Temporary Commit. Still to be improved the CurveOnManifold framework...
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@ -38,6 +38,7 @@
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#include<vcg/space/distance3.h>
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#include<vcg/space/distance3.h>
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#include<eigenlib/Eigen/Core>
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#include<eigenlib/Eigen/Core>
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#include <vcg/complex/algorithms/attribute_seam.h>
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#include <vcg/complex/algorithms/attribute_seam.h>
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#include <wrap/io_trimesh/export_ply.h>
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namespace vcg {
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namespace vcg {
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namespace tri {
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namespace tri {
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@ -53,6 +54,7 @@ class CoM
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{
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{
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public:
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public:
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::VertexIterator VertexIterator;
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@ -82,10 +84,10 @@ public:
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void Default(MeshType &m)
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void Default(MeshType &m)
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{
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{
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surfDistThr = m.bbox.Diag()/50000.0;
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surfDistThr = m.bbox.Diag()/1000.0;
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polyDistThr = m.bbox.Diag()/5000.0;
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polyDistThr = m.bbox.Diag()/5000.0;
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minRefEdgeLen = m.bbox.Diag()/16000.0;
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minRefEdgeLen = m.bbox.Diag()/16000.0;
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maxSimpEdgeLen = m.bbox.Diag()/10000.0;
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maxSimpEdgeLen = m.bbox.Diag()/1000.0;
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maxSmoothDelta = m.bbox.Diag()/100.0;
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maxSmoothDelta = m.bbox.Diag()/100.0;
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maxSnapThr = m.bbox.Diag()/10000.0;
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maxSnapThr = m.bbox.Diag()/10000.0;
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gridBailout = m.bbox.Diag()/20.0;
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gridBailout = m.bbox.Diag()/20.0;
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@ -106,6 +108,7 @@ public:
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MeshType &base;
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MeshType &base;
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MeshGrid uniformGrid;
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MeshGrid uniformGrid;
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Param par;
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Param par;
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CoM(MeshType &_m) :base(_m),par(_m){}
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CoM(MeshType &_m) :base(_m),par(_m){}
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@ -130,14 +133,74 @@ public:
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return cnt;
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return cnt;
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}
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}
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// Given two points return true if on the base mesh there exist an edge with that two coords
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// if return true the pos indicate the found edge.
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bool ExistEdge(KdTree<ScalarType> &kdtree, CoordType &p0, CoordType &p1, PosType &fpos)
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{
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ScalarType locEps = SquaredDistance(p0,p1)/100000.0;
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VertexType *v0=0,*v1=0;
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unsigned int veInd;
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ScalarType sqdist;
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kdtree.doQueryClosest(p0,veInd,sqdist);
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if(sqdist<locEps)
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v0 = &base.vert[veInd];
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kdtree.doQueryClosest(p1,veInd,sqdist);
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if(sqdist<locEps)
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v1 = &base.vert[veInd];
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if(v0 && v1)
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{
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face::VFIterator<FaceType> vfi(v0);
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while(!vfi.End())
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{
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if(vfi.V1()==v1)
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{
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fpos = PosType(vfi.F(),vfi.I(), v0);
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return true;
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}
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if(vfi.V2()==v1)
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{
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fpos = PosType(vfi.F(),(vfi.I()+1)%3, v1);
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return true;
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}
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++vfi;
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}
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}
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return false;
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}
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bool OptimizeTree(MeshType &t)
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{
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tri::Allocator<MeshType>::CompactEveryVector(t);
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tri::UpdateTopology<MeshType>::VertexEdge(t);
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tri::UpdateTopology<MeshType>::VertexFace(base);
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VertexConstDataWrapper<MeshType > vdw(base);
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KdTree<ScalarType> kdtree(vdw);
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// First simple loop that search for 2->1 moves.
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for(VertexIterator vi=t.vert.begin();vi!=t.vert.end();++vi)
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{
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std::vector<VertexType *> starVec;
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edge::VVStarVE(&*vi,starVec);
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if(starVec.size()==2)
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{
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PosType pos;
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if(ExistEdge(kdtree,starVec[0]->P(),starVec[1]->P(),pos))
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edge::VEEdgeCollapse(t,&*vi);
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}
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}
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return (t.en < t.edge.size());
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}
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void Retract(MeshType &t)
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void Retract(MeshType &t)
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{
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{
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tri::Clean<MeshType>::RemoveDuplicateVertex(t);
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tri::Clean<MeshType>::RemoveDuplicateVertex(t);
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printf("Retracting a mesh of %i edges and %i vertices\n",t.en,t.vn);
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printf("Retracting a tree of %i edges and %i vertices\n",t.en,t.vn);
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tri::UpdateTopology<MeshType>::VertexEdge(t);
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tri::UpdateTopology<MeshType>::VertexEdge(t);
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std::stack<VertexType *> vertStack;
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std::stack<VertexType *> vertStack;
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// Put on the stack all the vertex with just a single incident edge.
