Cleaned up all a bit all the samples. Now they compile with the upcoming changes...

This commit is contained in:
Paolo Cignoni 2012-10-09 07:12:31 +00:00
parent fc75c0c62d
commit dd520b4fc4
14 changed files with 169 additions and 183 deletions

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@ -5,17 +5,13 @@
#include <vector>
// vcg headers
//#include<vcg/simplex/vertex/vertex.h>
//#include<vcg/simplex/face/with/rtfmfn.h>
#include<vcg/simplex/vertex/base.h>
#include<vcg/simplex/face/base.h>
#include<vcg/simplex/face/component_rt.h>
#include<vcg/simplex/face/distance.h>
#include<vcg/complex/complex.h>
#include<vcg/simplex/face/component_ep.h>
#include <vcg/complex/algorithms/create/platonic.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/update/edges.h>
#include <vcg/complex/algorithms/update/component_ep.h>
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/space/intersection3.h>
@ -33,10 +29,6 @@ struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<AVertex> ::AsVertexType,
class AVertex : public Vertex< MyUsedTypes, vertex::Normal3f, vertex::Coord3f,vertex::BitFlags >{};
class AFace : public Face< MyUsedTypes, face::VertexRef, face::Normal3f, face::EdgePlane, face::BitFlags> {};
//class AVertex : public vcg::Vertex< AScalarType, AEdge, AFace > { };
//class AFace : public vcg::FaceRTFMFN< AVertex, AEdge, AFace > { };
class AMesh : public vcg::tri::TriMesh< std::vector<AVertex>, std::vector<AFace> > { };
typedef vcg::AABBBinaryTreeIndex<AFace, AScalarType, vcg::EmptyClass> AIndex;
@ -48,8 +40,8 @@ static void CreateMesh(void) {
vcg::tri::Dodecahedron<AMesh>(gMesh);
vcg::tri::UpdateFlags<AMesh>::Clear(gMesh);
vcg::tri::UpdateNormals<AMesh>::PerVertexNormalized(gMesh);
vcg::tri::UpdateEdges<AMesh>::Set(gMesh);
vcg::tri::UpdateNormal<AMesh>::PerVertexNormalized(gMesh);
vcg::tri::UpdateComponentEP<AMesh>::Set(gMesh);
}
static void SetIndex(void) {
@ -57,7 +49,7 @@ static void SetIndex(void) {
}
static void TestClosest(void) {
vcg::face::PointDistanceFunctor<AIndex::ScalarType> getPtDist;
vcg::face::PointDistanceEPFunctor<AIndex::ScalarType> getPtDist;
const AIndex::CoordType queryPoint((AIndex::ScalarType)0, (AIndex::ScalarType)0, (AIndex::ScalarType)0);
const AIndex::ScalarType maxDist = std::numeric_limits<AIndex::ScalarType>::max();
@ -81,7 +73,7 @@ static void TestClosest(void) {
}
static void TestKClosest(void) {
vcg::face::PointDistanceFunctor<AIndex::ScalarType> getPtDist;
vcg::face::PointDistanceEPFunctor<AIndex::ScalarType> getPtDist;
const unsigned int k = 10;
const AIndex::CoordType queryPoint((AIndex::ScalarType)0, (AIndex::ScalarType)0, (AIndex::ScalarType)0);
const AIndex::ScalarType maxDist = std::numeric_limits<AIndex::ScalarType>::max();

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@ -1,23 +1,18 @@
######################################################################
# Hand made pro.
######################################################################
TEMPLATE = subdirs
SUBDIRS = trimesh_base \
trimesh_topology\
trimesh_smooth \
trimesh_refine \
trimesh_clustering \
trimesh_isosurface \
trimesh_join \
trimesh_optional \
trimesh_intersection \
trimesh_ball_pivoting \
trimesh_hole \
polygonmesh_base \
aabb_binary_tree \
trimesh_attribute
sources.files = *.pro
sources.path = .
INSTALLS += sources
TEMPLATE = subdirs
SUBDIRS = trimesh_base \
trimesh_topology\
trimesh_smooth \
trimesh_refine \
trimesh_clustering \
trimesh_isosurface \
trimesh_join \
trimesh_edge \
trimesh_optional \
trimesh_intersection \
trimesh_ball_pivoting \
trimesh_hole \
polygonmesh_base \
aabb_binary_tree \
trimesh_attribute

