Added Cone directions

This commit is contained in:
Paolo Cignoni 2004-09-10 14:02:20 +00:00
parent 86133c9bac
commit e10aa57ee2
3 changed files with 51 additions and 23 deletions

View File

@ -24,6 +24,9 @@
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.1 2004/09/09 22:38:57 cignoni
Initial Update
****************************************************************************/ ****************************************************************************/
#ifndef __VCG_GEN_NORMAL #ifndef __VCG_GEN_NORMAL
@ -52,6 +55,26 @@ static void Random(int vn, std::vector<Point3<ScalarType > > &NN)
} }
} }
} }
static void UniformCone(int vn, std::vector<Point3<ScalarType > > &NN, ScalarType AngleRad, Point3x dir=Point3x(0,1,0))
{
std::vector<Point3<ScalarType > > NNT;
NN.clear();
// per prima cosa si calcola il volume della spherical cap di angolo AngleRad
ScalarType Height= 1.0 - cos(AngleRad); // height is measured from top...
// Surface is the one of the tangent cylinder
ScalarType CapArea = 2.0*M_PI*Height;
ScalarType Ratio = CapArea / (4.0*M_PI );
printf("----------AngleRad %f Angledeg %f ratio %f vn %i vn2 %i \n",AngleRad,math::ToDeg(AngleRad),Ratio,vn,int(vn/Ratio));
Uniform(vn/Ratio,NNT);
std::vector<Point3x>::iterator vi;
ScalarType DotProd = cos(AngleRad);
for(vi=NNT.begin();vi!=NNT.end();++vi)
{
if(dir*(*vi) >= DotProd) NN.push_back(*vi);
}
}
static void Uniform(int vn, std::vector<Point3<ScalarType > > &NN) static void Uniform(int vn, std::vector<Point3<ScalarType > > &NN)

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@ -24,6 +24,9 @@
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.4 2004/09/09 22:34:38 cignoni
Integrated lost modifications...
Revision 1.3 2004/09/09 14:35:54 ponchio Revision 1.3 2004/09/09 14:35:54 ponchio
Various changes for gcc compatibility Various changes for gcc compatibility
@ -42,6 +45,7 @@ Added GPL comments
#include <wrap/callback.h> #include <wrap/callback.h>
#include <vcg/math/base.h>
#include <wrap/gui/trackball.h> #include <wrap/gui/trackball.h>
#include <vcg/simplex/vertex/with/vcvn.h> #include <vcg/simplex/vertex/with/vcvn.h>
#include <vcg/simplex/vertex/with/vcvn.h> #include <vcg/simplex/vertex/with/vcvn.h>
@ -76,6 +80,8 @@ unsigned int TexInd=0;
bool SwapFlag=false; bool SwapFlag=false;
bool CullFlag=false; bool CullFlag=false;
bool ClosedFlag=false; bool ClosedFlag=false;
Point3f ConeDir(0,1,0);
float ConeAngleRad = math::ToRad(180.0f);
float lopass=0,hipass=1,gamma=1; float lopass=0,hipass=1,gamma=1;
float diff=.8; float diff=.8;
@ -296,7 +302,8 @@ void ViewKey(unsigned char key, int , int )
gamma=gamma+.05; printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma); gamma=gamma+.05; printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma);
UpdateVis(); break; UpdateVis(); break;
case 13 : case 13 :
Vis.ComputeUniform(SampleNum,ViewVector,cb); //Vis.ComputeUniform(SampleNum,ViewVector,cb);
Vis.ComputeUniformCone(SampleNum,ViewVector, ConeAngleRad,ConeDir,cb);
UpdateVis(); break; UpdateVis(); break;
case ' ' : { case ' ' : {
Point3f dir = Q->camera.ViewPoint(); Point3f dir = Q->camera.ViewPoint();
@ -429,8 +436,8 @@ int main(int argc, char** argv)
" -z# z offset (default 1e-3)\n" " -z# z offset (default 1e-3)\n"
" -c assume that the mesh is closed (slightly faster, default false)\n" " -c assume that the mesh is closed (slightly faster, default false)\n"
" -f Flip normal of the model\n" " -f Flip normal of the model\n"
//" -da # Cone Direction Angle in degree (default 45)\n" " -da # Cone Direction Angle in degree (default 180)\n"
//" -dv # # # Cone Direction vector (default 0 0 1)\n" " -dv # # # Cone Direction vector (default 0 0 1)\n"
); );
return 1; return 1;
@ -442,6 +449,9 @@ int main(int argc, char** argv)
{ {
switch(argv[i][1]) switch(argv[i][1])
{ {
case 'd' : if(argv[i][2] == 'a') { ConeAngleRad = math::ToRad(atof(argv[i+1])); ++i; break; }
if(argv[i][2] == 'v') { ConeDir = Point3f(atof(argv[i+1]),atof(argv[i+2]),atof(argv[i+3])); i+=3; break; }
break;
case 'n' : SampleNum = atoi(argv[i]+2); break; case 'n' : SampleNum = atoi(argv[i]+2); break;
case 'f' : SwapFlag=false; break; case 'f' : SwapFlag=false; break;
case 'c' : ClosedFlag=true; break; case 'c' : ClosedFlag=true; break;