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for(VertexIterator vi=t.vert.begin();vi!=t.vert.end();++vi)
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for(VertexIterator vi=t.vert.begin();vi!=t.vert.end();++vi)
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{
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{
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std::vector<EdgeType *> starVec;
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std::vector<EdgeType *> starVec;
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@ -149,7 +212,8 @@ public:
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tri::UpdateFlags<MeshType>::EdgeClearV(t);
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tri::UpdateFlags<MeshType>::EdgeClearV(t);
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tri::UpdateFlags<MeshType>::VertexClearV(t);
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tri::UpdateFlags<MeshType>::VertexClearV(t);
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while(!vertStack.empty())
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int unvisitedEdgeNum = t.en;
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while((!vertStack.empty()) && (unvisitedEdgeNum > 2) )
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{
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{
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VertexType *vp = vertStack.top();
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VertexType *vp = vertStack.top();
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vertStack.pop();
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vertStack.pop();
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@ -161,16 +225,18 @@ public:
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{
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{
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assert(!ep->IsV());
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assert(!ep->IsV());
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ep->SetV();
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ep->SetV();
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--unvisitedEdgeNum;
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VertexType *otherVertP;
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VertexType *otherVertP;
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if(ep->V(0)==vp) otherVertP = ep->V(1);
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if(ep->V(0)==vp) otherVertP = ep->V(1);
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else otherVertP = ep->V(0);
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else otherVertP = ep->V(0);
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vertStack.push(otherVertP);
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vertStack.push(otherVertP);
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}
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}
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}
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}
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assert(unvisitedEdgeNum >0);
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for(size_t i =0; i<t.edge.size();++i)
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for(size_t i =0; i<t.edge.size();++i)
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if(t.edge[i].IsV()) tri::Allocator<MeshType>::DeleteEdge(t,t.edge[i]);
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if(t.edge[i].IsV()) tri::Allocator<MeshType>::DeleteEdge(t,t.edge[i]);
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assert(t.en >0);
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tri::Clean<MeshType>::RemoveUnreferencedVertex(t);
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tri::Clean<MeshType>::RemoveUnreferencedVertex(t);
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tri::Allocator<MeshType>::CompactEveryVector(t);
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tri::Allocator<MeshType>::CompactEveryVector(t);
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@ -178,7 +244,6 @@ public:
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void CleanSpuriousDanglingEdges(MeshType &poly)
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void CleanSpuriousDanglingEdges(MeshType &poly)
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{
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{
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EdgeGrid edgeGrid;
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EdgeGrid edgeGrid;
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edgeGrid.Set(poly.edge.begin(), poly.edge.end());
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edgeGrid.Set(poly.edge.begin(), poly.edge.end());
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std::vector< std::pair<VertexType *, VertexType *> > mergeVec;
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std::vector< std::pair<VertexType *, VertexType *> > mergeVec;
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@ -249,10 +314,17 @@ public:
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}
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}
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Allocator<MeshType>::CompactEveryVector(base);
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Allocator<MeshType>::CompactEveryVector(base);
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}
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}
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// \brief This function build a cut tree.
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//
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//
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// First we make a bread first FF face visit.
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// Each time that we encounter a visited face we cut add to the tree the edge
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// that brings to the already visited face.
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// this structure build a dense graph and we retract this graph retracting each
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// leaf until we remains with just the loops that cuts the object.
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void BuildVisitTree(MeshType &dualMesh)
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void BuildVisitTree(MeshType &dualMesh)
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{
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{
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tri::UpdateTopology<MeshType>::FaceFace(base);
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tri::UpdateTopology<MeshType>::FaceFace(base);
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Retract(dualMesh);
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Retract(dualMesh);
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}
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}
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/*
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* Given a mesh <m> and a polyline <e> whose edges are a subset of edges of m
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* This function marks the edges of m as non-faux when they coincide with the polyline ones.
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*
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* Use this function toghether with the CutMeshAlongCrease function to actually cut the mesh.