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@ -1,11 +1,27 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2012 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include<vcg/simplex/vertex/base.h>
#include<vcg/simplex/vertex/component.h>
#include<vcg/simplex/face/base.h>
#include<vcg/simplex/face/component.h>
#include<vcg/complex/complex.h>
#include<vcg/complex/allocate.h>
class MyEdge;
class MyFace;
@ -71,6 +87,4 @@ int main()
vcg::tri::Allocator<MyMesh>::DeletePerFaceAttribute(m,blocked_hf);
res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,ih);printf("%d\n",res);
res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,blocked_hf);printf("%d\n",res);
}

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@ -85,7 +85,7 @@ int main(int argc, char **argv)
exit(0);
}
vcg::tri::UpdateBounding<MyMesh>::Box(m);
vcg::tri::UpdateNormals<MyMesh>::PerFace(m);
vcg::tri::UpdateNormal<MyMesh>::PerFace(m);
printf("Input mesh vn:%i fn:%i\n",m.vn,m.fn);
int t0=clock();

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@ -64,7 +64,7 @@ int main( int argc, char **argv )
tri::UpdateTopology<MyMesh>::FaceFace(m);
tri::UpdateFlags<MyMesh>::FaceBorderFromFF(m);
tri::UpdateNormals<MyMesh>::PerVertexNormalized(m);
tri::UpdateNormal<MyMesh>::PerVertexNormalized(m);
printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN());
printf( "Mesh has %i vert and %i faces\n", m.VN(), m.FN() );

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@ -1,13 +1,25 @@
// mesh definition
//#include <vcg/simplex/vertex/with/vn.h>
//#include <vcg/simplex/face/with/af.h>
//#include <vcg/complex/complex.h>
#include<vcg/simplex/vertex/base.h>
#include<vcg/simplex/face/base.h>
#include<vcg/simplex/face/topology.h>
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2012 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include<vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/bounding.h>
@ -20,10 +32,6 @@
#include <wrap/io_trimesh/import_ply.h>
#include <wrap/io_trimesh/export_ply.h>
// std
#include <vector>
#include <time.h>
using namespace vcg;
using namespace std;
@ -81,7 +89,7 @@ int main(int argc, char **argv)
exit(0);
}
vcg::tri::UpdateBounding<MyMesh>::Box(m);
vcg::tri::UpdateNormals<MyMesh>::PerFace(m);
vcg::tri::UpdateNormal<MyMesh>::PerFace(m);
printf("Input mesh vn:%i fn:%i\n",m.vn,m.fn);
vcg::tri::Clustering<MyMesh, vcg::tri::AverageColorCell<MyMesh> > Grid;
Grid.DuplicateFaceParam=DupFace;

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@ -138,11 +138,11 @@ bool SplitMesh(MyMesh &m, /// The mesh that has to be splitted. It i
{
tri::Append<MyMesh,MyMesh>::Mesh(A,m);
tri::UpdateQuality<MyMesh>::VertexFromPlane(A, plane);
QualityMidPointFunctor<MyMesh> slicingfunc(0.0f);
QualityEdgePredicate<MyMesh> slicingpred(0.0f);
tri::QualityMidPointFunctor<MyMesh> slicingfunc(0.0f);
tri::QualityEdgePredicate<MyMesh> slicingpred(0.0f);
tri::UpdateTopology<MyMesh>::FaceFace(A);
// The Actual Slicing
RefineE<MyMesh, QualityMidPointFunctor<MyMesh>, QualityEdgePredicate<MyMesh> > (A, slicingfunc, slicingpred, false);
tri::RefineE<MyMesh, tri::QualityMidPointFunctor<MyMesh>, tri::QualityEdgePredicate<MyMesh> > (A, slicingfunc, slicingpred, false);
tri::Append<MyMesh,MyMesh>::Mesh(B,A);
@ -212,7 +212,7 @@ int main( int argc, char **argv )
printf("Slice mesh has %i vert and %i faces\n", slice.vn, slice.fn );
MyMesh A,B;
bool ret=SplitMesh(m,A,B,slicingPlane);
SplitMesh(m,A,B,slicingPlane);
tri::UpdatePosition<MyMesh>::Translate(A, slicingPlane.Direction()*m.bbox.Diag()/80.0);
tri::UpdatePosition<MyMesh>::Translate(B,-slicingPlane.Direction()*m.bbox.Diag()/80.0);
tri::Append<MyMesh,MyMesh>::Mesh(sliced,A);

