compiled with gcc
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@ -55,8 +55,8 @@ namespace vcg
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struct VertexPairEdgePtr{
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VertexPairEdgePtr(VertexPointer _v0,VertexPointer _v1,EdgePointer _ep):v0(_v0),v1(_v1),ep(_ep){if(v0>v1) std::swap(v0,v1);}
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const bool operator <(const VertexPairEdgePtr &o){return (v0 == o.v0)? (v1<o.v1):(v0<o.v0);}
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const bool operator ==(const VertexPairEdgePtr &o){return (v0 == o.v0)&& (v1==o.v1);}
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const bool operator <(const VertexPairEdgePtr &o) const {return (v0 == o.v0)? (v1<o.v1):(v0<o.v0);}
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const bool operator ==(const VertexPairEdgePtr &o) const {return (v0 == o.v0)&& (v1==o.v1);}
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VertexPointer v0,v1;
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EdgePointer ep;
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@ -79,8 +79,8 @@ namespace vcg
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assert(MeshType::EdgeType::HasHENextAdjacency());
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assert(MeshType::EdgeType::HasHEOppAdjacency());
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MeshType::PerFaceAttributeHandle<BitVector> flagVisited =
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vcg::tri::Allocator<MeshType>:: AddPerFaceAttribute<BitVector>(m,"");
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typename MeshType::template PerFaceAttributeHandle<BitVector> flagVisited =
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vcg::tri::Allocator<MeshType>::template AddPerFaceAttribute<BitVector>(m,"");
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std::vector<FacePtrInt > borderEdges;
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// allocate all new half edges
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@ -126,7 +126,7 @@ namespace vcg
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// add all the border edges
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int borderLength;
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std::vector<FacePtrInt >::iterator ebi;
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typename std::vector<FacePtrInt >::iterator ebi;
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for( ebi = borderEdges.begin(); ebi != borderEdges.end(); ++ebi)
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if( !flagVisited[(*ebi).f][(*ebi).i])// not already inserted
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{
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@ -153,7 +153,7 @@ namespace vcg
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}
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firstEdge+=borderLength;
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}
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vcg::tri::Allocator<MeshType>:: DeletePerFaceAttribute<BitVector>(m,flagVisited );
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vcg::tri::Allocator<MeshType>:: template DeletePerFaceAttribute<BitVector>(m,flagVisited );
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std::sort(all.begin(),all.end());
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assert(all.size() == n_edges);
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