Improved management of fauxbit for quad and polygonal meshes in OBJ (did not set the high level polygonal bit) and OFF (wrong faux bits for polygonal faces with more than 4 sides)
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371ff46282
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@ -416,6 +416,8 @@ namespace vcg {
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GoodObjIndex(indexTVect[pi],oi.numTexCoords);
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polygonVect[0][pi].Import(m.vert[indexVVect[pi]].cP());
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}
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if(vertexesPerFace>3)
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oi.mask |= Mask::IOM_BITPOLYGONAL;
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if(vertexesPerFace<5)
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InternalFanTessellator(polygonVect, indexTriangulatedVect);
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@ -58,7 +58,7 @@ namespace vcg
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// OFF codes
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enum OFFCodes {NoError=0, CantOpen, InvalidFile,
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InvalidFile_MissingOFF,
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UnsupportedFormat, ErrorNotTriangularFace,ErrorHighDimension,ErrorDegenerateFace};
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UnsupportedFormat, ErrorNotTriangularFace,ErrorHighDimension,ErrorDegenerateFace};
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/*!
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* Standard call for knowing the meaning of an error code
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@ -71,9 +71,9 @@ namespace vcg
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{
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"No errors", "Can't open file", "Invalid file",
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"Invalid file: OFF file should have in the first line the OFF keyword as a first token",
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"Unsupported format", "Face with more than 3 vertices","File with high dimensional vertexes are not supported", "Error Degenerate Face with less than 3 vertices" };
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"Unsupported format", "Face with more than 3 vertices","File with high dimensional vertexes are not supported", "Error Degenerate Face with less than 3 vertices" };
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if(message_code>6 || message_code<0)
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if(message_code>6 || message_code<0)
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return "Unknown error";
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else
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return error_msg[message_code];
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@ -90,9 +90,9 @@ namespace vcg
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{
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// To obtain the loading mask all the file must be parsed
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// to distinguish between per-vertex and per-face color attribute.
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loadmask=0;
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loadmask=0;
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MESH_TYPE dummyMesh;
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return (Open(dummyMesh, filename, loadmask)==NoError);
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return (Open(dummyMesh, filename, loadmask)==NoError);
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}
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static int Open(MESH_TYPE &mesh, const char *filename,CallBackPos *cb=0)
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@ -109,7 +109,7 @@ namespace vcg
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* \return the operation result
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*/
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static int Open(MESH_TYPE &mesh, const char *filename, int &loadmask,
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CallBackPos *cb=0)
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CallBackPos *cb=0)
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{
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std::ifstream stream(filename);
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if (stream.fail())
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@ -163,7 +163,7 @@ namespace vcg
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}
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else return InvalidFile_MissingOFF;
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// If the file is slightly malformed and it has nvert and nface AFTER the OFF string instead of in the next line
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// If the file is slightly malformed and it has nvert and nface AFTER the OFF string instead of in the next line
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// we manage it here...
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if(tokens.size()==1) TokenizeNextLine(stream, tokens);
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else tokens.erase(tokens.begin(),tokens.begin()+1);
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@ -178,7 +178,7 @@ namespace vcg
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if (isColorDefined) { loadmask |= Mask::IOM_VERTCOLOR;loadmask |= Mask::IOM_FACECOLOR;}
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//if(onlyMaskFlag) return NoError;
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//if(onlyMaskFlag) return NoError;
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mesh.Clear();
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@ -410,7 +410,7 @@ namespace vcg
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nFaces += trigs;
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Allocator<MESH_TYPE>::AddFaces(mesh, trigs);
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std::vector<int> vertIndices(vert_per_face);
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std::vector<vcg::Point3f > polygonVect(vert_per_face); // vec of polygon loops used for the triangulation of polygonal face
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std::vector<vcg::Point3f > polygonVect(vert_per_face); // vec of polygon loops used for the triangulation of polygonal face
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for (int j=0; j < vert_per_face; j++)
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{
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if (k == tokens.size()) // if EOL // Go to next line when needed
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@ -420,7 +420,7 @@ namespace vcg
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k = 0;
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}
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vertIndices[j] = atoi(tokens[k].c_str());
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polygonVect[j].Import<ScalarType> (mesh.vert[ vertIndices[j] ].P());
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polygonVect[j].Import<ScalarType> (mesh.vert[ vertIndices[j] ].P());
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k++;
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}
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if(vert_per_face==4)
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@ -449,7 +449,7 @@ namespace vcg
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{
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std::vector<int> indexTriangulatedVect;
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// TessellatePlanarPolygon3(polygonVect,indexTriangulatedVect);
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std::vector< std::vector<Point3f> > loopVect;
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std::vector< std::vector<Point3f> > loopVect;
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loopVect.push_back(polygonVect);
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#ifdef __gl_h_
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//qDebug("OK: using opengl tessellation for a polygon of %i vertices",vertexesPerFace);
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@ -463,6 +463,14 @@ namespace vcg
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mesh.face[f+j/3].V(0) = &(mesh.vert[ vertIndices[ indexTriangulatedVect[j+0] ] ]);
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mesh.face[f+j/3].V(1) = &(mesh.vert[ vertIndices[ indexTriangulatedVect[j+1] ] ]);
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mesh.face[f+j/3].V(2) = &(mesh.vert[ vertIndices[ indexTriangulatedVect[j+2] ] ]);
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// To correctly set Faux edges we have to clear the faux bit for all the edges that do not correspond to consecutive vertices
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// Consecutivity is in the space of the index of the polygon.
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for(int qq=0;qq<3;++qq)
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{
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if( (indexTriangulatedVect[j+qq]+1)%indexTriangulatedVect.size() == indexTriangulatedVect[j+(qq+1)%3])
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mesh.face[f+j/3].ClearF(qq);
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else mesh.face[f+j/3].SetF(qq);
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}
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}
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}
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f+=trigs;
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@ -471,11 +479,11 @@ namespace vcg
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// NOTE: It is assumed that colored face takes exactly one text line
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// (otherwise it is impossible to parse color information since
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// color components can vary)
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size_t color_elements = tokens.size() - vert_per_face-1;
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isColorDefined |= (color_elements>0);
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if(isColorDefined) loadmask |= Mask::IOM_FACECOLOR;
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size_t color_elements = tokens.size() - vert_per_face-1;
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isColorDefined |= (color_elements>0);
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if(isColorDefined) loadmask |= Mask::IOM_FACECOLOR;
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if( (color_elements>0) && tri::HasPerFaceColor(mesh) )
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if( (color_elements>0) && tri::HasPerFaceColor(mesh) )
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{
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@ -551,14 +559,14 @@ namespace vcg
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} // end Open
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protected:
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protected:
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/*!
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* Read the next valid line and parses it into "tokens", allowing the tokens to be read one at a time.
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* \param stream The object providing the input stream
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* \param tokens The "tokens" in the next line
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*/
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inline static void TokenizeNextLine(std::ifstream &stream, std::vector< std::string > &tokens)
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inline static void TokenizeNextLine(std::ifstream &stream, std::vector< std::string > &tokens)
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{
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std::string line;
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do
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