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@ -1,10 +1,4 @@
#include <vector>
#include <iostream>
#include<vcg/space/triangle3.h>
#include<vcg/simplex/vertex/base.h>
#include<vcg/simplex/face/base.h>
#include<vcg/simplex/face/topology.h>
#include<vcg/complex/complex.h>
#include<vcg/complex/algorithms/hole.h>
#include<vcg/complex/algorithms/local_optimization.h>
@ -22,23 +16,17 @@
// half edge iterators
#include<vcg/simplex/face/pos.h>
// input output
#include <wrap/io_trimesh/import_ply.h>
#include <wrap/io_trimesh/export_ply.h>
using namespace vcg;
using namespace std;
class MyFace;
class MyVertex;
struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
Use<MyFace> ::AsFaceType>{};
Use<MyFace> ::AsFaceType>{};
class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::BitFlags, vertex::Normal3f, vertex::Mark, vertex::Color4b >{};
class MyFace : public Face < MyUsedTypes, face::VertexRef,face::FFAdj, face::Mark, face::BitFlags, face::Normal3f> {};
@ -110,7 +98,7 @@ int main(int argc,char ** argv){
//update the face-face topology
tri::UpdateTopology<MyMesh>::FaceFace(m);
tri::UpdateNormals<MyMesh>::PerVertexPerFace(m);
tri::UpdateNormal<MyMesh>::PerVertexPerFace(m);
tri::UpdateFlags<MyMesh>::FaceBorderFromFF(m);
assert(tri::Clean<MyMesh>::IsFFAdjacencyConsistent(m));
@ -257,7 +245,7 @@ int main(int argc,char ** argv){
tri::io::ExporterPLY<MyMesh>::Save(m,"PreSmooth.ply",false);
int UBIT = MyMesh::VertexType::LastBitFlag();
int UBIT = MyMesh::VertexType::NewBitFlag();
f = m.face.begin();
f += indice;
for(; f != m.face.end();++f)

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@ -1,34 +1,18 @@
#include <vector>
using namespace std;
// VCG headers for triangular mesh processing
#include<vcg/simplex/edge/base.h>
#include<vcg/simplex/edge/component.h>
#include<vcg/simplex/vertex/base.h>
#include<vcg/simplex/face/base.h>
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/update/edges.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/complex/algorithms/intersection.h>
#include <vcg/space/index/grid_static_ptr.h>
//#include <vcg/simplex/edge/with/ae.h>
//#include <vcg/complex/edgemesh/base.h>
//#include <vcg/complex/edgemesh/allocate.h>
//#include <vcg/complex/edgemesh/update/bounding.h>
// VCG File Format Importer/Exporter
#include <wrap/io_trimesh/import.h>
#include <wrap/io_edgemesh/export_svg.h>
#include <wrap/io_edgemesh/export_dxf.h>
// VCG Vertex
// VCG Faces
using namespace std;
using namespace vcg;
class MyFace;

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@ -31,29 +31,27 @@ int main(int , char **)
/// Calculates both vertex and face normals.
/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
/// normals are not normalized
cmof.face.EnableFFAdjacency();
cmof.face.EnableFFAdjacency();
vcg::tri::UpdateTopology<CMesh >::FaceFace(cm);
vcg::tri::UpdateTopology<CMeshOcf>::FaceFace(cmof);
vcg::tri::UpdateFlags<CMesh >::FaceBorderFromFF(cm);
vcg::tri::UpdateFlags<CMeshOcf>::FaceBorderFromFF(cmof);
tri::UpdateTopology<CMesh >::FaceFace(cm);
tri::UpdateTopology<CMeshOcf>::FaceFace(cmof);
vcg::tri::UpdateNormals<CMesh >::PerVertexNormalized(cm);
vcg::tri::UpdateNormals<CMeshOcf>::PerVertexNormalized(cmof);
tri::UpdateFlags<CMesh >::FaceBorderFromFF(cm);
tri::UpdateFlags<CMeshOcf>::FaceBorderFromFF(cmof);
tri::UpdateNormal<CMesh >::PerVertexNormalized(cm);
tri::UpdateNormal<CMeshOcf>::PerVertexNormalized(cmof);
printf("Normal of face 0 is %f %f %f\n\n",cm.face[0].N()[0],cm.face[0].N()[1],cm.face[0].N()[2]);
int t0=0,t1=0;
while(t1-t0<200)
{
t0=clock();
Refine(cm,MidPointButterfly<CMesh>(),0);
tri::Refine(cm,tri::MidPointButterfly<CMesh>(cm),0);
t1=clock();
Refine(cmof,MidPointButterfly<CMeshOcf>(),0);
tri::Refine(cmof,tri::MidPointButterfly<CMeshOcf>(cmof),0);
}
cmof.vert.EnableRadius();
cmof.vert.EnableQuality();
@ -69,7 +67,6 @@ cmof.face.EnableFFAdjacency();
{
float q =vi->Q();
float r =vi->R();
// int ii = vcg::tri::Index(cmof, *vi);
assert(q==r);
}
}

