first version... add vertex to mesh
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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Revision 1.1 2004/19/04 13:05 pietroni
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Initial commit
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****************************************************************************/
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#ifndef __VCG_TETRA_ALLOCATE
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#define __VCG_TETRA_ALLOCATE
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#include <vector>
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using namespace std;
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namespace vcg {
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namespace tetra {
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/** \addtogroup tetramesh */
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/*@{*/
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/** Class Allocate.
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This is class for Allocate new vertices or tetrahedron on the mesh.
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@param TM_TYPE (Template Parameter) Specifies the type of the tetrahedral mesh.
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*/
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template < class TM_TYPE >
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class Allocator
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{
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public:
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/// The tetramesh type
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typedef TM_TYPE TetraMeshType;
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/// The vertex type
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typedef typename TM_TYPE::VertexType VertexType;
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/// The tetrahedron type
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typedef typename TM_TYPE::TetraType TetraType;
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/// The type of vertex iterator
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typedef typename TM_TYPE::VertexIterator VertexIterator;
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/// The type of tetra iterator
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typedef typename TM_TYPE::TetraIterator TetraIterator;
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/// The type of constant vertex iterator
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typedef typename TM_TYPE::const_VertexIterator const_VertexIterator;
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/// The type of constant face iterator
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typedef typename TM_TYPE::const_TetraIterator const_TetraIterator;
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public:
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/** Function to add n vertices to the mesh. The second parameter hold a vector of
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pointers to pointer to elements of the mesh that should be updated after a
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possible vector realloc.
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@param n Il numero di vertici che si vuole aggiungere alla mesh.
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@param local_var Vettore di variabili locali che rappresentano puntatori a vertici.
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restituisce l'iteratore al primo elemento aggiunto.
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*/
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VertexIterator AddVertices(TetraMeshType &m,int n, vector<VertexType **> &local_var)
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{
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VertexIterator oldbegin, newbegin;
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oldbegin = m.vert.begin();
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VertexIterator last=m.vert.end();
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if(m.vert.empty()) last=0; // if the vector is empty we cannot find the last valid element
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else --last;
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unsigned int siz=0;
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#ifdef __STL_CONFIG_H
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if(last!=0) distance(m.vert.begin(),last,siz);
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#else
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if(last!=0) siz=distance(m.vert.begin(),last);
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#endif
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for(unsigned int i=0; i<n; ++i)
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{
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m.vert.push_back(VertexType());
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m.vert.back().ClearFlags();
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}
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m.vn+=n;
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newbegin = m.vert.begin();
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if(newbegin != oldbegin)
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{
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TetraIterator f;
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for (f=m.tetra.begin(); f!=m.tetra.end(); ++f)
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if(!(*f).IsD())
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for(unsigned int k=0; k<4; ++k)
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(*f).V(k)= (*f).V(k)-&*oldbegin+&*newbegin;
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for(unsigned int j=0; j<local_var.size(); ++j)
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if((*local_var[j]) !=0 ) *local_var[j] = *local_var[j]-&*oldbegin+&*newbegin;
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// deve restituire l'iteratore alla prima faccia aggiunta;
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// e poiche' lo spazio e' cambiato si ricalcola last da zero
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if(last!=0)
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{
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last = m.vert.begin();
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advance(last,siz+1);
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}
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else last=m.vert.begin();
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}
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else
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{
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// se non e'cambiato lo spazio (vector abbastanza grande o lista)
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if(last==0) last = m.vert.begin(); // se il vettore era vuoto si restituisce begin
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else advance(last,1); // altrimenti il primo dopo quello che era in precedenza l'ultimo valido.
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}
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return last;
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}
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/** Function to add n vertices to the mesh.
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@param n Il numero di vertici che si vuole aggiungere alla mesh.
