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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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Revision 1.1 2004/05/28 13:00:39 ganovelli
created
****************************************************************************/
#ifndef __VCGLIB_MATRIX33_H
#define __VCGLIB_MATRIX33_H
#include <stdio.h>
#include <vcg/space/Point3.h>
#include <vector>
namespace vcg {
template<class S>
/** @name Matrix33
Class Matrix33.
This is the class for definition of a matrix 3x3.
@param S (Templete Parameter) Specifies the ScalarType field.
*/
class Matrix33
{
public:
/// Default constructor
inline Matrix33() {}
/// Copy constructor
Matrix33( const Matrix33 & m )
{
for(int i=0;i<9;++i)
a[i] = m.a[i];
}
/// create from array
Matrix33( const S * v )
{
for(int i=0;i<9;++i) a[i] = v[i];
}
/// Assignment operator
Matrix33 & operator = ( const Matrix33 & m )
{
for(int i=0;i<9;++i)
a[i] = m.a[i];
return *this;
}
/// Operatore di indicizzazione
inline S * operator [] ( const int i )
{
return a+i*3;
}
/// Operatore const di indicizzazione
inline const S * operator [] ( const int i ) const
{
return a+i*3;
}
/// Modificatore somma per matrici 3x3
Matrix33 & operator += ( const Matrix33 &m )
{
for(int i=0;i<9;++i)
a[i] += m.a[i];
return *this;
}
/// Modificatore sottrazione per matrici 3x3
Matrix33 & operator -= ( const Matrix33 &m )
{
for(int i=0;i<9;++i)
a[i] -= m.a[i];
return *this;
}
/// Modificatore divisione per scalare
Matrix33 & operator /= ( const S &s )
{
for(int i=0;i<9;++i)
a[i] /= s;
return *this;
}
/// Modificatore prodotto per matrice
Matrix33 operator * ( const Matrix33< S> & t ) const
{
Matrix33<S> r;
int i,j;
for(i=0;i<3;++i)
for(j=0;j<3;++j)
r[i][j] = (*this)[i][0]*t[0][j] + (*this)[i][1]*t[1][j] + (*this)[i][2]*t[2][j];
return r;
}
/// Modificatore prodotto per costante
Matrix33 & operator *= ( const S t )
{
for(int i=0;i<9;++i)
a[i] *= t;
return *this;
}
/// Operatore prodotto per costante
Matrix33 operator * ( const S t )
{
Matrix33<S> r;
for(int i=0;i<9;++i)
r.a[i] = a[i]* t;
return r;
}
/// Operatore sottrazione per matrici 3x3
Matrix33 operator - ( const Matrix33 &m )
{
Matrix33<S> r;
for(int i=0;i<9;++i)
r.a[i] = a[i] - m.a[i];
return r;
}
/** Operatore per il prodotto matrice-vettore.
@param v A point in $R^{3}$
@return Il vettore risultante in $R^{3}$
*/
Point3<S> operator * ( const Point3<S> & v ) const
{
Point3<S> t;
t[0] = a[0]*v[0] + a[1]*v[1] + a[2]*v[2];
t[1] = a[3]*v[0] + a[4]*v[1] + a[5]*v[2];
t[2] = a[6]*v[0] + a[7]*v[1] + a[8]*v[2];
return t;
}
void OuterProduct(Point3<S> const &p0, Point3<S> const &p1) {
Point3<S> row;
row = p1*p0[0];
a[0] = row[0];a[1] = row[1];a[2] = row[2];
row = p1*p0[1];
a[3] = row[0]; a[4] = row[1]; a[5] = row[2];
row = p1*p0[2];
a[6] = row[0];a[7] = row[1];a[8] = row[2];
}
void Zero() {
for(int i=0;i<9;++i) a[i] =0;
}
void Identity() {
for(int i=0;i<9;++i) a[i] =0;
a[0]=a[4]=a[8]=1.0;
}
void Rotate(S angle, const Point3<S> & axis )
{
angle = angle*3.14159265358979323846/180;
double c = cos(angle);
double s = sin(angle);
double q = 1-c;
Point3<S> t = axis;
t.Normalize();
a[0] = t[0]*t[0]*q + c;
a[1] = t[0]*t[1]*q - t[2]*s;
a[2] = t[0]*t[2]*q + t[1]*s;
a[3] = t[1]*t[0]*q + t[2]*s;
a[4] = t[1]*t[1]*q + c;
a[5] = t[1]*t[2]*q - t[0]*s;
a[6] = t[2]*t[0]*q -t[1]*s;
a[7] = t[2]*t[1]*q +t[0]*s;
a[8] = t[2]*t[2]*q +c;
}
/// Funzione per eseguire la trasposta della matrice
Matrix33 & Trasp()
{
swap(a[1],a[3]);
swap(a[2],a[6]);
swap(a[5],a[7]);
return *this;
}
/// Funzione per costruire una matrice diagonale dati i tre elem.
