Merge branch 'devel' of https://github.com/cnr-isti-vclab/vcglib into devel
This commit is contained in:
commit
e50c8cbaae
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@ -199,7 +199,7 @@ private:
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//push the first one
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SubDEdges.push_back(Edge0);
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for (size_t i=1;i<Nsub;i++)
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for (int i=1;i<Nsub;i++)
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{
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//find angle interval
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ScalarType B=StepAngle*(ScalarType)i;
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@ -340,8 +340,8 @@ private:
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IndexF1=(interval+1) % OriginalFace.size();
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alpha=1;
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}
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assert((IndexF0>=0)&&(IndexF0<OriginalFace.size()));
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assert((IndexF1>=0)&&(IndexF1<OriginalFace.size()));
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assert((IndexF0>=0)&&(IndexF0<(int)OriginalFace.size()));
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assert((IndexF1>=0)&&(IndexF1<(int)OriginalFace.size()));
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FaceType* F0=OriginalFace[IndexF0];
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FaceType* F1=OriginalFace[IndexF1];
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@ -394,7 +394,7 @@ private:
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const TriangleType &t0,
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const TriangleType &t1,
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CoordType &Interpolated,
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size_t &Face)
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int &Face)
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{
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//find smallest edge
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ScalarType smallestE=std::numeric_limits<ScalarType>::max();
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@ -511,7 +511,7 @@ private:
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directions.clear();
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faces.clear();
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for (size_t i=0;i<SwapV.size();i++)
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for (int i=0;i<(int)SwapV.size();i++)
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{
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if (i==IndexDel)continue;
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directions.push_back(SwapV[i]);
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@ -619,7 +619,7 @@ public:
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CoordType InterpDir;
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size_t tri_Index=-1;
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int tri_Index=-1;
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if ((versef0D1 * versef1D1) < ScalarType(0))
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{
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InterpolateDir(Dir1F0,Dir1F1,Bary0,Bary1,t0,t1,InterpDir,tri_Index);
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@ -636,7 +636,7 @@ public:
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assert((tri_Index==0)||(tri_Index==1));
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int OrigFIndex=((i+tri_Index)%SubFaces.size())/numSub;
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assert(OrigFIndex>=0);
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assert(OrigFIndex<OriginalFaces.size());
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assert(OrigFIndex<(int)OriginalFaces.size());
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FaceType* currF=OriginalFaces[OrigFIndex];
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//add the data
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@ -644,7 +644,7 @@ public:
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faces.push_back(currF);
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}
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if (expVal==-1)return directions.size();
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if (directions.size()<=expVal)return directions.size();
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if ((int)directions.size()<=expVal)return directions.size();
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size_t sampledDir=directions.size();
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int to_erase=directions.size()-expVal;
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@ -700,7 +700,7 @@ public:
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CoordType dirS=CrossVector(f0,dir0);
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CoordType dirR=vcg::tri::CrossField<MeshType>::Rotate(f0,f1,dirS);
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///then get the closest upf to K*PI/2 rotations
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CoordType dir1=f1.cPD1();
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//CoordType dir1=f1.cPD1();
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//int ret=I_K_PI(dir1,dirR,f1.cN());
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CoordType dir[4];
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CrossVector(f1,dir);
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@ -936,8 +936,8 @@ public:
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const CoordType &t1=f.V(1)->PD1();
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const CoordType &t2=f.V(2)->PD1();
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const CoordType &N0=f.V(0)->N();
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const CoordType &N1=f.V(0)->N();
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const CoordType &N2=f.V(0)->N();
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const CoordType &N1=f.V(1)->N();
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const CoordType &N2=f.V(2)->N();
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const CoordType &NF=f.N();
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const CoordType bary=CoordType(0.33333,0.33333,0.33333);
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CoordType tF0,tF1;
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@ -948,7 +948,9 @@ public:
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SetCrossVector(f,tF0,tF1);
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//then set the magnitudo
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ScalarType mag1,mag2;
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ScalarType mag1=0;
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ScalarType mag2=0;
