used functor defined in face/distance.h for distance point-face

used functor defined in intersection3.h for ray-triangle intersection
added GetKClosest and DoRay Functions
This commit is contained in:
Nico Pietroni 2005-09-30 13:10:37 +00:00
parent c19fce46a3
commit e58a99de93
1 changed files with 182 additions and 177 deletions

View File

@ -24,6 +24,10 @@
History
$Log: not supported by cvs2svn $
Revision 1.13 2005/09/28 08:30:48 cignoni
changed name of include, removed use of an undefined type (scalar instead of Scalar)
removed unused code portions (the old closest code)
Revision 1.12 2005/09/21 09:24:30 pietroni
Added RayIterators.
Added ClosestIterators on Triangles and Vertices.
@ -79,207 +83,208 @@ header added
#include <vcg/space/point4.h>
#include <vcg/math/base.h>
#include <vcg/simplex/face/distance.h>
//#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/space/intersection3.h>
#include <vcg/space/index/space_iterators.h>
#include <vcg/space/index/grid_closest.h>
namespace vcg {
namespace trimesh {
namespace trimesh {
//**MARKER CLASSES**//
template <class MESH_TYPE,class OBJ_TYPE>
class Tmark
{
MESH_TYPE *m;
public:
Tmark(){}
void UnMarkAll(){m->UnMarkAll();}
bool IsMarked(OBJ_TYPE* obj){return (m->IsMarked(obj));}
void Mark(OBJ_TYPE* obj){m->Mark(obj);}
void SetMesh(MESH_TYPE *_m)
{m=_m;}
};
//**MARKER CLASSES**//
template <class MESH_TYPE,class OBJ_TYPE>
class Tmark
{
MESH_TYPE *m;
public:
Tmark(){}
void UnMarkAll(){m->UnMarkAll();}
bool IsMarked(OBJ_TYPE* obj){return (m->IsMarked(obj));}
void Mark(OBJ_TYPE* obj){m->Mark(obj);}
void SetMesh(MESH_TYPE *_m)
{m=_m;}
};
template <class MESH_TYPE>
class FaceTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::FaceType>
{};
template <class MESH_TYPE>
class VertTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::VertexType>
{};
template <class MESH_TYPE>
class FaceTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::FaceType>
{};
//**INTERSECTION FUNCTIONS**//
///class of functor used to calculate the radius-triangle intersection
template <class FACE_TYPE>
class FaceIntersection {
typedef typename FACE_TYPE FaceType;
typedef typename FACE_TYPE::ScalarType ScalarType;
typedef typename vcg::Line3<ScalarType> RayType;
typedef typename FaceType::CoordType CoordType;
template <class MESH_TYPE>
class VertTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::VertexType>
{};
public:
inline bool operator () (const FaceType & f, RayType r,CoordType & Int) {
CoordType p0=f.V(0)->P();
CoordType p1=f.V(1)->P();
CoordType p2=f.V(2)->P();
///2 sides of normal test
if ((vcg::Intersection<ScalarType>(r,p0,p1,p2,Int))
||(vcg::Intersection<ScalarType>(r,p0,p2,p1,Int)))
return ((r.Direction()*(Int-r.Origin()))>0);///control side of intersection
return false;
}
};
///class of functor used to calculate the point triangle distance and nearest point
template <class VERTEX_TYPE>
class VertexDistance {
typedef typename VERTEX_TYPE VertexType;
typedef typename VERTEX_TYPE::ScalarType ScalarType;
typedef typename VERTEX_TYPE::CoordType CoordType;
//**DISTANCE FUNCTIONS**//
///class of functor used to calculate the point triangle distance and nearest point
template <class FACE_TYPE>
class FaceDistance {
typedef typename FACE_TYPE FaceType;
typedef typename FACE_TYPE::ScalarType ScalarType;
typedef typename FaceType::CoordType CoordType;
public:
bool operator () (const VertexType & v, const CoordType & pt, ScalarType & dist, CoordType & result) {
ScalarType d=dist;
dist=(v.P()-pt).Norm();
result=pt;
return(d>dist);
}
};
//**CLOSEST FUNCTION DEFINITION**//
/*
aka MetroCore
data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
un punto dato.