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@ -24,6 +24,9 @@
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.5 2004/09/09 22:59:21 cignoni
Removed many small warnings
Revision 1.4 2004/09/09 22:37:48 cignoni Revision 1.4 2004/09/09 22:37:48 cignoni
Integrated lost modifications... Integrated lost modifications...
@ -186,26 +189,6 @@ void Compute( CallBack *cb)
RestoreGL(); RestoreGL();
} }
void ComputeCone(int nn, Point3x &dir, ScalarType ConeAngleDeg, CallBack *cb)
{
std::string buf;
ScalarType ConeAngleRad=ToRad(ConeAngleDeg);
ScalarType SolidAngleSter = (1.0 - Cos(ConeAngleRad))*2*M_PI;
int Frac=(4.0*M_PI)/SolidAngleSter;
printf("ComputeCone for an angle of %f , solidAngle =%f pi asked %i normals, forecasted we need to ask %i normals\n",
ConeAngleDeg,SolidAngleSter/M_PI,nn,nn*Frac);
VN.clear();
std::vector<Point3x> nvt;
GenNormal(nn*Frac,nvt);
ScalarType CosConeAngle=Cos(ConeAngleRad);
for(int i=0;i<nvt.size();++i)
if(dir*nvt[i]>=CosConeAngle) VN.push_back(nvt[i]);
printf("Asked %i normal, got %i normals\n",nn,VN.size());
Compute(cb);
}
void ComputeHalf(int nn, Point3x &dir, CallBack *cb) void ComputeHalf(int nn, Point3x &dir, CallBack *cb)
{ {
std::string buf; std::string buf;
@ -220,6 +203,18 @@ void ComputeHalf(int nn, Point3x &dir, CallBack *cb)
Compute(cb); Compute(cb);
} }
void ComputeUniformCone(int nn, std::vector<Point3x> &vv, ScalarType AngleRad, Point3x &ConeDir, CallBack *cb)
{
VN.clear();
GenNormal<ScalarType>::UniformCone(nn,VN,AngleRad,ConeDir);
for(vector<Point3x>::iterator vi=VN.begin();vi!=VN.end();++vi)
vv.push_back(*vi);
char buf[256];
sprintf(buf,"Asked %i normal, got %i normals\n",nn,VN.size());
cb(buf);
Compute(cb);
}
void ComputeUniform(int nn, std::vector<Point3x> &vv, CallBack *cb) void ComputeUniform(int nn, std::vector<Point3x> &vv, CallBack *cb)
{ {
VN.clear(); VN.clear();