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for (int i=0;i<3;i++)
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{
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vcg::Matrix33<ScalarType> rotN=vcg::RotationMatrix(f.V(i)->N(),f.N());
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@ -30,6 +30,8 @@
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#include <vcg/complex/algorithms/closest.h>
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#include <vcg/complex/algorithms/point_sampling.h>
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#include <wrap/io_trimesh/export_obj.h>
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//define a temporary triangle mesh type
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class TempFace;
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class TempVertex;
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@ -169,8 +171,7 @@ private:
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static bool CollapseBorderSmallEdgesStep(PolyMeshType &poly_m,
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const ScalarType edge_limit,
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ScalarType angleDeg=100)
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const ScalarType edge_limit)
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{
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//update topology
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vcg::tri::UpdateTopology<PolyMeshType>::FaceFace(poly_m);
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@ -356,11 +357,19 @@ public:
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vcg::GetPolyTemplatePos(f,TemplatePos,true);
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CoordType NormT=Normal(TemplatePos);
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//get the normal of vertices
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CoordType AVN(0,0,0);
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//CoordType AVN(0,0,0);
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//CoordType AVN0(0,0,0);
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CoordType Origin(0,0,0);
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for (int j=0;j<f.VN();j++)
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AVN+=f.V(j)->N();
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// for (int j=0;j<f.VN();j++)
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// AVN0=AVN0+f.V(j)->N();
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CoordType AVN=vcg::PolygonNormal(f);
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//AVN0.Normalize();
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// std::cout<<"AVN "<<AVN.X()<<","<<AVN.Y()<<","<<AVN.Z()<<std::endl;
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// std::cout<<"AVN0 "<<AVN0.X()<<","<<AVN0.Y()<<","<<AVN0.Z()<<std::endl;
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// std::cout<<"NormT "<<NormT.X()<<","<<NormT.Y()<<","<<NormT.Z()<<std::endl;
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for (size_t j=0;j<TemplatePos.size();j++)
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Origin+=TemplatePos[j];
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@ -374,9 +383,9 @@ public:
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//apply transformation
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for (size_t j=0;j<TemplatePos.size();j++)
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{
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TemplatePos[j]-=Origin;
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TemplatePos[j]=TemplatePos[j]-Origin;
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TemplatePos[j]=Rot*TemplatePos[j];
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TemplatePos[j]+=Origin;
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TemplatePos[j]=TemplatePos[j]+Origin;
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}
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}
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@ -402,12 +411,15 @@ public:
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ScalarType AvgArea=MeshArea/(ScalarType)poly_m.face.size();
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PolyMeshType TestM;
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for (size_t s=0;s<(size_t)relax_step;s++)
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{
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//initialize the accumulation vector
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std::vector<CoordType> avgPos(poly_m.vert.size(),CoordType(0,0,0));
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std::vector<ScalarType> weightSum(poly_m.vert.size(),0);
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//then compute the templated positions
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for (size_t i=0;i<poly_m.face.size();i++)
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{
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std::vector<typename PolygonType::CoordType> TemplatePos;
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@ -416,8 +428,7 @@ public:
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ScalarType val=vcg::PolyArea(poly_m.face[i]);
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if (val<(AvgArea*0.00001))
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val=(AvgArea*0.00001);
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ScalarType W=1.0/val;//poly_m.face[i].Q();
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//ScalarType W=1;
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ScalarType W=1.0/val;
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for (size_t j=0;j<TemplatePos.size();j++)
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{
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@ -426,7 +437,9 @@ public:
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//sum up contributes
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avgPos[IndexV]+=Pos*W;
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weightSum[IndexV]+=W;
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}
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}
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//get the laplacian contribute
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@ -440,7 +453,9 @@ public:
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// if (alpha>1)alpha=1;
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// if (isnan(alpha))alpha=1;
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CoordType newP=avgPos[i]/weightSum[i];
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//std::cout<<"W "<<weightSum[i]<<std::endl;
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newP=newP*(1-alpha)+AvVert[i]*alpha;
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//newP=AvVert[i];
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if ((fixB)&&(poly_m.vert[i].IsB()))continue;
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if ((FixS)&&(poly_m.vert[i].IsS()))continue;
