minor changes in singularity drawing
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@ -1,3 +1,5 @@
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#include <vcg/complex/algorithms/parametrization/tangent_field_operators.h>
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namespace vcg{
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namespace vcg{
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template <class MeshType>
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template <class MeshType>
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class GLField
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class GLField
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@ -90,11 +92,11 @@ public:
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for (unsigned int i=0;i<mesh.vert.size();i++)
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for (unsigned int i=0;i<mesh.vert.size();i++)
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{
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{
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if (mesh.vert[i].IsD())continue;
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if (mesh.vert[i].IsD())continue;
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if (!mesh.vert[i].IsS())continue;
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if (!mesh.vert[i].IsSingular())continue;
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int mmatch;
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int mmatch=mesh.vert[i].missmatch;
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bool IsSing=vcg::tri::CrossField<MeshType>::IsSingular(mesh.vert[i],mmatch);
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//bool IsSing=vcg::tri::CrossField<MeshType>::IsSingular(mesh.vert[i],mmatch);
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//if (!IsSing)continue;
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//if (!IsSing)continue;
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assert(IsSing);
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//assert(IsSing);
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assert(mmatch!=0);
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assert(mmatch!=0);
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/*vcg::glColor(vcg::Color4b(255,0,0,255));*/
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/*vcg::glColor(vcg::Color4b(255,0,0,255));*/
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if (mmatch==1)vcg::glColor(vcg::Color4b(0,0,255,255));
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if (mmatch==1)vcg::glColor(vcg::Color4b(0,0,255,255));
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