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@ -95,7 +95,7 @@ int main(int argc, char **argv)
m.face.EnableFFAdjacency();
tri::UpdateTopology<MyMesh>::FaceFace(m);
tri::UpdateFlags<MyMesh>::FaceBorderFromFF(m);
tri::UpdateNormals<MyMesh>::PerVertexNormalized(m);
tri::UpdateNormal<MyMesh>::PerVertexNormalized(m);
printf("Input mesh vn:%i fn:%i\n",m.vn,m.fn);
n_steps=atoi(argv[3]);
@ -105,21 +105,21 @@ int main(int argc, char **argv)
switch(RefMode)
{
case FLAT:
Refine<MyMesh, MidPoint<MyMesh> >(m,MidPoint<MyMesh>(&m),length);
tri::Refine<MyMesh, tri::MidPoint<MyMesh> >(m,tri::MidPoint<MyMesh>(&m),length);
break;
case LOOP:
tri::RefineOddEven<MyMesh, tri::OddPointLoop<MyMesh>, tri::EvenPointLoop<MyMesh> >(m, tri::OddPointLoop<MyMesh>(), tri::EvenPointLoop<MyMesh>(), length);
tri::RefineOddEven<MyMesh, tri::OddPointLoop<MyMesh>, tri::EvenPointLoop<MyMesh> >(m, tri::OddPointLoop<MyMesh>(m), tri::EvenPointLoop<MyMesh>(), length);
break;
case CATMULL:
tri::BitQuadCreation<MyMesh>::MakePureByCatmullClark(m);
tri::UpdateNormals<MyMesh>::PerBitQuadFaceNormalized(m);
tri::UpdateNormal<MyMesh>::PerBitQuadFaceNormalized(m);
break;
case ONE_QUAD_X_EDGE:
tri::BitQuadCreation<MyMesh>::MakePureByRefine(m);
tri::UpdateNormals<MyMesh>::PerBitQuadFaceNormalized(m);
tri::UpdateNormal<MyMesh>::PerBitQuadFaceNormalized(m);
break;
case BUTTERFLY:
Refine<MyMesh, MidPointButterfly<MyMesh> >(m,MidPointButterfly<MyMesh>(),length);
tri::Refine<MyMesh, tri::MidPointButterfly<MyMesh> >(m,tri::MidPointButterfly<MyMesh>(m),length);
break;
}
}

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@ -1,14 +1,8 @@
#include <vector>
#include<vcg/simplex/vertex/base.h>
#include<vcg/simplex/face/base.h>
#include<vcg/simplex/face/topology.h>
#include<vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/update/normal.h>
// to clean up a mesh
#include<vcg/complex/algorithms/clean.h>
#include<vcg/complex/algorithms/smooth.h>
@ -32,24 +26,24 @@ class MyMesh : public vcg::tri::TriMesh<vector<MyVertex>, vector<MyFace> > {}
int main(int argc,char ** argv)
{
if(argc<4)
{
printf("Usage: trimesh_smooth <filename> <steps> <sigma> <fitstep>\n");
return 0;
}
if(argc<4)
{
printf("Usage: trimesh_smooth <filename> <steps> <sigma> <fitstep>\n");
return 0;
}
MyMesh m;
MyMesh m;
//open a mesh
int err = tri::io::Importer<MyMesh>::Open(m,argv[1]);
//open a mesh
int err = tri::io::Importer<MyMesh>::Open(m,argv[1]);
if(err) { // all the importers return 0 in case of success
printf("Error in reading %s: '%s'\n",argv[1], tri::io::Importer<MyMesh>::ErrorMsg(err));
exit(-1);
}
printf("Error in reading %s: '%s'\n",argv[1], tri::io::Importer<MyMesh>::ErrorMsg(err));
exit(-1);
}
// some cleaning to get rid of bad file formats like stl that duplicate vertexes..
int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(m);
int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m);
int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m);
printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]);
int Step= atoi(argv[2]);
@ -57,8 +51,8 @@ if(argc<4)
for(int i=0;i<Step;++i)
{
tri::UpdateNormals<MyMesh>::PerFaceNormalized(m);
tri::Smooth<MyMesh>::VertexCoordPasoDobleFast(m,atoi(argv[3]),atof(argv[4]),atoi(argv[5]));
tri::UpdateNormal<MyMesh>::PerFaceNormalized(m);
tri::Smooth<MyMesh>::VertexCoordPasoDobleFast(m,atoi(argv[3]),atof(argv[4]),atoi(argv[5]));
}
//LaplacianSmooth(m,atoi(argv[2]));

