Changed use of selected to visited flags. Improved variable namings and comments
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@ -23,6 +23,9 @@
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.13 2006/11/07 15:13:56 zifnab1974
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Necessary changes for compilation with gcc 3.4.6. Especially the hash function is a problem
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Revision 1.12 2006/11/07 11:28:02 cignoni
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Added Quality weighted laplacian smoothing
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@ -619,26 +622,26 @@ void NormalSmoothSB(MESH_TYPE &m,
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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CoordType bc=(*fi).Barycenter();
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// 1) Clear all the selected flag of faces that are vertex-adjacent to fi
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// 1) Clear all the visited flag of faces that are vertex-adjacent to fi
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for(i=0;i<3;++i)
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{
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vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep(&*fi,i);
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while (!ep.End())
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{
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ep.f->ClearS();
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ep.f->ClearV();
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++ep;
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}
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}
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// 1) Effectively average the normals weighting them with
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(*fi).SetS();
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(*fi).SetV();
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CoordType mm=CoordType(0,0,0);
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for(i=0;i<3;++i)
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{
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vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep(&*fi,i);
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while (!ep.End())
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{
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if(! (*ep.f).IsS() )
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if(! (*ep.f).IsV() )
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{
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if(sigma>0)
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{
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@ -647,7 +650,7 @@ void NormalSmoothSB(MESH_TYPE &m,
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mm+=ep.f->N()*exp((-sigma)*ang*ang/dd);
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}
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else mm+=ep.f->N();
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(*ep.f).SetS();
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(*ep.f).SetV();
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}
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++ep;
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}
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@ -665,7 +668,9 @@ void NormalSmoothSB(MESH_TYPE &m,
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// Normalized Face Normals
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//
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// This is the Normal Smoothing approach bsased on a angle thresholded weighting
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// sigma is in the 0 .. 1 range
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// sigma is in the 0 .. 1 range, it represent the cosine of a threshold angle.
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// Only within the specified range are averaged toghether. The averagin is weighted with the
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template<class MESH_TYPE>
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void NormalSmooth(MESH_TYPE &m,
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SimpleTempData<typename MESH_TYPE::FaceContainer,PDFaceInfo< typename MESH_TYPE::ScalarType > > &TD,
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@ -681,37 +686,40 @@ void NormalSmooth(MESH_TYPE &m,
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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CoordType bc=Barycenter<typename MESH_TYPE::FaceType>(*fi);
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// 1) Clear all the selected flag of faces that are vertex-adjacent to fi
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// 1) Clear all the visited flag of faces that are vertex-adjacent to fi
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for(i=0;i<3;++i)
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{
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VFLocalIterator ep(&*fi,i);
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for (;!ep.End();++ep)
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ep.f->ClearS();
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ep.f->ClearV();
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}
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// 1) Effectively average the normals weighting them with
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//(*fi).SetS();
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CoordType mm=CoordType(0,0,0);
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//CoordType mm=(*fi).N();
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// 1) Effectively average the normals weighting them with the squared difference of the angle similarity
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// sigma is the cosine of a threshold angle. sigma \in 0..1
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// sigma == 0 All the normals are averaged
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// sigma == 1 Nothing is averaged.
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// The averaging is weighted with the difference between normals. more similar the normal more important they are.
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CoordType normalSum=CoordType(0,0,0);
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for(i=0;i<3;++i)
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{
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VFLocalIterator ep(&*fi,i);
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for (;!ep.End();++ep)
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{
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if(! (*ep.f).IsS() )
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if(! (*ep.f).IsV() )
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{
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ScalarType cosang=ep.f->N()*(*fi).N();
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if(cosang >= sigma)
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if(cosang >= sigma)
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{
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ScalarType w = cosang-sigma;
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mm += ep.f->N()*(w*w);
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normalSum += ep.f->N()*(w*w); // similar normals have a cosang very close to 1 so cosang - sigma is maximized
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}
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(*ep.f).SetS();
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(*ep.f).SetV();
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}
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}
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}
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mm.Normalize();
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TD[*fi].m=mm;
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normalSum.Normalize();
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TD[*fi].m=normalSum;
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}
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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@ -875,6 +883,10 @@ void PasoDobleSmooth(MeshType &m, int step, typename MeshType::ScalarType Sigma=
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TDV.Stop();
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}
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// The sigma parameter affect the normal smoothing step
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template<class MeshType>
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void PasoDobleSmoothFast(MeshType &m, int step, typename MeshType::ScalarType Sigma=0, int FitStep=50, bool SmoothSelected =false)
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{
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