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*/
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void MarkFauxEdgeWithPolyLine(MeshType &m, MeshType &e)
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{
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tri::UpdateFlags<MeshType>::FaceSetF(m);
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tri::UpdateTopology<MeshType>::VertexEdge(e);
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VertexConstDataWrapper<MeshType > vdw(e);
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KdTree<ScalarType> edgeTree(vdw);
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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{
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for(int i=0;i<3;++i)
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{
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ScalarType locEps = SquaredDistance(fi->P0(i), fi->P1(i))/100000.0;
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unsigned int veInd;
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ScalarType sqdist;
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edgeTree.doQueryClosest(fi->P(i),veInd,sqdist);
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if(sqdist<locEps)
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{
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std::vector<VertexPointer> starVecVp;
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edge::VVStarVE(&(e.vert[veInd]),starVecVp);
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for(size_t j=0;j<starVecVp.size();++j)
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{
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if(SquaredDistance(starVecVp[j]->P(),fi->P1(i))< locEps)
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fi->ClearF(i);
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}
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}
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}
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}
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}
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void SnapPolyline(MeshType &t)
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{
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printf("Selected vert num %i\n",tri::UpdateSelection<MeshType>::VertexCount(t));
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tri::UpdateFlags<MeshType>::VertexClearS(base);
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tri::UpdateFlags<MeshType>::VertexClearS(t);
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tri::Allocator<MeshType>::CompactEveryVector(t);
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VertexConstDataWrapper<MeshType > vdw(base);
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KdTree<ScalarType> kdtree(vdw);
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for(VertexIterator vi=t.vert.begin();vi!=t.vert.end();++vi)
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{
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unsigned int veInd;
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ScalarType sqdist;
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kdtree.doQueryClosest(vi->P(),veInd,sqdist);
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VertexPointer vp = &base.vert[veInd];
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if(!vp->IsS())
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{
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ScalarType dist = sqrt(sqdist);
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std::vector<VertexPointer> starVecVp;
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face::VVStarVF<FaceType>(vp,starVecVp);
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ScalarType minEdgeLen = std::numeric_limits<ScalarType>::max();
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for(int i=0;i<starVecVp.size();++i)
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minEdgeLen = std::min(Distance(vp->P(),starVecVp[i]->P()),minEdgeLen);
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if(dist < minEdgeLen/3.0)
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{
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vi->P() = vp->P();
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vi->SetS();
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vp->SetS();
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}
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}
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}
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printf("Selected vert num %i\n",tri::UpdateSelection<MeshType>::VertexCount(t));
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}
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float MinDistOnEdge(Point3f samplePnt, EdgeGrid &edgeGrid, MeshType &poly, Point3f &closestPoint)
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float MinDistOnEdge(Point3f samplePnt, EdgeGrid &edgeGrid, MeshType &poly, Point3f &closestPoint)
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{
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{
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@ -331,16 +480,6 @@ public:
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}
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}
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// never ended
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void TransferPatchInfo(MeshType &patchMesh)
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{
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for(int i=0;i<patchMesh.fn;++i )
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{
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Point3f bary= Barycenter(patchMesh.face[i]);
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}
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}
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/**
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/**
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* @brief ExtractVertex
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* @brief ExtractVertex
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* must extract an unambiguous representation of a vertex
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* must extract an unambiguous representation of a vertex
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@ -438,6 +577,74 @@ public:
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}
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}
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};
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};
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class EdgePointPred
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{