*/
// input: mesh, punto, griglia (gr), distanza limite (mdist)
// output: normale (interpolata) alla faccia e punto piu' vicino su di essa, e coord baricentriche del punto trovato
// Nota che il parametro template GRID non ci dovrebbe essere, visto che deve essere
// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
template <class MESH, class GRID>
typename MESH::FaceType * GetClosest( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
typename GRID::CoordType _closestPt,typename GRID::CoordType & _normf,
typename GRID::CoordType & _ip)
{
typedef GRID::ScalarType ScalarType;
typedef Point3<ScalarType> Point3x;
typedef FaceTmark<MESH> MarkerFace;
MarkerFace mf;
mf.SetMesh(&mesh);
typedef vcg::face::PointDistanceFunctor FDistFunct;
_minDist=_maxDist;
typename MESH::FaceType* bestf= gr.GetClosest<FDistFunct,MarkerFace>(FDistFunct(),mf,_p,_maxDist,_minDist,_closestPt);
if(_maxDist> ScalarType(fabs(_minDist)))
{
// f=bestf;
typename MESH::ScalarType alfa, beta, gamma;
//calcolo normale con interpolazione trilineare
bestf->InterpolationParameters(_closestPt, alfa, beta, gamma);
_normf = (bestf->V(0)->cN())*alfa+
(bestf->V(1)->cN())*beta+
(bestf->V(2)->cN())*gamma ;
_ip=Point3x(alfa,beta,gamma);
//normf.Normalize(); inutile si assume le normali ai vertici benfatte
_minDist = fabs(_minDist);
return(bestf);
}
return (0);
}
///* RICONTROLLARE
/*template <class MESH, class GRID>
typename MESH::FaceType * GetClosest( MESH & mesh,GRID & gr,const Point3<SCALAR> & _p,
const SCALAR & _maxDist,SCALAR & _minDist,Point3<SCALAR> _closestPt,
Point3<SCALAR> & _normf)
{
Point3<SCALAR> _ip;
return (GetClosest<MESH,GRID>(mesh,gr,_p,_maxDist,_minDist,_closestPt,_normf,_ip));
}*/
/* RICONTROLLARE
template <class MESH, class GRID, class SCALAR>
void ClosestVertex( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::VertexType * &v)
{
scalar error = mdist;
typedef VertTmark<MESH> MarkerVert;
MarkerVert t;
t.SetMesh(&mesh);
typedef typename VertexDistance<typename MESH::VertexType> PDistFunct;
v= vcg::GetClosest<GRID,PDistFunct,MarkerFace>(p,mdist,PDistFunct() ,error,bestq,t,gr);
}*/
public:
bool operator () (const FaceType & f, const CoordType & pt, ScalarType & mindist, CoordType & result) {
return (vcg::face::PointDistance<FaceType>(f,pt, mindist, result));
}
};
///class of functor used to calculate the point triangle distance and nearest point
template <class VERTEX_TYPE>
class VertexDistance {
typedef typename VERTEX_TYPE VertexType;
typedef typename VERTEX_TYPE::ScalarType ScalarType;
typedef typename VERTEX_TYPE::CoordType CoordType;
template <class MESH, class GRID, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
unsigned int GetKClosest(MESH & mesh,GRID & gr, const unsigned int _k,
const typename GRID::CoordType & _p, const typename GRID::ScalarType & _maxDist,
OBJPTRCONTAINER & _objectPtrs,DISTCONTAINER & _distances, POINTCONTAINER & _points)
{
typedef FaceTmark<MESH> MarkerFace;
MarkerFace mf;
mf.SetMesh(&mesh);
typedef vcg::face::PointDistanceFunctor FDistFunct;
return (gr.GetKClosest<FDistFunct,MarkerFace,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
(FDistFunct(),mf,_k,_p,_maxDist,_objectPtrs,_distances,_points));
}
public:
bool operator () (const VertexType & v, const CoordType & pt, ScalarType & dist, CoordType & result) {
ScalarType d=dist;
dist=(v.P()-pt).Norm();
result=pt;
return(d>dist);
}
};
//**CLOSEST FUNCTION DEFINITION**//
/*
aka MetroCore
data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
un punto dato.
