corrected bugs in Iterator
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c1daa656fe
commit
e43cfa5f43
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@ -64,7 +64,7 @@ class GeometricInterpolator{
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public:
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typedef typename VertexType::ScalarType ScalarType;
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static void Apply( const VertexType &a, const VertexType &b, ScalarType t, VertexType &res){
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assert (&a != &b);
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/*assert (&a != &b);*/
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res.P() = a.P()*(1-t) + b.P()*(t);
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}
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};
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@ -622,7 +622,15 @@ private:
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bool over;
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public:
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Iterator(Pos& pos){
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start = cur = Pos(pos.F(), pos.E());
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start =Pos(pos.F(), pos.E());
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while((start.F()->IsD())||(!start.F()->IsF(start.E())))
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{
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int i = start.F()->FFi( start.E() );
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start.F() = start.F()->FFp( start.E() );
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start.E() = (i+2)%3;
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}
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cur=start;
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over = false;
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}
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bool End() const {
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@ -644,6 +652,28 @@ public:
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if (cur.F()==start.F()) over=true;
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}
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// void operator ++ () {
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// int i = cur.F()->FFi( cur.E() );
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// cur.F() = cur.F()->FFp( cur.E() );
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// cur.E() = (i+2)%3;
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// if (cur.F()->IsF(cur.E())) {
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// //// jump over faux diag
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// int i = cur.F()->FFi( cur.E() );
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// cur.F() = cur.F()->FFp( cur.E() );
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// cur.E() = (i+2)%3;
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//
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// }
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// // jump over real edge
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// //FaceType *f =cur.F()->FFp( cur.E() );
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// //if (f==cur.F()) over=true; // border found
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// //cur.E() = (cur.F()->FFi( cur.E() ) +2 )%3;
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// //cur.F() = f;
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// if (cur.F()==start.F()) over=true;
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//}
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Pos GetPos(){
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return cur;
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}
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@ -742,9 +772,9 @@ typedef enum { VALENCY_FLAGS = 24 } ___; // this bit and the 4 successive one ar
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static void SetValency(VertexType *v, int n){
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//v->Q() = n;
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assert(n>=0 && n<=31);
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/* assert(n>=0 && n<=31);
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v->Flags()&= ~(31<<VALENCY_FLAGS);
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v->Flags()|= n<<VALENCY_FLAGS;
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v->Flags()|= n<<VALENCY_FLAGS;*/
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}
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static int GetValency(const VertexType *v){
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@ -753,19 +783,19 @@ static int GetValency(const VertexType *v){
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}
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static void IncreaseValency(VertexType *v, int dv=1){
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#ifdef NDEBUG
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v->Flags() += dv<<VALENCY_FLAGS;
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#else
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SetValency( v, GetValency(v)+dv );
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#endif
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//#ifdef NDEBUG
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// v->Flags() += dv<<VALENCY_FLAGS;
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//#else
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// SetValency( v, GetValency(v)+dv );
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//#endif
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}
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static void DecreaseValency(VertexType *v, int dv=1){
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#ifdef NDEBUG
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v->Flags() -= dv<<VALENCY_FLAGS;
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#else
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SetValency( v, GetValency(v)-dv );
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#endif
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//#ifdef NDEBUG
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// v->Flags() -= dv<<VALENCY_FLAGS;
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//#else
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// SetValency( v, GetValency(v)-dv );
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//#endif
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}
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static void UpdateValencyInFlags(MeshType& m){
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