First Release with OBJ import support
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@ -25,6 +25,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2006/02/28 14:38:09 corsini
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remove qt include
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Revision 1.1 2006/02/16 19:28:36 fmazzant
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transfer of Export_3ds.h, Export_obj.h, Io_3ds_obj_material.h from Meshlab to vcg
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@ -75,7 +78,7 @@
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#include <wrap/callback.h>
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#include <vcg/complex/trimesh/allocate.h>
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#include <wrap/io_trimesh/io_mask.h>
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#include "io_3ds_obj_material.h"
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#include "io_material.h"
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#include <iostream>
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#include <fstream>
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#include <map>
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@ -151,10 +154,8 @@ namespace io {
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/*
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function which saves in OBJ file format
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*/
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static int SaveASCII(SaveMeshType &m, const char * filename, ObjInfo &oi)
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static int SaveASCII(SaveMeshType &m, const char * filename, int mask, CallBackPos *cb=0)
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{
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CallBackPos *cb = oi.cb;
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if(m.vert.size() == 0)
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return E_NOTVEXTEXVALID;
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if(m.face.size() == 0)
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@ -177,7 +178,7 @@ namespace io {
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fprintf(fp,"# Object %s\n#\n# Vertices: %d\n# Faces: %d\n#\n####\n",fn.substr(i+1).c_str(),m.vert.size(),m.face.size());
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//library materials
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if(oi.mask & vcg::tri::io::Mask::IOM_FACECOLOR)
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if(mask & vcg::tri::io::Mask::IOM_FACECOLOR)
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fprintf(fp,"mtllib ./%s.mtl\n\n",fn.substr(i+1).c_str());
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//vertexs + normal
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@ -188,7 +189,7 @@ namespace io {
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for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi) if( !(*vi).IsD() )
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{
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//saves normal per vertex
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if(oi.mask & vcg::tri::io::Mask::IOM_VERTNORMAL | oi.mask & vcg::tri::io::Mask::IOM_WEDGNORMAL)
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if(mask & vcg::tri::io::Mask::IOM_VERTNORMAL | mask & vcg::tri::io::Mask::IOM_WEDGNORMAL)
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{
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if(AddNewNormalVertex(NormalVertex,(*vi).N(),value))
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{
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@ -201,7 +202,7 @@ namespace io {
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fprintf(fp,"v %f %f %f\n",(*vi).P()[0],(*vi).P()[1],(*vi).P()[2]);
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if (cb !=NULL)
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(*cb)(100.0 * (float)++current/(float)max, "writing vertices ");
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(*cb)((100*++current)/max, "writing vertices ");
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else
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{ fclose(fp); return E_ABORTED;}
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}
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@ -215,7 +216,7 @@ namespace io {
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/*int*/ value = 1;//tmp
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for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
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{
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if(oi.mask & vcg::tri::io::Mask::IOM_FACECOLOR)
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if(mask & vcg::tri::io::Mask::IOM_FACECOLOR)
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{
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int index = vcg::tri::io::Materials<SaveMeshType>::CreateNewMaterial(m,materials,material_num,fi);
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@ -239,7 +240,7 @@ namespace io {
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unsigned int MAX = 3;
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for(unsigned int k=0;k<MAX;k++)
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{
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if(m.HasPerWedgeTexture() && oi.mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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if(m.HasPerWedgeTexture() && mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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{
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if(AddNewTextureCoord(CoordIndexTexture,(*fi).WT(k),value))
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{
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@ -257,11 +258,11 @@ namespace io {
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v = GetIndexVertex(m, (*fi).V(k)) + 1;//index of vertex per face
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int vt = -1;
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if(oi.mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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if(mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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vt = GetIndexVertexTexture(CoordIndexTexture,(*fi).WT(k));//index of vertex texture per face
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int vn = -1;
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if(oi.mask & vcg::tri::io::Mask::IOM_VERTNORMAL | oi.mask & vcg::tri::io::Mask::IOM_WEDGNORMAL)
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if(mask & vcg::tri::io::Mask::IOM_VERTNORMAL | mask & vcg::tri::io::Mask::IOM_WEDGNORMAL)
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vn = GetIndexVertexNormal(m, NormalVertex, v);//index of vertex normal per face.
