Added VertexNormalPointCloud to smooth the normals of a point cloud by using the kdtree instead of the octree...
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@ -33,6 +33,7 @@
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#include <vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/update/halfedge_topology.h>
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#include <vcg/complex/algorithms/update/halfedge_topology.h>
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#include <vcg/complex/algorithms/closest.h>
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#include <vcg/complex/algorithms/closest.h>
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#include <vcg/space/index/kdtree/kdtree.h>
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namespace vcg
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namespace vcg
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@ -1231,6 +1232,29 @@ static void VertexCoordPasoDobleFast(MeshType &m, int NormalSmoothStep, typename
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FastFitMesh(m,TDV,SmoothSelected);
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FastFitMesh(m,TDV,SmoothSelected);
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}
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}
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static void VertexNormalPointCloud(MeshType &m, int neighborNum)
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{
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SimpleTempData<typename MeshType::VertContainer,Point3f > TD(m.vert,Point3f(0,0,0));
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VertexConstDataWrapper<MeshType> ww(m);
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KdTree<float> tree(ww);
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tree.setMaxNofNeighbors(neighborNum);
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for (VertexIterator vi = m.vert.begin();vi!=m.vert.end();++vi)
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{
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tree.doQueryK(vi->cP());
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int neighbours = tree.getNofFoundNeighbors();
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for (int i = 0; i < neighbours; i++)
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{
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int neightId = tree.getNeighborId(i);
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TD[vi]+= m.vert[neightId].cN();
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}
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}
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for (VertexIterator vi = m.vert.begin();vi!=m.vert.end();++vi)
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vi->N()=TD[vi];
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tri::UpdateNormal<MeshType>::NormalizePerVertex(m);
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}
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//! Laplacian smoothing with a reprojection on a target surface.
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//! Laplacian smoothing with a reprojection on a target surface.
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// grid must be a spatial index that contains all triangular faces of the target mesh gridmesh
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// grid must be a spatial index that contains all triangular faces of the target mesh gridmesh
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template<class GRID, class MeshTypeTri>
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template<class GRID, class MeshTypeTri>
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