fixed compile-time errors in glw texture 2D.

This commit is contained in:
Marco Di Benedetto 2012-06-01 14:07:39 +00:00
parent d2340b7ef9
commit ddebef10db
1 changed files with 3 additions and 3 deletions

View File

@ -78,11 +78,11 @@ class Texture2D : public Texture
glTexImage2D(target, level, this->m_format, width, height, 0, dataFormat, dataType, data);
}
void getImage(GLenum target, GLint unit, GLint level, GLenum dataFormat, GLenum dataType, const void * data)
void getImage(GLenum target, GLint unit, GLint level, GLenum dataFormat, GLenum dataType, void * data)
{
(void)unit;
GLW_ASSERT(this->isValid());
glGetTexImage(target, level, this->m_format, dataFormat, dataType, data);
glGetTexImage(target, level, dataFormat, dataType, data);
}
void setSubImage(GLenum target, GLint unit, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
@ -260,7 +260,7 @@ class BoundTexture2D : public BoundTexture
this->object()->setImage(this->m_target, this->m_unit, level, width, height, dataFormat, dataType, data);
}
void getImage(GLint level, GLenum dataFormat, GLenum dataType, const void * data)
void getImage(GLint level, GLenum dataFormat, GLenum dataType, void * data)
{
this->object()->getImage(this->m_target, this->m_unit, level, dataFormat, dataType, data);
}