*/
// input: mesh, punto, griglia (gr), distanza limite (mdist)
// output: normale (interpolata) alla faccia e punto piu' vicino su di essa, e coord baricentriche del punto trovato
// Nota che il parametro template GRID non ci dovrebbe essere, visto che deve essere
// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
template <class MESH, class GRID, class SCALAR>
void Closest( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::FaceType * &f, Point3<SCALAR> &ip)
{
typedef SCALAR ScalarType;
typedef Point3<ScalarType> Point3x;
typedef Box3<SCALAR> Box3x;
ScalarType error = mdist;
typedef FaceTmark<MESH> MarkerFace;
MarkerFace t;
t.SetMesh(&mesh);
typedef typename FaceDistance<typename MESH::FaceType> FDistFunct;
typename MESH::FaceType* bestf= vcg::GetClosest<GRID,FDistFunct,MarkerFace>(p,mdist,FDistFunct() ,error,bestq,t,gr);
if(mdist > ScalarType(fabs(error)))
{
f=bestf;
typename MESH::ScalarType alfa, beta, gamma;
//calcolo normale con interpolazione trilineare
bestf->InterpolationParameters(bestq, alfa, beta, gamma);
normf = (bestf->V(0)->cN())*alfa+
(bestf->V(1)->cN())*beta+
(bestf->V(2)->cN())*gamma ;
ip=Point3x(alfa,beta,gamma);
//normf.Normalize(); inutile si assume le normali ai vertici benfatte
mdist = ScalarType(fabs(error));
}
}
template <class MESH, class GRID, class SCALAR>
void Closest( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::FaceType * &f)
{
Point3<SCALAR> ip;
Closest<MESH,GRID,SCALAR>(mesh,p,gr,mdist,normf,bestq,f,ip);
}
template <class MESH, class GRID, class SCALAR>
void ClosestVertex( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::VertexType * &v)
{
scalar error = mdist;
typedef VertTmark<MESH> MarkerVert;
MarkerVert t;
t.SetMesh(&mesh);
typedef typename VertexDistance<typename MESH::VertexType> PDistFunct;
v= vcg::GetClosest<GRID,PDistFunct,MarkerFace>(p,mdist,PDistFunct() ,error,bestq,t,gr);
}
template <class MESH, class GRID>
typename GRID::ObjPtr DoRay(MESH & mesh,GRID & gr, const Ray3<typename GRID::ScalarType> & _ray,
const typename GRID::ScalarType & _maxDist, typename GRID::ScalarType & _t)
{
typedef MESH::FaceType FaceType;
typedef MESH::ScalarType ScalarType;
typedef FaceTmark<MESH> MarkerFace;
MarkerFace mf;
mf.SetMesh(&mesh);
typedef vcg::RayTriangleIntersectionFunctor<true> FintFunct;
return(gr.DoRay(FintFunct(),mf,_ray,_maxDist,_t));
}
//**ITERATORS DEFINITION**//
//**ITERATORS DEFINITION**//
template <class GRID,class MESH>
class ClosestFaceIterator:public vcg::ClosestIterator<GRID,FaceDistance<typename MESH::FaceType>,typename FaceTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename FaceTmark<MESH> MarkerFace;
typedef typename FaceDistance<typename MESH::FaceType> FDistFunct;
typedef typename vcg::ClosestIterator<GRID,FaceDistance<typename MESH::FaceType>,typename FaceTmark<MESH> > ClosestBaseType;
template <class GRID,class MESH>
class ClosestFaceIterator:public vcg::ClosestIterator<GRID,
vcg::face::PointDistanceFunctor,typename FaceTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename FaceTmark<MESH> MarkerFace;
typedef typename vcg::face::PointDistanceFunctor PDistFunct;
typedef typename vcg::ClosestIterator<GRID,PDistFunct,typename FaceTmark<MESH> > ClosestBaseType;
typedef typename MESH::FaceType FaceType;
typedef typename MESH::ScalarType ScalarType;
ClosestFaceIterator(GridType &_Si):ClosestBaseType(_Si,FDistFunct()){}
//ClosestFaceIterator(GridType &_Si):ClosestBaseType(_Si,PDistFunct<FaceType,ScalarType>()){}
ClosestFaceIterator(GridType &_Si):ClosestBaseType(_Si,PDistFunct()){}
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
template <class GRID,class MESH>
class ClosestVertexIterator:public vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename VertTmark<MESH> MarkerVert;
typedef typename VertexDistance<typename MESH::VertexType> VDistFunct;
typedef typename vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> > ClosestBaseType;
template <class GRID,class MESH>
class ClosestVertexIterator:public vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename VertTmark<MESH> MarkerVert;
typedef typename VertexDistance<typename MESH::VertexType> VDistFunct;
typedef typename vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> > ClosestBaseType;
ClosestVertexIterator(GridType &_Si):ClosestBaseType(_Si,VDistFunct()){}
ClosestVertexIterator(GridType &_Si):ClosestBaseType(_Si,VDistFunct()){}
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
template <class GRID,class MESH>
class TriRayIterator:public vcg::RayIterator<GRID,FaceIntersection<typename MESH::FaceType>,typename FaceTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename FaceTmark<MESH> MarkerFace;
typedef typename FaceIntersection<typename MESH::FaceType> FintFunct;
typedef typename vcg::RayIterator<GRID,FaceIntersection<typename MESH::FaceType>,typename FaceTmark<MESH> > RayBaseType;
template <class GRID,class MESH>
class TriRayIterator:public vcg::RayIterator<GRID,vcg::RayTriangleIntersectionFunctor<true>,typename FaceTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename FaceTmark<MESH> MarkerFace;
typedef typename vcg::RayTriangleIntersectionFunctor<true> FintFunct;
typedef typename vcg::RayIterator<GRID,FintFunct,typename FaceTmark<MESH> > RayBaseType;
typedef typename MESH::FaceType FaceType;
typedef typename MESH::ScalarType ScalarType;
TriRayIterator(GridType &_Si):RayBaseType(_Si,FintFunct()){}
TriRayIterator(GridType &_Si):RayBaseType(_Si,FintFunct()){}
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
};
} // end namespace trimesh
} // end namespace trimesh
} // end namespace vcg
#endif