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public:
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CoM &com;
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KdTree<ScalarType> &kdtree;
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EdgePointPred(CoM &_com, KdTree<ScalarType> &_kdtree):com(_com),kdtree(_kdtree) {};
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bool operator()(face::Pos<FaceType> ep) const
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{
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CoordType p0 = ep.V()->P();
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CoordType p1 = ep.VFlip()->P();
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float stepNum=100.0;
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float locEps = Distance(p0,p1)/stepNum;
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for(float j=0;j<stepNum;++j)
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{
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CoordType qp = (p0*j+p1*(stepNum-j))/stepNum;
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unsigned int veInd;
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ScalarType sqdist;
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kdtree.doQueryClosest(qp,veInd,sqdist);
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if(sqrt(sqdist)<locEps) return true;
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}
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return false;
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}
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};
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struct EdgePointSplit : public std::unary_function<face::Pos<FaceType> , Point3f>
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{
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CoM &com;
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KdTree<ScalarType> &kdtree;
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MeshType &poly;
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EdgePointSplit(CoM &_com, KdTree<ScalarType> &_kdtree, MeshType &_poly):com(_com),kdtree(_kdtree),poly(_poly) {};
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void operator()(VertexType &nv, face::Pos<FaceType> ep)
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{
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CoordType p0 = ep.V()->P();
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CoordType p1 = ep.VFlip()->P();
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float stepNum=100.0;
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float locEps = Distance(p0,p1)/stepNum;
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for(float j=0;j<stepNum;++j)
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{
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CoordType qp = (p0*j+p1*(stepNum-j))/stepNum;
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unsigned int veInd;
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ScalarType sqdist;
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kdtree.doQueryClosest(qp,veInd,sqdist);
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if(sqrt(sqdist)<locEps)
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nv.P() = poly.vert[veInd].P();
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}
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return;
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}
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Color4b WedgeInterp(Color4b &c0, Color4b &c1)
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{
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Color4b cc;
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cc.lerp(c0,c1,0.5f);
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return Color4b::Red;
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}
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TexCoord2f WedgeInterp(TexCoord2f &t0, TexCoord2f &t1)
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{
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TexCoord2f tmp;
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assert(t0.n()== t1.n());
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tmp.n()=t0.n();
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tmp.t()=(t0.t()+t1.t())/2.0;
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return tmp;
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}
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};
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void DumpPlaneMesh(MeshType &poly, std::vector<Plane3f> &planeVec, int i =0)
|
void DumpPlaneMesh(MeshType &poly, std::vector<Plane3f> &planeVec, int i =0)
|
||||||
{
|
{
|
||||||
MeshType full;
|
MeshType full;
|
||||||
|
@ -661,6 +868,8 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void SnapPolyline(MeshType &poly, std::vector<int> *newVertVec)
|
void SnapPolyline(MeshType &poly, std::vector<int> *newVertVec)
|
||||||
{
|
{
|
||||||
const float maxDist = base.bbox.Diag()/100.0;
|
const float maxDist = base.bbox.Diag()/100.0;
|
||||||
|
@ -1055,8 +1264,8 @@ public:
|
||||||
for(int i =0; i<poly.vn;++i)
|
for(int i =0; i<poly.vn;++i)
|
||||||
{
|
{
|
||||||
std::vector<VertexPointer> starVecVp;
|
std::vector<VertexPointer> starVecVp;
|
||||||
edge::VVStarVE<EdgeType>(&(poly.vert[i]),starVecVp);
|
edge::VVStarVE(&(poly.vert[i]),starVecVp);
|
||||||
if(starVecVp.size()==2)
|
if( (starVecVp.size()==2) && (!poly.vert[i].IsS()))
|
||||||
{
|
{
|
||||||
float newSegLen = Distance(starVecVp[0]->P(), starVecVp[1]->P());
|
float newSegLen = Distance(starVecVp[0]->P(), starVecVp[1]->P());
|
||||||
Segment3f seg(starVecVp[0]->P(),starVecVp[1]->P());
|
Segment3f seg(starVecVp[0]->P(),starVecVp[1]->P());
|
||||||
|
@ -1069,11 +1278,14 @@ public:
|
||||||
if(maxSurfDist < par.surfDistThr && (newSegLen < par.maxSimpEdgeLen) )
|
if(maxSurfDist < par.surfDistThr && (newSegLen < par.maxSimpEdgeLen) )
|
||||||
{
|
{
|
||||||
edge::VEEdgeCollapse(poly,&(poly.vert[i]));
|
edge::VEEdgeCollapse(poly,&(poly.vert[i]));
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
tri::UpdateTopology<MeshType>::TestVertexEdge(poly);
|
||||||
tri::Allocator<MeshType>::CompactEveryVector(poly);
|
tri::Allocator<MeshType>::CompactEveryVector(poly);
|
||||||
printf("Simplify %i -> %i\n",startEn,poly.en);
|
tri::UpdateTopology<MeshType>::TestVertexEdge(poly);
|
||||||
|
printf("Simplify %5i -> %5i (total len %5.2f)\n",startEn,poly.en,hist.Sum());
|
||||||
}
|
}
|
||||||
|
|
||||||
void EvaluateHausdorffDistance(MeshType &poly, Distribution<ScalarType> &dist)
|
void EvaluateHausdorffDistance(MeshType &poly, Distribution<ScalarType> &dist)
|
||||||
|
@ -1097,6 +1309,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Given a segment find the maximum distance from it to the original surface.
