Cleaned up a few things for edge topology management. Added isborder for edges...
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@ -35,6 +35,7 @@ created
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#ifndef __VCG_EDGE_POS
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#define __VCG_EDGE_POS
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#include <vcg/simplex/edge/topology.h>
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namespace vcg {
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namespace edge {
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@ -101,8 +102,16 @@ public:
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/// Default constructor
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Pos(){}
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/// Constructor which associates the half-edge elementet with a face, its edge and its vertex
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Pos(EDGETYPE * const ep, int const zp,
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VertexType * const vp){e=ep;v=vp;}
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Pos(EDGETYPE * ep, int zp) {e=ep;v=ep->V(zp);}
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Pos(EDGETYPE * ep, VertexType *vp){e=ep;v=vp;}
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// Official Access functions functions
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VertexType *& V(){ return v; }
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EDGETYPE *& E(){ return e; }
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int VInd(){
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return (e->V(0)==v)?0:1;
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}
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/// Operator to compare two half-edge
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inline bool operator == ( POSTYPE const & p ) const {
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@ -164,9 +173,6 @@ public:
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assert( (e->V(0)==v) ||(e->V(1)==v));
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e = (e->V(0)==v)?e->EEp(0):e->EEp(1);
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}
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int Z(){
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return (e->V(0)==v)?0:1;
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}
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// return the vertex that it should have if we make FlipV;
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VertexType *VFlip()
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{
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@ -185,85 +191,29 @@ public:
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// hei.Nextb()
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// while(hei!=he);
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/// Finds the next half-edge border
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void NextB( )
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{
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// assert(f->V((z+2)%3)!=v && (f->V((z+1)%3)==v || f->V((z+0)%3)==v));
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// assert(f->F(z)==f); // f is border along j
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//// Si deve cambiare faccia intorno allo stesso vertice v
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////finche' non si trova una faccia di bordo.
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// do
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// NextE();
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// while(!f->IsBorder(z));
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//
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// // L'edge j e' di bordo e deve contenere v
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// assert(f->IsBorder(z) &&( f->V(z)==v || f->V((z+1)%3)==v ));
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//
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// FlipV();
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// assert(f->V((z+2)%3)!=v && (f->V((z+1)%3)==v || f->V((z+0)%3)==v));
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// assert(f->F(z)==f); // f is border along j
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}
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/// Checks if the half-edge is of border
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//bool IsBorder()
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//{
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//return f->IsBorder(z);
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//}
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bool IsBorder()
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{
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return edge::IsEdgeBorder(*e,VInd());
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}
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/// Return the dimension of the star
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//int StarSize()
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//{
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//int n=0;
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//POSTYPE ht=*this;
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//bool bf=false;
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//do
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//{
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// ++n;
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// ht.NextE();
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// if(ht.IsBorder()) bf=true;
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//} while(ht!=*this);
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bool IsManifold()
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{
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return edge::IsEdgeManifold(*e,VInd());
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}
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//if(bf) return n/2;
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//else return n;
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//}
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/** Function to inizialize an half-edge.
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@param fp Puntatore alla faccia
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@param zp Indice dell'edge
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@param vp Puntatore al vertice
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*/
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void Set(EDGETYPE * const ep,VertexType * const vp)
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void Set(EDGETYPE * const ep, VertexType * const vp)
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{
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e=ep;v=vp;
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}
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void Assert()
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#ifdef _DEBUG
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{/*
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POSTYPE ht=*this;
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ht.FlipE();
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ht.FlipE();
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assert(ht==*this);
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ht.FlipE();
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ht.FlipE();
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assert(ht==*this);
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ht.FlipV();
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ht.FlipV();
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assert(ht==*this);*/
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}
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#else
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{}
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#endif
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// Controlla la coerenza di orientamento di un hpos con la relativa faccia
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/// Checks the orientation coherence of a half-edge with the face
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//inline bool Coherent() const
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//{
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// return v == f->V(z); // e^(ip)+1=0 ovvero E=mc^2
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//}
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};
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} // end namespace
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} // end namespace
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@ -0,0 +1,62 @@
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef _VCG_EDGE_TOPOLOGY
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#define _VCG_EDGE_TOPOLOGY
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#include <vector>
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#include <algorithm>
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namespace vcg {
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namespace edge {
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/** \addtogroup edge */
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/*@{*/template <class EdgeType>
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inline bool IsEdgeManifold( EdgeType const & e, const int j )
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{
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assert(e.cFFp(j) != 0); // never try to use this on uncomputed topology
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if(EdgeType::HasFFAdjacency())
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return ( e.cFFp(j) == &e || &e == e.cFFp(j)->cFFp(e.cFFi(j)) );
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else
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return true;
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}
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/** Return a boolean that indicate if the j-th edge of the face is a border.
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@param j Index of the edge
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@return true if j is an edge of border, false otherwise
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*/
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template <class EdgeType>
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inline bool IsEdgeBorder(EdgeType const & e, const int j )
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{
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if(EdgeType::HasEEAdjacency())
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return e.cEEp(j)==&e;
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assert(0);
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return true;
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}
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} // end namespace edge
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} // end namespace vcg
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#endif
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