Never write a 'using namespace" inside a .h file. Removed
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@ -28,9 +28,6 @@
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#include <vcg/complex/trimesh/allocate.h>
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#include <vcg/complex/trimesh/update/flag.h>
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#include <vector>
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#include <set>
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using namespace std;
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namespace vcg
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{
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@ -56,11 +53,11 @@ public:
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typedef typename MeshType::CoordType CoordType;
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vector<VertexType*> allV;
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vector<FaceType*> allF;
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std::vector<VertexType*> allV;
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std::vector<FaceType*> allF;
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vector<VertexType*> lastV;
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vector<FaceType*> lastF;
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std::vector<VertexType*> lastV;
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std::vector<FaceType*> lastF;
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MeshType* m;
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@ -80,11 +77,11 @@ public:
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{
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insertAndFlag(v);
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typename vcg::face::Pos<FaceType> p(v->VFp(),v);
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typename face::Pos<FaceType> p(v->VFp(),v);
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assert(p.V() == v);
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int count = 0;
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vcg::face::Pos<FaceType> ori = p;
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face::Pos<FaceType> ori = p;
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do
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{
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insertAndFlag(p.F());
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@ -121,8 +118,8 @@ public:
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static void clearFlags(MeshType* m)
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{
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vcg::tri::UpdateFlags<MeshType>::VertexClearV(*m);
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vcg::tri::UpdateFlags<MeshType>::FaceClearV(*m);
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tri::UpdateFlags<MeshType>::VertexClearV(*m);
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tri::UpdateFlags<MeshType>::FaceClearV(*m);
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}
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void clear()
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@ -138,12 +135,12 @@ public:
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void expand()
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{
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vector<VertexType*> lastVtemp = lastV;
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std::vector<VertexType*> lastVtemp = lastV;
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lastV.clear();
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lastF.clear();
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for(typename vector<VertexType*>::iterator it = lastVtemp.begin(); it != lastVtemp.end(); ++it)
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for(typename std::vector<VertexType*>::iterator it = lastVtemp.begin(); it != lastVtemp.end(); ++it)
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{
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insertAndFlag1Ring(*it);
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}
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