From e826bde7c3cb8d0e80e7ee053f2d281f93eedf8e Mon Sep 17 00:00:00 2001 From: ganovelli Date: Wed, 12 May 2004 10:39:45 +0000 Subject: [PATCH] created --- vcg/complex/trimesh/update/edges.h | 77 ++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 vcg/complex/trimesh/update/edges.h diff --git a/vcg/complex/trimesh/update/edges.h b/vcg/complex/trimesh/update/edges.h new file mode 100644 index 00000000..50e8f6e0 --- /dev/null +++ b/vcg/complex/trimesh/update/edges.h @@ -0,0 +1,77 @@ +/**************************************************************************** +* VCGLib o o * +* Visual and Computer Graphics Library o o * +* _ O _ * +* Copyright(C) 2004 \/)\/ * +* Visual Computing Lab /\/| * +* ISTI - Italian National Research Council | * +* \ * +* All rights reserved. * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * +* for more details. * +* * +****************************************************************************/ +/**************************************************************************** + History + +$Log: not supported by cvs2svn $ +****************************************************************************/ +#ifndef __VCG_TRI_UPDATE_EDGES +#define __VCG_TRI_UPDATE_EDGES + +namespace vcg { +namespace tri { + +/** \addtogroup trimesh */ +/*@{*/ + +/// Management, updating and computation of per-vertex and per-face normals. +/// This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh. +template +class UpdateEdges +{ + +public: +typedef ComputeMeshType MeshType; +typedef typename MeshType::VertexType VertexType; +typedef typename MeshType::VertexPointer VertexPointer; +typedef typename MeshType::VertexIterator VertexIterator; +typedef typename MeshType::FaceType FaceType; +typedef typename MeshType::FacePointer FacePointer; +typedef typename MeshType::FaceIterator FaceIterator; + +/// Calculates the vertex normal (if stored in the current face type) +static void Box(ComputeMeshType &m) +{ + m.bbox.SetNull(); + VertexIterator vi; + for(vi=m.vert.begin();vi!=m.vert.end();++vi) + if( !(*vi).IsD() ) m.bbox.Add((*vi).P()); + +} + +static void Set(ComputeMeshType &m) +{ + FaceIterator f; + + for(f = m.face.begin(); f!=m.face.end(); ++f) + if(!(*f).IsD()) + (*f).ComputeRT(); +} + +}; // end class + +} // End namespace +} // End namespace + + +#endif