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*/
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VertexIterator AddVertices(TetraMeshType &m,int n)
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{
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VertexIterator oldbegin, newbegin;
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oldbegin = m.vert.begin();
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VertexIterator last=m.vert.end();
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if(m.vert.empty()) last=0; // if the vector is empty we cannot find the last valid element
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else --last;
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unsigned int siz=0;
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#ifdef __STL_CONFIG_H
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if(last!=0) distance(m.vert.begin(),last,siz);
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#else
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if(last!=0) siz=distance(m.vert.begin(),last);
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#endif
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for(unsigned int i=0; i<n; ++i)
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{
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m.vert.push_back(VertexType());
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m.vert.back().ClearFlags();
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}
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m.vn+=n;
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newbegin = m.vert.begin();
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if(newbegin != oldbegin)
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{
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TetraIterator f;
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for (f=m.tetra.begin(); f!=m.tetra.end(); ++f)
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if(!(*f).IsD())
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for(unsigned int k=0; k<4; ++k)
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(*f).V(k)= (*f).V(k)-&*oldbegin+&*newbegin;
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// deve restituire l'iteratore alla prima faccia aggiunta;
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// e poiche' lo spazio e' cambiato si ricalcola last da zero
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if(last!=0)
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{
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last = m.vert.begin();
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advance(last,siz+1);
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}
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else last=m.vert.begin();
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}
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else
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{
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// se non e'cambiato lo spazio (vector abbastanza grande o lista)
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if(last==0) last = m.vert.begin(); // se il vettore era vuoto si restituisce begin
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else advance(last,1); // altrimenti il primo dopo quello che era in precedenza l'ultimo valido.
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}
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return last;
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}
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struct InsertedVT{
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InsertedVT(VertexType *_v,
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TetraType *_t,
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int _z):v(_v),t(_t),z(_z){}
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VertexType *v;
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TetraType *t;
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int z;
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const bool operator <(const InsertedVT & o){
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return (v<o.v);
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}
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const bool operator ==(const InsertedVT & o){
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return (v==o.v);
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}
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const bool operator !=(const InsertedVT & o){
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return (v!=o.v);
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}
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};
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/** Crate a copy of the mesh with tetrahedron that are into the templated container
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@param ST_CONT (Template Parameter) Specifies the type of the container of tetrahedron.
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@param subSet Container of tetrahedron.
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@param m destination mesh.
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*/
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template <class STL_CONT >
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void SubSetT(STL_CONT & subSet, TetraMeshType & m)
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{
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vector< InsertedVT > newVertices;
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STL_CONT :: iterator pfi;
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newVertices.clear();
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for(pfi = subSet.begin(); pfi != subSet.end(); ++pfi)
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m.tetra.push_back((*pfi));
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TetraIterator fi;
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for(fi = m.tetra.begin(); fi != m.tetra.end(); ++fi)
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{
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newVertices.push_back(InsertedVT( (*fi).V(0),&(*fi),0));
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newVertices.push_back(InsertedVT( (*fi).V(1),&(*fi),1));
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newVertices.push_back(InsertedVT( (*fi).V(2),&(*fi),2));
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newVertices.push_back(InsertedVT( (*fi).V(3),&(*fi),3));
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}
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sort(newVertices.begin(),newVertices.end());
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vector< InsertedVT >::iterator curr,next;
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int pos = 0;
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curr = next = newVertices.begin();
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while( next != newVertices.end())
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{
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if((*curr)!=(*next))
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pos++;
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(*next).t->V( (*next).z) = (VertexType *)pos;
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curr = next;
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next++;
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}
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vector<InsertedVT >::iterator newE = unique(newVertices.begin(),newVertices.end());
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for(curr = newVertices.begin();curr!= newE;++curr)
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m.vert.push_back(*((*curr).v));
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for(fi = m.tetra.begin(); fi != m.tetra.end(); ++fi)
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{
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(*fi).V(0) = &(m.vert[(int)(*fi).V(0)]);
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(*fi).V(1) = &(m.vert[(int)(*fi).V(1)]);
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(*fi).V(2) = &(m.vert[(int)(*fi).V(2)]);
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(*fi).V(3) = &(m.vert[(int)(*fi).V(3)]);
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}
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m.vn = m.vert.size();
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m.tn = m.tetra.size();
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}
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}; // end class
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/*@}*/
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} // End namespace
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} // End namespace
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#endif
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