First draft, created.
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#ifndef PARTITION_INTERSECT_H
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#define PARTITION_INTERSECT_H
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#include <map>
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#include <vcg/space/point3.h>
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namespace nxs {
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template <class Partition> class PIntersect {
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public:
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Partition &fine;
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Partition &coarse;
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typedef typename Partition::Key Key;
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struct Pair {
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Key fine;
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Key coarse;
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bool operator<(const Pair &p) const {
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if(fine == p.fine) return coarse < p.coarse;
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return fine < p.fine;
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}
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};
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struct Cell {
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unsigned int index;
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unsigned int count;
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};
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unsigned int last_cell;
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std::map<Pair, Cell> pairs;
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std::set<unsigned int> cells;
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PIntersect(Partition &f, Partition &c):
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fine(f), coarse(c), last_cell(0) {}
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unsigned int Locate(const vcg::Point3f &p) {
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Pair pp;
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pp.fine = fine.Locate(p);
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pp.coarse = coarse.Locate(p);
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if(pairs.count(pp)) { //already there
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Cell &cell = pairs[pp];
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cell.count++;
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return cell.index;
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} else {
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Cell &cell = pairs[pp];
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cell.index = last_cell++;
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cell.count = 1;
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cells.insert(cell.index);
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return cell.index;
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}
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}
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unsigned int Relocate(const vcg::Point3f &p) {
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//TODO!!!!!!
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}
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void Prune(unsigned int threshold) {
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//TODO!!!!!!
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}
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unsigned int Count(unsigned int cell) {
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return cells.count(cell);
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}
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};
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}
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#endif
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