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//writes elements on file obj
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@ -273,7 +274,7 @@ namespace io {
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fprintf(fp,"\n");
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}
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if (cb !=NULL)
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(*cb)(100.0 * (float)++current/(float)max, "writing faces ");
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(*cb)((100*++current)/max, "writing faces ");
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else
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{ fclose(fp); return E_ABORTED;}
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}//for
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@ -283,7 +284,7 @@ namespace io {
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fclose(fp);
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int r = 0;
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if(oi.mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD | oi.mask & vcg::tri::io::Mask::IOM_FACECOLOR)
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if(mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD | mask & vcg::tri::io::Mask::IOM_FACECOLOR)
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r = WriteMaterials(materials, filename,cb);//write material
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if(r!= E_NOERROR)
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@ -294,7 +295,7 @@ namespace io {
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/*
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function which saves in OBJ file format
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*/
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static int SaveBinary(SaveMeshType &m, const char * filename, ObjInfo &oi)
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static int SaveBinary(SaveMeshType &m, const char * filename)
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{
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return E_NOTDEFINITION;
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}
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@ -304,10 +305,7 @@ namespace io {
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*/
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static int Save(SaveMeshType &m, const char * filename, const int &mask, CallBackPos *cb=0)
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{
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ObjInfo oi;
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oi.cb=cb;
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oi.mask=mask;
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return SaveASCII(m,filename,oi);
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return SaveASCII(m,filename,mask,cb);
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}
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/*
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@ -397,7 +395,7 @@ namespace io {
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for(unsigned int i=0;i<materials.size();i++)
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{
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if (cb !=NULL)
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(*cb)(100.0 * (float)++current/(float)materials.size(), "saving material file ");
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(*cb)((100 * ++current)/materials.size(), "saving material file ");
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else
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{ fclose(fp); return E_ABORTED;}
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@ -25,6 +25,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.7 2006/02/28 14:50:00 corsini
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Fix comments
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Revision 1.6 2006/02/10 16:14:53 corsini
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Fix typo
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@ -49,6 +52,7 @@ Initial Update
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#ifndef __VCGLIB_IMPORT
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#define __VCGLIB_IMPORT
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#include <wrap/io_trimesh/import_obj.h>
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#include <wrap/io_trimesh/import_ply.h>
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#include <wrap/io_trimesh/import_stl.h>
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#include <wrap/io_trimesh/import_off.h>
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@ -68,7 +72,7 @@ template <class OpenMeshType>
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class Importer
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{
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private:
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enum KnownTypes { KT_UNKNOWN, KT_PLY, KT_STL, KT_OFF };
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enum KnownTypes { KT_UNKNOWN, KT_PLY, KT_STL, KT_OFF, KT_OBJ };
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static int &LastType()
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{
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static int lastType= KT_UNKNOWN;
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err = ImporterOFF<OpenMeshType>::Open(m, filename, loadmask, cb);
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LastType()=KT_OFF;
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}
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else {
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else if(FileExtension(filename,"obj"))
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{
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err = ImporterOBJ<OpenMeshType>::Open(m, filename, loadmask, cb);
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LastType()=KT_OBJ;
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}
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else {
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err=1;
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LastType()=KT_UNKNOWN;
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}
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File diff suppressed because it is too large
Load Diff
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2006/02/16 19:28:36 fmazzant
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transfer of Export_3ds.h, Export_obj.h, Io_3ds_obj_material.h from Meshlab to vcg
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Revision 1.1 2006/02/06 11:04:40 fmazzant
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added file material.h. it include struct Material, CreateNewMaterial(...) and MaterialsCompare(...)
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****************************************************************************/
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#ifndef __VCGLIB_MATERIAL
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#define __VCGLIB_MATERIAL
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namespace vcg {
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namespace tri {
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namespace io {
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/*
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structures material
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*/
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struct Material
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{
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unsigned int index;//index of material
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Point3f Ka;//ambient
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Point3f Kd;//diffuse
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Point3f Ks;//specular
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float d;//alpha
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float Tr;//alpha
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int illum;//specular illumination
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float Ns;
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std::string map_Kd; //filename texture
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};
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template <class SaveMeshType>
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class Materials
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{
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public:
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typedef typename SaveMeshType::FaceIterator FaceIterator;
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typedef typename SaveMeshType::VertexIterator VertexIterator;
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typedef typename SaveMeshType::VertexType VertexType;
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/*
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creates a new meterial
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*/
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inline static int CreateNewMaterial(SaveMeshType &m, std::vector<Material> &materials, unsigned int index, FaceIterator &fi)
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{
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unsigned char r = (*fi).C()[0];
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unsigned char g = (*fi).C()[1];
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unsigned char b = (*fi).C()[2];
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unsigned char alpha = (*fi).C()[3];
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Point3f diffuse = Point3f((float)r/255.0f,(float)g/255.0f,(float)b/255.0f);//diffuse
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float Tr = (float)alpha/255.0f;//alpha
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int illum = 2; //default not use Ks!
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float ns = 0.0; //default
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Material mtl;
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mtl.index = index;//index of materials
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mtl.Ka = Point3f(0.2f,0.2f,0.2f);//ambient
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mtl.Kd = diffuse;//diffuse
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mtl.Ks = Point3f(1.0f,1.0f,1.0f);//specular
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mtl.Tr = Tr;//alpha
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mtl.Ns = ns;
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mtl.illum = illum;//illumination
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if(m.textures.size() && (*fi).WT(0).n() >=0 )
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mtl.map_Kd = m.textures[(*fi).WT(0).n()];
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else
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mtl.map_Kd = "";
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int i = -1;
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if((i = MaterialsCompare(materials,mtl)) == -1)
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{
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materials.push_back(mtl);
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return materials.size();
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}
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return i;
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}
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/*
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returns the index of the material if it exists inside the list of the materials,
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otherwise it returns -1.
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*/
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inline static int MaterialsCompare(std::vector<Material> &materials, Material mtl)
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{
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for(int i=0;i<materials.size();i++)
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{
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bool ka = materials[i].Ka == mtl.Ka;
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bool kd = materials[i].Kd == mtl.Kd;
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bool ks = materials[i].Ks == mtl.Ks;
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bool tr = materials[i].Tr == mtl.Tr;
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bool illum = materials[i].illum == mtl.illum;
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bool ns = materials[i].Ns == mtl.Ns;
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bool map = materials[i].map_Kd == mtl.map_Kd;
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if(ka & kd & ks & tr & illum & ns & map){return i;}
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}
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return -1;
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}
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};
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}
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}
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}
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#endif __VCGLIB_MATERIAL
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