Adding a minimal cmakelists.txt tri decimator
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cmake_minimum_required(VERSION 3.1.0 FATAL_ERROR)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_BUILD_TYPE Release)
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set(CMAKE_CXX_STANDARD_REQUIRED ON) #...is required...
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set(CMAKE_CXX_EXTENSIONS OFF) #...without compiler extensions like gnu++11
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project (tridecimator)
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add_executable(tridecimator tridecimator.cpp ../../wrap/ply/plylib.cpp)
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include_directories(../../)
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include_directories(../../eigenlib)
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@ -1,28 +0,0 @@
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VCGLib http://vcg.sf.net o o
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Visual and Computer Graphics Library o o
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_ O _
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Copyright(C) 2005-2006 \/)\/
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Visual Computing Lab http://vcg.isti.cnr.it /\/|
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ISTI - Italian National Research Council |
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\
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Metro 4.04 25/01/2005
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All rights reserved.
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2005/04/04 Release 4.05
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Added saving of Error Histogram
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2005/01/26 Release 4.04
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Gcc compiling issues
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Moved to the library core the code for computing min distance froma a point to a mesh using a uniform grid.
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Slightly faster.
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2005/01/03 Release 4.03
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Better ply compatibility, and improved error reporting
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2004/11/29 Release 4.02
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removed bug in printing Hausdorf distance,
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removed bug in command line parsing,
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upgraded import mesh library to support off format
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@ -1,13 +1,8 @@
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VCGLib http://www.vcglib.net o o
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Visual and Computer Graphics Library o o
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_ O _
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Copyright(C) 2005-2006 \/)\/
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Visual Computing Lab http://vcg.isti.cnr.it /\/|
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ISTI - Italian National Research Council |
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\
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TriDecimator 1.00 2/10/2005
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All rights reserved.
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VCGLib http://www.vcglib.net
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Copyright(C) 2005-2006
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Visual Computing Lab http://vcg.isti.cnr.it
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ISTI - Italian National Research Council
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@ -24,28 +19,32 @@ for more details.
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--- Synopsis ---
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tridecimator fileIn fileOut face_num [opt]\
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Where opt can be:\
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-e# QuadricError threshold (range [0,inf) default inf)
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-b# Boundary Weight (default .5)
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-q# Quality threshold (range [0.0, 0.866], default .3 )
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-n# Normal threshold (degree range [0,180] default 90)
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-E# Minimal admitted quadric value (default 1e-15, must be >0)
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-Q[y|n] Use or not Quality Threshold (default yes)
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-N[y|n] Use or not Normal Threshold (default no)
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-A[y|n] Use or not Area Weighted Quadrics (default yes)
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-O[y|n] Use or not vertex optimal placement (default yes)
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-S[y|n] Use or not Scale Independent quadric measure(default yes)
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-B[y|n] Preserve or not mesh boundary (default no)
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-T[y|n] Preserve or not Topology (default no)
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-H[y|n] Use or not Safe Heap Update (default no)
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-P Before simplification, remove duplicate & unreferenced vertices
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`tridecimator fileIn fileOut face_num [opt]`
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Tridecimator is a commandline mesh simplifier based on a variant of the quadric error edge collapse strategy.
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It supports `PLY, OFF, OBJ` format for input and output and require a target number of faces.
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The following options are supported:
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-e# QuadricError threshold (range [0,inf) default inf)
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-b# Boundary Weight (default .5)
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-p# Quality quadric Weight (default .5)
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-q# Quality threshold (range [0.0, 0.866], default .3 )
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-n# Normal threshold (degree range [0,180] default 90)
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-w# Quality weight factor (10)
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-E# Minimal admitted quadric value (default 1e-15, must be >0)
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-Q[y|n] Use or not Face Quality Threshold (default yes)
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-H[y|n] Use or not HardQualityCheck (default no)
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-N[y|n] Use or not Face Normal Threshold (default no)
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-P[y|n] Add or not QualityQuadric (default no)
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-A[y|n] Use or not Area Checking (default no)
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-O[y|n] Use or not vertex optimal placement (default yes)
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-S[y|n] Use or not Scale Independent quadric measure(default yes)
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-B[y|n] Preserve or not mesh boundary (default no)
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-T[y|n] Preserve or not Topology (default no)
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-W[y|n] Use or not per vertex Quality to weight the quadric error (default no)
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-C Before simplification, remove duplicate & unreferenced vertices
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Supported formats: PLY, OFF, STL
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-- Some technical notes --
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This simplification tool employ a quadric error based edge collapse iterative approach.
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Each possible collapse is scored taking into account
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- its quadric error
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@ -57,7 +56,7 @@ The simplification can ends when the desired number of triangles has been reache
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The 'Safe Heap Update' change the set of edges re-inserted in the heap
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after a collapse resulting in a vertex v; this option put back in the
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heap not only incident in the vbut all the edges of the triangles incident
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heap not only incident in the v, but all the edges of the triangles incident
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in v. It slows down a lot.
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The 'Scale Independent quadric' is useful when you want simplify
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