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poly_m.vert[i].P()=poly_m.vert[i].P()*Damp+
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@ -900,49 +915,6 @@ public:
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return MeshArea;
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}
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// static void InitQualityVertVoronoiArea(PolyMeshType &poly_m)
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// {
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// for (size_t i=0;i<poly_m.vert.size();i++)
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// poly_m.vert[i].Q()=0;
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// //set the sum of angle for each face
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// std::vector<ScalarType> SumAngle(poly_m.face.size(),0);
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// for (size_t i=0;i<poly_m.face.size();i++)
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// {
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// size_t sizeV=poly_m.face[i].VN()-1;
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// for (size_t j=0;j<sizeV;j++)
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// {
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// CoordType P0=poly_m.face[i].P((j+1)%sizeV);
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// CoordType P1=poly_m.face[i].P(j);
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// CoordType P2=poly_m.face[i].P1(j);
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// CoordType dir0=P0-P1;
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// CoordType dir1=P2-P1;
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// dir0.Normalize();
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// dir1.Normalize();
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// SumAngle[i]+=vcg::Angle(dir0,dir1);
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// }
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// }
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// for (size_t i=0;i<poly_m.face.size();i++)
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// {
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// ScalarType AreaF=vcg::PolyArea(poly_m.face[i]);
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// size_t sizeV=poly_m.face[i].VN()-1;
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// for (size_t j=0;j<poly_m.face[i].VN();j++)
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// {
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// CoordType P0=poly_m.face[i].P((j+1)%sizeV);
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// CoordType P1=poly_m.face[i].P(j);
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// CoordType P2=poly_m.face[i].P1(j);
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// CoordType dir0=P0-P1;
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// CoordType dir1=P2-P1;
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// dir0.Normalize();
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// dir1.Normalize();
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// ScalarType CurrAngle=vcg::Angle(dir0,dir1);
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// poly_m.face[i].V(j)->Q()+=AreaF * CurrAngle/SumAngle[i];
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// }
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// }
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// }
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static void InitQualityVertVoronoiArea(PolyMeshType &poly_m)
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{
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for (size_t i=0;i<poly_m.vert.size();i++)
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@ -186,7 +186,7 @@ static void FaceFromVertex( MeshType &m)
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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{
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(*fi).Q() =0;
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for (size_t i=0;i<(*fi).VN();i++)
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for (int i=0;i<(*fi).VN();i++)
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(*fi).Q() += (*fi).V(i)->Q();
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(*fi).Q()/=(FaceQualityType)(*fi).VN();
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}
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@ -74,10 +74,11 @@ public:
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const ScalarType &size,
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const bool oneside,
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const bool onlyPD1,
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const ScalarType maxN)
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const ScalarType maxN,
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const ScalarType minN)
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{
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CoordType center=(f.cP(0)+f.cP(1)+f.cP(2))/3;
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CoordType normal=f.cN();
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//CoordType normal=f.cN();
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CoordType dir[4];
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vcg::tri::CrossField<MeshType>::CrossVector(f,dir);
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@ -92,10 +93,10 @@ public:
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ScalarType IntervW=MaxW-MinW;
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if (Norm0>maxN)Norm0=maxN;
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if (Norm1>maxN)Norm1=maxN;
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vcg::Color4b Col0=vcg::Color4b::ColorRamp(0,maxN,Norm0);
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vcg::Color4b Col1=vcg::Color4b::ColorRamp(0,maxN,Norm1);
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ScalarType W0=(Norm0/maxN)*IntervW+MinW;
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ScalarType W1=(Norm1/maxN)*IntervW+MinW;
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vcg::Color4b Col0=vcg::Color4b::ColorRamp(minN,maxN,Norm0);
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vcg::Color4b Col1=vcg::Color4b::ColorRamp(minN,maxN,Norm1);
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ScalarType W0=(Norm0/(maxN-minN))*IntervW+MinW;
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ScalarType W1=(Norm1/(maxN-minN))*IntervW+MinW;
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GLDrawField(dir,center,size,W0,W1,Col0,Col1,oneside,onlyPD1);
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}
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}
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@ -132,7 +133,8 @@ public:
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bool onlyPD1,
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bool oneside,
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ScalarType GlobalScale=0.002,
