Finito e debuggato
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2004/07/02 17:42:12 ponchio
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Backup.
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Revision 1.1 2004/07/02 13:03:01 ponchio
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Created
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@ -74,6 +77,11 @@ int main(int argc, char *argv[]) {
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}
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VFile<RemapLink> border_remap;
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if(!border_remap.Create(argv[1] + string(".tmp"))) {
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cerr << "Could not create temporary border remap file\n";
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return -1;
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}
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Nexus nexus;
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if(!nexus.Create(argv[2])) {
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@ -116,7 +124,6 @@ int main(int argc, char *argv[]) {
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unsigned int totbord = 0;
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VFile<MFHash::Bucket> &border = vert_remap.borders.buffer;
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cerr << "border: " << border.Size() << endl;
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for(unsigned int i = 0; i < border.Size(); i++) {
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MFHash::Bucket &bucket = border[i];
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if(bucket.key == 0xffffffff) continue;
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@ -128,7 +135,7 @@ int main(int argc, char *argv[]) {
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}
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if(unreferenced)
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cerr << "Warning: found " << unreferenced << " vertices.\n";
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cerr << "Warning: found " << unreferenced << " unreferenced vertices.\n";
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cerr << "Triangles found: " << nexus.totface << endl;
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cerr << "Vertex found: " << nexus.totvert << endl;
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@ -143,11 +150,11 @@ int main(int argc, char *argv[]) {
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if(patch_faces[i] == 0 || patch_verts[i] == 0)
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cerr << "Warning! Empty patch.\n";
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entry.patch_offset = nexus.totchunks;
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entry.patch_start = nexus.totchunks;
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entry.patch_size = Patch::ChunkSize(patch_verts[i], patch_faces[i]);
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nexus.totchunks += entry.patch_size;
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entry.border_offset = 0;
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entry.border_start = 0;
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}
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nexus.patches.Resize(nexus.totchunks);
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@ -160,20 +167,28 @@ int main(int argc, char *argv[]) {
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Nexus::Entry &entry = nexus.index[npatch];
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Patch patch = nexus.GetPatch(npatch);
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if(entry.border_offset == 0) { //first time we find patch
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entry.border_offset = 0xffffffff;
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patch.VertSize() = patch_verts[npatch];
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patch.FaceSize() = 0;
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if(entry.border_start == 0) { //first time we find patch
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entry.border_start = 0xffffffff;
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entry.nvert = patch_verts[npatch];
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// patch.VertSize() = patch_verts[npatch];
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entry.nface = 0;
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// patch.FaceSize() = 0;
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}
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Crude::Face *faces = (Crude::Face *)patch.VertBegin();
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faces[patch.FaceSize()] = face;
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patch.FaceSize()++;
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faces[entry.nface] = face;
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entry.nface++;
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// faces[patch.FaceSize()] = face;
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// patch.FaceSize()++;
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}
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//finally for every patch we collect the vertices
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//and fill the patch.
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//we need to remember start and size in border_remap;
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// vector<unsigned int> border_start;
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// vector<unsigned int> border_size;
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for(unsigned int i = 0; i < nexus.index.size(); i++) {
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Patch patch = nexus.GetPatch(i);
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assert(patch.FaceSize() == patch_faces[i]);
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@ -187,64 +202,70 @@ int main(int argc, char *argv[]) {
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//collect all vertices we need.
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//TODO an hash_map would be faster?
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unsigned int count = 0;
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map<unsigned int, unsigned short> remap;
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for(unsigned int k = 0; k < patch.FaceSize(); k++) {
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Crude::Face &face = faces[k];
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for(int j = 0; j < 3; j++) {
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if(!remap.count(face[j])) {
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assert(remap.size() < patch.VertSize());
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assert(count < patch.VertSize());
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Point3f &v = crude.vert[face[j]];
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patch.VertBegin()[remap.size()] = v;
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entry.sphere.Add(v);
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remap[face[j]] = remap.size();
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remap[face[j]] = count++;
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}
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patch.FaceBegin()[k*3 + j] = remap[face[j]];
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}
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}
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/*
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//costruiamo la mappa dei bordi:
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border_remap.resize(border_offset + info.nbord);
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border_remap_offset.push_back(border_offset);
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border_remap_size.push_back(0);
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vector<unsigned int> bord;
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hash_map<unsigned int, unsigned short>::iterator m;
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//record start of border:
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entry.border_start = border_remap.Size();
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// border_start.push_back(border_remap.Size());
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//TODO hash_set?
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set<unsigned int> border_patches;
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map<unsigned int, unsigned short>::iterator m;
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for(m = remap.begin(); m != remap.end(); m++) {
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unsigned int abs_vertex = (*m).first;
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unsigned short rel_vertex = (*m).second;
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vert_remap.getValues(abs_vertex, bord);
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if(bord.size() == 0) {
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cerr << "EEEEEEEEEKKKKKKK" << endl;
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exit(0);
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RemapLink link;
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link.abs_vert = (*m).first;
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link.rel_vert = (*m).second;
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vert_remap.GetValues(link.abs_vert, border_patches);
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assert(border_patches.size() >= 1);
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if(border_patches.size() == 1) continue; //its not a border
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set<unsigned int>::iterator s;
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for(s = border_patches.begin(); s != border_patches.end(); s++) {
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if((*s) == i) continue;
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link.patch = *s;
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border_remap.PushBack(link);
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}
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if(bord.size() ==1) continue; // non e' un bordo.
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BigLink link;
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link.abs_vert = abs_vertex;
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link.rel_vert = rel_vertex;
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for(unsigned int j = 0; j < bord.size(); j++) {
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if(bord[j] == i) continue;
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link.patch = bord[j];
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border_remap.setElement(border_offset++, link);
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border_remap_size.back()++;
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}
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}*/
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//and number of borders:
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entry.border_size = border_remap.Size() - entry.border_start;
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//border_size.push_back(border_remap.Size() - border_start.back());
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delete []faces;
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}
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//we can now update bounding sphere.
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for(unsigned int i = 0; i < nexus.index.size(); i++) {
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nexus.sphere.Add(nexus.index[i].sphere);
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}
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//and last convert RemapLinks into Links
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nexus.borders.Resize(border_remap.Size());
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for(unsigned int i = 0; i < border_remap.Size(); i++) {
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RemapLink start_link = border_remap[i];
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Nexus::Entry &entry = nexus.index[start_link.patch];
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for(unsigned int k = entry.border_start;
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k < entry.border_start + entry.border_size; k++) {
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RemapLink end_link = border_remap[k];
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if(start_link.abs_vert == end_link.abs_vert) { //found the match
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nexus.borders[i] = Link(start_link.rel_vert,
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end_link.rel_vert, start_link.patch);
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}
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}
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}
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nexus.Close();
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return 0;
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}
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