|
// Given a segment find the maximum distance from it to the original surface.
|
||||||
float MaxSegDist(VertexType *v0, VertexType *v1, Point3f &farthestPointOnSurf, Point3f &farthestN, Distribution<ScalarType> *dist=0)
|
float MaxSegDist(VertexType *v0, VertexType *v1, Point3f &farthestPointOnSurf, Point3f &farthestN, Distribution<ScalarType> *dist=0)
|
||||||
{
|
{
|
||||||
|
@ -1122,30 +1335,86 @@ public:
|
||||||
return maxSurfDist;
|
return maxSurfDist;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refine( MeshType &poly)
|
void Refine(MeshType &poly, bool uniformFlag = false)
|
||||||
{
|
{
|
||||||
tri::Allocator<MeshType>::CompactEveryVector(poly);
|
tri::Allocator<MeshType>::CompactEveryVector(poly);
|
||||||
int startEdgeSize = poly.en;
|
int startEdgeSize = poly.en;
|
||||||
for(int i =0; i<startEdgeSize;++i)
|
for(int i =0; i<startEdgeSize;++i)
|
||||||
{
|
{
|
||||||
if(edge::Length(poly.edge[i])>par.minRefEdgeLen)
|
EdgeType &ei = poly.edge[i];
|
||||||
|
if(edge::Length(ei)>par.minRefEdgeLen)
|
||||||
{
|
{
|
||||||
Point3f farthestP, farthestN;
|
Point3f farthestP, farthestN;
|
||||||
float maxDist = MaxSegDist(poly.edge[i].V(0),poly.edge[i].V(1),farthestP, farthestN);
|
float maxDist = MaxSegDist(ei.V(0),ei.V(1),farthestP, farthestN);
|
||||||
if(maxDist > par.surfDistThr)
|
if(maxDist > par.surfDistThr)
|
||||||
{
|
{
|
||||||
VertexIterator vi = Allocator<MeshType>::AddVertex(poly,farthestP, farthestN);
|
edge::VEEdgeSplit(poly, &ei, farthestP, farthestN);
|
||||||
Allocator<MeshType>::AddEdge(poly,poly.edge[i].V(0),&*vi);
|
}
|
||||||
Allocator<MeshType>::AddEdge(poly,&*vi,poly.edge[i].V(1));
|
else if(uniformFlag)
|
||||||
Allocator<MeshType>::DeleteEdge(poly,poly.edge[i]);
|
{
|
||||||
|
edge::VEEdgeSplit(poly,&ei,(ei.P(0)+ei.P(1))/2.0,(ei.V(0)->N()+ei.V(1)->N())/2.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
tri::Allocator<MeshType>::CompactEveryVector(poly);
|
// tri::Allocator<MeshType>::CompactEveryVector(poly);
|
||||||
printf("Refine %i -> %i\n",startEdgeSize,poly.en);fflush(stdout);
|
printf("Refine %i -> %i\n",startEdgeSize,poly.en);fflush(stdout);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Take a poly and find the position of edge -edge crossing.
|
||||||
|
void RefineBaseMesh(MeshType &poly)
|
||||||
|
{
|
||||||
|
std::vector<CoordType> newPtVec;
|
||||||
|
for(int i=0;i<poly.edge.size();++i)
|
||||||
|
{
|
||||||
|
{
|
||||||
|
Point3f p0 = poly.edge[i].P(0);
|
||||||
|
Point3f p1 = poly.edge[i].P(1);
|
||||||
|
float stepNum = 10;
|
||||||
|
FaceType *lastFace=0;
|
||||||
|
Point3f lastqp;
|
||||||
|
Segment3f seg(p0, p1);
|
||||||
|
for(float j=1;j<stepNum;++j)
|
||||||
|
{
|
||||||
|
Point3f qp = (p0*j + p1*(stepNum-j))/stepNum;
|
||||||
|
const float maxDist = base.bbox.Diag()/20.0;
|
||||||
|
float surfDist;
|
||||||
|
Point3f closestPSurf, normSur, ip;
|
||||||
|
FaceType *fp = vcg::tri::GetClosestFaceBase(base,uniformGrid,qp,maxDist, surfDist, closestPSurf, normSur, ip);
|
||||||
|
if((fp != lastFace) && (lastFace!=0) && (fp!=0) )
|
||||||
|
{
|
||||||
|
for(int ei =0 ; ei<3;++ei)
|
||||||
|
{
|
||||||
|
