use of NextFE (of the jumping_pos) instead of NextE
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@ -608,9 +608,8 @@ public:
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi){
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vcg::Matrix33<ScalarType> m33;m33.SetZero();
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face::JumpingPos<typename MeshType::FaceType> p((*vi).VFp(),&(*vi));
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typename MeshType::VertexType * firstv = p.VFlip();
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p.FlipE();
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typename MeshType::VertexType * firstv = p.VFlip();
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assert(p.F()->V(p.VInd())==&(*vi));
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@ -631,7 +630,7 @@ public:
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m33[1][2] += beta*edge_length*normalized_edge[2]*normalized_edge[1];
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m33[2][2] += beta*edge_length*normalized_edge[2]*normalized_edge[2];
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}
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p.NextE();
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p.NextFE();
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}while(firstv != p.VFlip());
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if(m33.Determinant()==0.0){ // degenerate case
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