j=0;j<3;++j){
(*nf[i]).V(j)=&*vv[SplitTab[ind].TV[i][j]];
if(tri::HasPerWedgeTexCoord(m)) //analogo ai vertici...
(*nf[i]).WT(j)=wtt[SplitTab[ind].TV[i][j]];
nf[0]=&*fi;
int i;
for(i=1;i<SplitTab[ind].TriNum;++i){
nf[i]=&*lastf; ++lastf; fca++;
if(RefineSelected || (*fi).IsS()) (*nf[i]).SetS();
nf[i]->ImportData(*fi);
// if(tri::HasPerFaceColor(m))
// nf[i]->C()=(*fi).cC();
}
assert((*nf[i]).V(j)!=0);
if(SplitTab[ind].TE[i][j]!=3){
if(orgflag & (MESH_TYPE::FaceType::BORDER0<<(SplitTab[ind].TE[i][j])))
(*nf[i]).SetB(j);
else
(*nf[i]).ClearB(j);
}
else (*nf[i]).ClearB(j);
}
if(SplitTab[ind].TriNum==3 &&
SquaredDistance(vv[SplitTab[ind].swap[0][0]]->P(),vv[SplitTab[ind].swap[0][1]]->P()) <
SquaredDistance(vv[SplitTab[ind].swap[1][0]]->P(),vv[SplitTab[ind].swap[1][1]]->P()) )
{ // swap the last two triangles
(*nf[2]).V(1)=(*nf[1]).V(0);
(*nf[1]).V(1)=(*nf[2]).V(0);
if(tri::HasPerWedgeTexCoord(m)){ //swap also textures coordinates
(*nf[2]).WT(1)=(*nf[1]).WT(0);
(*nf[1]).WT(1)=(*nf[2]).WT(0);
}
if((*nf[1]).IsB(0)) (*nf[2]).SetB(1); else (*nf[2]).ClearB(1);
if((*nf[2]).IsB(0)) (*nf[1]).SetB(1); else (*nf[1]).ClearB(1);
(*nf[1]).ClearB(0);
(*nf[2]).ClearB(0);
}
if(tri::HasPerWedgeTexCoord(m))
for(i=0;i<3;++i) {
wtt[i]=(*fi).WT(i);
wtt[3+i]=mid.WedgeInterp((*fi).WT(i),(*fi).WT((i+1)%3));
}
int orgflag= (*fi).Flags();
for(i=0;i<SplitTab[ind].TriNum;++i)
for(j=0;j<3;++j){
(*nf[i]).V(j)=&*vv[SplitTab[ind].TV[i][j]];
if(tri::HasPerWedgeTexCoord(m)) //analogo ai vertici...
(*nf[i]).WT(j)=wtt[SplitTab[ind].TV[i][j]];
assert((*nf[i]).V(j)!=0);
if(SplitTab[ind].TE[i][j]!=3){
if(orgflag & (MESH_TYPE::FaceType::BORDER0<<(SplitTab[ind].TE[i][j])))
(*nf[i]).SetB(j);
else
(*nf[i]).ClearB(j);
}
else (*nf[i]).ClearB(j);
}
if(SplitTab[ind].TriNum==3 &&
SquaredDistance(vv[SplitTab[ind].swap[0][0]]->P(),vv[SplitTab[ind].swap[0][1]]->P()) <
SquaredDistance(vv[SplitTab[ind].swap[1][0]]->P(),vv[SplitTab[ind].swap[1][1]]->P()) )
{ // swap the last two triangles
(*nf[2]).V(1)=(*nf[1]).V(0);
(*nf[1]).V(1)=(*nf[2]).V(0);
if(tri::HasPerWedgeTexCoord(m)){ //swap also textures coordinates
(*nf[2]).WT(1)=(*nf[1]).WT(0);
(*nf[1]).WT(1)=(*nf[2]).WT(0);
}
if((*nf[1]).IsB(0)) (*nf[2]).SetB(1); else (*nf[2]).ClearB(1);
if((*nf[2]).IsB(0)) (*nf[1]).SetB(1); else (*nf[1]).ClearB(1);
(*nf[1]).ClearB(0);
(*nf[2]).ClearB(0);
}
}
assert(lastf==m.face.end()); // critical assert: we MUST have used all the faces that we forecasted we need and that we previously allocated.
assert(!m.vert.empty());
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD()){
assert((*fi).V(0)>=&*m.vert.begin() && (*fi).V(0)<=&m.vert.back() );
assert((*fi).V(1)>=&*m.vert.begin() && (*fi).V(1)<=&m.vert.back() );
assert((*fi).V(2)>=&*m.vert.begin() && (*fi).V(2)<=&m.vert.back() );
}
tri::UpdateTopology<MESH_TYPE>::FaceFace(m);
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD()){
assert((*fi).V(0)>=&*m.vert.begin() && (*fi).V(0)<=&m.vert.back() );
assert((*fi).V(1)>=&*m.vert.begin() && (*fi).V(1)<=&m.vert.back() );
assert((*fi).V(2)>=&*m.vert.begin() && (*fi).V(2)<=&m.vert.back() );
}
tri::UpdateTopology<MESH_TYPE>::FaceFace(m);
tri::Allocator<MESH_TYPE> :: template DeletePerFaceAttribute<RefinedFaceData<VertexPointer> > (m,RD);