Corrected bug in the faux edge setting when loading polygonal meshes.
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@ -493,7 +493,7 @@ public:
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// Consecutivity is in the space of the index of the polygon.
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// Consecutivity is in the space of the index of the polygon.
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for(int qq=0;qq<3;++qq)
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for(int qq=0;qq<3;++qq)
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{
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{
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if( (indexTriangulatedVect[j+qq]+1)%int(indexTriangulatedVect.size()) == indexTriangulatedVect[j+(qq+1)%3])
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if( (indexTriangulatedVect[j+qq]+1)%vert_per_face == indexTriangulatedVect[j+(qq+1)%3])
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mesh.face[f+j/3].ClearF(qq);
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mesh.face[f+j/3].ClearF(qq);
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else mesh.face[f+j/3].SetF(qq);
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else mesh.face[f+j/3].SetF(qq);
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}
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}
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