add SetByPointers to deal with containers of pointers instead of containers of elements
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@ -409,7 +409,7 @@ namespace vcg{
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{
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for(i = _oBegin; i!= _oEnd; ++i)
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{
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(*i).GetBBox(b);
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(*i)->GetBBox(b);
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this->bbox.Add(b);
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}
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///inflate the bb calculated
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@ -429,6 +429,44 @@ namespace vcg{
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}
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}
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/// Insert a mesh in the grid.
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template <class OBJITER>
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void SetByPointers(const OBJITER & _oBegin, const OBJITER & _oEnd,
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bool subdivideBox=false,const Box2x &_bbox=Box2x() )
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{
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OBJITER i;
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Box2x b;
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Box2x &bbox = this->bbox;
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CoordType &dim = this->dim;
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Point2i &siz = this->siz;
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CoordType &voxel = this->voxel;
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int _size=(int)std::distance<OBJITER>(_oBegin,_oEnd);
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if(!_bbox.IsNull()) this->bbox=_bbox;
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else
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{
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for(i = _oBegin; i!= _oEnd; ++i)
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{
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(*i)->GetBBox(b);
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this->bbox.Add(b);
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}
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///inflate the bb calculated
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bbox.Offset(bbox.Diag()/100.0) ;
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}
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dim = bbox.max - bbox.min;
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BestDim2D( _size, dim, siz );
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// find voxel size
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voxel[0] = dim[0]/siz[0];
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voxel[1] = dim[1]/siz[1];
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cell_size=voxel.Norm();
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for(i = _oBegin; i!= _oEnd; ++i)
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{
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Add(*i,subdivideBox);
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}
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}
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///return the simplexes of the cell that contain p
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void GridReal( const Point2<ScalarType> & p, CellIterator & first, CellIterator & last )
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{
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