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@ -1,86 +1,98 @@
#include <vector>
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2012 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include<vcg/simplex/vertex/base.h>
#include<vcg/simplex/face/base.h>
#include<vcg/simplex/face/topology.h>
#include<vcg/complex/complex.h>
#include<vcg/complex/algorithms/create/platonic.h>
// topology computation
#include<vcg/complex/algorithms/update/topology.h>
// half edge iterators
#include<vcg/simplex/face/pos.h>
using namespace vcg;
class MyEdge;
class MyFace;
class MyVertex;
struct MyUsedTypes : public UsedTypes< Use<MyVertex>::AsVertexType,
Use<MyFace>::AsFaceType>{};
struct MyUsedTypes : public UsedTypes< Use<MyVertex>::AsVertexType, Use<MyFace>::AsFaceType>{};
class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::BitFlags >{};
class MyFace : public Face < MyUsedTypes, face::VertexRef,face::FFAdj, face::Mark, face::BitFlags > {};
class MyMesh : public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
int main(int ,char ** ){
int main(int ,char ** )
{
MyMesh m;
MyMesh m;
//generate a mesh
vcg::tri::Icosahedron(m);
//generate a mesh
vcg::tri::Icosahedron(m);
//update the face-face topology
vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
//update the face-face topology
vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
// Now for each face the F() members are meaningful
if(face::IsBorder(m.face[0],0)) printf("Edge 0 of face 0 is a border\n");
else printf("Edge 0 of face 0 is NOT a border\n"); // always this path!
else printf("Edge 0 of face 0 is NOT a border\n"); // always this path!
vcg::face::FFDetach<MyFace>(m.face[0],0); // Detach the face [0] from the mesh
vcg::face::FFDetach<MyFace>(m.face[0],1);
vcg::face::FFDetach<MyFace>(m.face[0],2);
if(face::IsBorder(m.face[0],0)) printf("Edge 0 of face 0 is a border\n"); // always this path!
else printf("Edge 0 of face 0 is NOT a border\n");
else printf("Edge 0 of face 0 is NOT a border\n");
m.face[0].SetD(); // deleting face [0] (i.e. marked as deleted)
tri::Allocator<MyMesh>::DeleteFace(m,m.face[0]);
// declare an iterator on the mesh
vcg::face::Pos<MyMesh::FaceType> he, hei;
// declare an iterator on the mesh
vcg::face::Pos<MyMesh::FaceType> he, hei;
// Now a simple search and trace of all the border of the mesh
MyMesh::FaceIterator fi;
UnMarkAll(m);
// Now a simple search and trace of all the borders of the mesh
int BorderEdgeNum=0;
int HoleNum=0;
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
{
for(int j=0;j<3;j++)
{
if ( face::IsBorder(*fi,j) && tri::IsMarked(m,&*fi))
{
tri::Mark(m,&*fi);
hei.Set(&*fi,j,fi->V(j));
he=hei;
do
{
BorderEdgeNum++;
he.NextB(); // next edge along a border
tri::Mark(m,he.f);
}
while (he.f!=hei.f);
HoleNum++;
}
}
}
for(MyMesh::FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
{
for(int j=0;j<3;j++)
{
if ( face::IsBorder(*fi,j) && tri::IsMarked(m,&*fi))
{
tri::Mark(m,&*fi);
hei.Set(&*fi,j,fi->V(j));
he=hei;
do
{
BorderEdgeNum++;
he.NextB(); // next edge along a border
tri::Mark(m,he.f);
}
while (he.f!=hei.f);
HoleNum++;
}
}
}
printf("Mesh has %i holes and %i border edges\n",HoleNum,BorderEdgeNum);
return 0;
}

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@ -8,3 +8,5 @@ INCLUDEPATH += . ../../..
CONFIG += console stl
TEMPLATE = app
SOURCES += trimesh_topology.cpp
# Mac specific Config required to avoid to make application bundles
CONFIG -= app_bundle