if(fp->FFp(ei) == lastFace)
|
||||||
|
{
|
||||||
|
Point3f ps0,ps1;
|
||||||
|
float segDist;
|
||||||
|
bool par;
|
||||||
|
Segment3f faceSeg(fp->P0(ei),fp->P1(ei));
|
||||||
|
float angDeg = fabs(math::ToDeg(Angle(faceSeg.Direction(),seg.Direction())));
|
||||||
|
|
||||||
|
SegmentSegmentDistance(seg,faceSeg,segDist,par,ps0,ps1);
|
||||||
|
if(!par && (angDeg > 5 && angDeg<175)) newPtVec.push_back(ps1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lastFace=fp;
|
||||||
|
lastqp = qp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MeshType meshPt; tri::BuildMeshFromCoordVector(meshPt,newPtVec);
|
||||||
|
tri::io::ExporterPLY<MeshType>::Save(meshPt,"newPoints.ply");
|
||||||
|
|
||||||
|
VertexConstDataWrapper<MeshType > vdw(meshPt);
|
||||||
|
KdTree<ScalarType> kdtree(vdw);
|
||||||
|
|
||||||
|
EdgePointPred epPred(*this,kdtree);
|
||||||
|
EdgePointSplit epSplit(*this,kdtree,meshPt);
|
||||||
|
tri::UpdateTopology<MeshType>::FaceFace(base);
|
||||||
|
tri::RefineE(base,epSplit,epPred);
|
||||||
|
tri::UpdateTopology<MeshType>::FaceFace(base);
|
||||||
|
tri::io::ExporterPLY<MeshType>::Save(base,"newbase.ply");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1164,6 +1433,9 @@ public:
|
||||||
*/
|
*/
|
||||||
void SmoothProject(MeshType &poly, int iterNum, ScalarType smoothWeight, ScalarType projectWeight)
|
void SmoothProject(MeshType &poly, int iterNum, ScalarType smoothWeight, ScalarType projectWeight)
|
||||||
{
|
{
|
||||||
|
tri::RequireCompactness(poly);
|
||||||
|
tri::UpdateTopology<MeshType>::VertexEdge(poly);
|
||||||
|
printf("SmoothProject: Selected vert num %i\n",tri::UpdateSelection<MeshType>::VertexCount(poly));
|
||||||
assert(poly.en>0 && base.fn>0);
|
assert(poly.en>0 && base.fn>0);
|
||||||
for(int k=0;k<iterNum;++k)
|
for(int k=0;k<iterNum;++k)
|
||||||
{
|
{
|
||||||
|
@ -1182,6 +1454,7 @@ public:
|
||||||
|
|
||||||
const float maxDist = base.bbox.Diag()/10.0;
|
const float maxDist = base.bbox.Diag()/10.0;
|
||||||
for(int i=0; i<poly.vn; ++i)
|
for(int i=0; i<poly.vn; ++i)
|
||||||
|
if(!poly.vert[i].IsS())
|
||||||
{
|
{
|
||||||
Point3f smoothPos = (poly.vert[i].P() + posVec[i])/float(cntVec[i]+1);
|
Point3f smoothPos = (poly.vert[i].P() + posVec[i])/float(cntVec[i]+1);
|
||||||
|
|
||||||
|
@ -1201,11 +1474,18 @@ public:
|
||||||
poly.vert[i].N() = f->N();
|
poly.vert[i].N() = f->N();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Refine(poly);
|
||||||
|
tri::UpdateTopology<MeshType>::TestVertexEdge(poly);
|
||||||
Refine(poly);
|
Refine(poly);
|
||||||
Refine(poly);
|
tri::UpdateTopology<MeshType>::TestVertexEdge(poly);
|
||||||
Simplify(poly);
|
Simplify(poly);
|
||||||
// SnapPolyline(poly,0);
|
tri::UpdateTopology<MeshType>::TestVertexEdge(poly);
|
||||||
Clean<MeshType>::RemoveDuplicateVertex(poly);
|
int dupVertNum = Clean<MeshType>::RemoveDuplicateVertex(poly);
|
||||||
|
if(dupVertNum) {
|
||||||
|
printf("****REMOVED %i Duplicated\n",dupVertNum);
|
||||||
|
tri::Allocator<MeshType>::CompactEveryVector(poly);
|
||||||
|
tri::UpdateTopology<MeshType>::VertexEdge(poly);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue