Added VertexNormalPointCloud to smooth the normals of a point cloud by using the kdtree instead of the octree...
This commit is contained in:
parent
57adeea537
commit
e88379c8c6
|
@ -33,6 +33,7 @@
|
|||
#include <vcg/complex/algorithms/update/normal.h>
|
||||
#include <vcg/complex/algorithms/update/halfedge_topology.h>
|
||||
#include <vcg/complex/algorithms/closest.h>
|
||||
#include <vcg/space/index/kdtree/kdtree.h>
|
||||
|
||||
|
||||
namespace vcg
|
||||
|
@ -1231,6 +1232,29 @@ static void VertexCoordPasoDobleFast(MeshType &m, int NormalSmoothStep, typename
|
|||
FastFitMesh(m,TDV,SmoothSelected);
|
||||
}
|
||||
|
||||
|
||||
static void VertexNormalPointCloud(MeshType &m, int neighborNum)
|
||||
{
|
||||
SimpleTempData<typename MeshType::VertContainer,Point3f > TD(m.vert,Point3f(0,0,0));
|
||||
VertexConstDataWrapper<MeshType> ww(m);
|
||||
|
||||
KdTree<float> tree(ww);
|
||||
tree.setMaxNofNeighbors(neighborNum);
|
||||
for (VertexIterator vi = m.vert.begin();vi!=m.vert.end();++vi)
|
||||
{
|
||||
tree.doQueryK(vi->cP());
|
||||
int neighbours = tree.getNofFoundNeighbors();
|
||||
for (int i = 0; i < neighbours; i++)
|
||||
{
|
||||
int neightId = tree.getNeighborId(i);
|
||||
TD[vi]+= m.vert[neightId].cN();
|
||||
}
|
||||
}
|
||||
for (VertexIterator vi = m.vert.begin();vi!=m.vert.end();++vi)
|
||||
vi->N()=TD[vi];
|
||||
tri::UpdateNormal<MeshType>::NormalizePerVertex(m);
|
||||
}
|
||||
|
||||
//! Laplacian smoothing with a reprojection on a target surface.
|
||||
// grid must be a spatial index that contains all triangular faces of the target mesh gridmesh
|
||||
template<class GRID, class MeshTypeTri>
|
||||
|
|
Loading…
Reference in New Issue