Matrix33 & SetDiag(S *v)
{int i,j;
for(i=0;i<3;i++)
for(j=0;j<3;j++)
if(i==j) (*this)[i][j] = v[i];
else (*this)[i][j] = 0;
return *this;
}
/// Assegna l'n-simo vettore colonna
void SetCol(const int n, S* v){
assert( (n>=0) && (n<3) );
a[n]=v[0]; a[n+3]=v[1]; a[n+6]=v[2];
};
/// Assegna l'n-simo vettore riga
void SetRow(const int n, S* v){
assert( (n>=0) && (n<3) );
int m=n*3;
a[m]=v[0]; a[m+1]=v[1]; a[m+2]=v[2];
};
/// Assegna l'n-simo vettore colonna
void SetCol(const int n, const Point3<S> v){
assert( (n>=0) && (n<3) );
a[n]=v[0]; a[n+3]=v[1]; a[n+6]=v[2];
};
/// Assegna l'n-simo vettore riga
void SetRow(const int n, const Point3<S> v){
assert( (n>=0) && (n<3) );
int m=n*3;
a[m]=v[0]; a[m+1]=v[1]; a[m+2]=v[2];
};
/// Restituisce l'n-simo vettore colonna
Point3<S> GetCol(const int n) const {
assert( (n>=0) && (n<3) );
Point3<S> t;
t[0]=a[n]; t[1]=a[n+3]; t[2]=a[n+6];
return t;
};
/// Restituisce l'n-simo vettore riga
Point3<S> GetRow(const int n) const {
assert( (n>=0) && (n<3) );
Point3<S> t;
int m=n*3;
t[0]=a[m]; t[1]=a[m+1]; t[2]=a[m+2];
return t;
};
/// Funzione per il calcolo del determinante
S Det() const
{
return a[0]*(a[4]*a[8]-a[5]*a[7]) -
a[1]*(a[3]*a[8]-a[5]*a[6]) +
a[2]*(a[3]*a[7]-a[4]*a[6]) ;
}
Matrix33 & invert()
{
// Maple produsse:
S t4 = a[0]*a[4];
S t6 = a[0]*a[5];
S t8 = a[1]*a[3];
S t10 = a[2]*a[3];
S t12 = a[1]*a[6];
S t14 = a[2]*a[6];
S t17 = 1/(t4*a[8]-t6*a[7]-t8*a[8]+t10*a[7]+t12*a[5]-t14*a[4]);
S a0 = a[0];
S a1 = a[1];
S a3 = a[3];
S a4 = a[4];
a[0] = (a[4]*a[8]-a[5]*a[7])*t17;
a[1] = -(a[1]*a[8]-a[2]*a[7])*t17;
a[2] = (a1 *a[5]-a[2]*a[4])*t17;
a[3] = -(a[3]*a[8]-a[5]*a[6])*t17;
a[4] = (a0 *a[8]-t14 )*t17;
a[5] = -(t6 - t10)*t17;
a[6] = (a3 *a[7]-a[4]*a[6])*t17;
a[7] = -(a[0]*a[7]-t12)*t17;
a[8] = (t4-t8)*t17;
return *this;
}
void show(FILE * fp)
{
for(int i=0;i<3;++i)
printf("| %g \t%g \t%g |\n",a[3*i+0],a[3*i+1],a[3*i+2]);
}
// return the Trace of the matrix i.e. the sum of the diagonal elements
S Trace() const
{
return a[0]+a[4]+a[8];
}
/*
compute the matrix generated by the product of a * b^T
*/
void ExternalProduct(const Point3<S> &a, const Point3<S> &b)
{
for(int i=0;i<3;++i)
for(int j=0;j<3;++j)
(*this)[i][j] = a[i]*b[j];
}
/*
It compute the cross covariance matrix of two set of 3d points P and X;
it returns also the barycenters of P and X.
fonte:
Besl, McKay
A method for registration o f 3d Shapes
IEEE TPAMI Vol 14, No 2 1992
*/
template <class STLPOINTCONTAINER >
void CrossCovariance(const STLPOINTCONTAINER &P, const STLPOINTCONTAINER &X,
Point3<S> &bp, Point3<S> &bx)
{
Zero();
assert(P.size()==X.size());
bx.Zero();
bp.Zero();
Matrix33<S> tmp;
typename std::vector <Point3<S> >::const_iterator pi,xi;
for(pi=P.begin(),xi=X.begin();pi!=P.end();++pi,++xi){
bp+=*pi;
bx+=*xi;
tmp.ExternalProduct(*pi,*xi);
(*this)+=tmp;
}
bp/=P.size();
bx/=X.size();
(*this)/=P.size();
tmp.ExternalProduct(bp,bx);
(*this)-=tmp;
}
template <class STLPOINTCONTAINER, class STLREALCONTAINER>
void WeightedCrossCovariance(const STLREALCONTAINER & weights,
const STLPOINTCONTAINER &P,
const STLPOINTCONTAINER &X,
Point3<S> &bp,
Point3<S> &bx)
{
Zero();
assert(P.size()==X.size());
bx.Zero();
bp.Zero();
Matrix33<S> tmp;
typename std::vector <Point3<S> >::const_iterator pi,xi;
typename STLREALCONTAINER::const_iterator pw;
for(pi=P.begin(),xi=X.begin();pi!=P.end();++pi,++xi){
bp+=(*pi);
bx+=(*xi);
}
bp/=P.size();
bx/=X.size();
for(pi=P.begin(),xi=X.begin(),pw = weights.begin();pi!=P.end();++pi,++xi,++pw){
tmp.ExternalProduct(((*pi)-(bp)),((*xi)-(bp)));
(*this)+=tmp*(*pw);
}
}
private:
S a[9];
};
///
typedef Matrix33<short> Matrix33s;
typedef Matrix33<int> Matrix33i;
typedef Matrix33<float> Matrix33f;
typedef Matrix33<double> Matrix33d;
} // end of namespace
#endif