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const ScalarType maxN=0)
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const ScalarType maxN=0,
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const ScalarType minN=0)
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{
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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@ -144,7 +146,7 @@ public:
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for (unsigned int i=0;i<mesh.face.size();i++)
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{
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if (mesh.face[i].IsD())continue;
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GLDrawSingleFaceField(mesh.face[i],size,oneside,onlyPD1,maxN);
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GLDrawSingleFaceField(mesh.face[i],size,oneside,onlyPD1,maxN,minN);
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}
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glPopAttrib();
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}
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@ -341,11 +341,8 @@ public:
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Ndir=4;
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curvRing=2;
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alpha_curv=0.0;
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align_borders=false;
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SmoothM=SMMiq;
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sharp_thr=0.0;
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curv_thr=0.4;
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}
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@ -488,9 +485,9 @@ public:
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//for the moment only cross and line field
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//initialize direction by curvature if needed
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if ((SParam.alpha_curv>0)||
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(SParam.sharp_thr>0)||
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(SParam.curv_thr>0))
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// if ((SParam.alpha_curv>0)||
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// (SParam.sharp_thr>0)||
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// (SParam.curv_thr>0))
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InitByCurvature(mesh,SParam.curvRing);
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SelectConstraints(mesh,SParam);
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@ -109,33 +109,33 @@ public:
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printf("%d\n",period);
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fscanf(f,"%c",&final);
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fseek(f, -1, SEEK_CUR);
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printf("%s\n",&final[0]);
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//printf("%s\n",&final[0]);
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}while(strcmp(final,"\"")!=0);
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// printf("%s\n",skipstr);
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fflush(stdout);
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// for (int i=0;i<mesh.fn;i++)
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// {
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// int i0=-1;
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// int i1=-1;
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// int i2=-1;
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// double u0,v0,u1,v1,u2,v2;
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// int readed1=fscanf(f,"%d %d %d %lf %lf %lf %lf %lf %lf",&i0,&i1,&i2,&u0,&v0,&u1,&v1,&u2,&v2);
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// assert(readed1==9);
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// vcg::Point2<ScalarType> UV[3];
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// UV[0]= vcg::Point2<ScalarType>(u0,v0);
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// UV[1]= vcg::Point2<ScalarType>(u1,v1);
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// UV[2]= vcg::Point2<ScalarType>(u2,v2);
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// CoordType dir1;
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// CoordType dir2;
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// vcg::tri::CrossField<MeshType>::GradientToCross(mesh.face[i],UV[0],UV[1],UV[2],dir1,dir2);
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// dir1.Normalize();
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// dir2.Normalize();
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// mesh.face[i].PD1()=dir1;
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// mesh.face[i].PD2()=dir2;
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// }
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// fclose(f);
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// return true;
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for (int i=0;i<mesh.fn;i++)
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{
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int i0=-1;
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int i1=-1;
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int i2=-1;
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double u0,v0,u1,v1,u2,v2;
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int readed1=fscanf(f,"%d %d %d %lf %lf %lf %lf %lf %lf",&i0,&i1,&i2,&u0,&v0,&u1,&v1,&u2,&v2);
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assert(readed1==9);
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vcg::Point2<ScalarType> UV[3];
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UV[0]= vcg::Point2<ScalarType>(u0,v0);
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UV[1]= vcg::Point2<ScalarType>(u1,v1);
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UV[2]= vcg::Point2<ScalarType>(u2,v2);
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CoordType dir1;
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CoordType dir2;
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vcg::tri::CrossField<MeshType>::GradientToCross(mesh.face[i],UV[0],UV[1],UV[2],dir1,dir2);
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dir1.Normalize();
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dir2.Normalize();
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mesh.face[i].PD1()=dir1;
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mesh.face[i].PD2()=dir2;
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}
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fclose(f);
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return true;
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}
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///load a field on the mesh, it could be a vfield file (per vertex)
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|
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