Changed order of functions intersection_line_box and
intersectuion_ray_box
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.19 2005/09/30 13:11:39 pietroni
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corrected 1 compiling error on Ray_Box_Intersection function
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Revision 1.18 2005/09/29 15:30:10 pietroni
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Added function RayBoxIntersection, renamed intersection line box from "Intersection" to "Intersection_Line_Box"
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@ -370,19 +373,7 @@ bool Intersection( const Line3<T> & ray, const Point3<T> & vert0,
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return true;
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}
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// ray-box
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template<class T>
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bool Intersection_Ray_Box( const Box3<T> & box, const Ray3<T> & r, Point3<T> & coord )
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{
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Line3<T> l;
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l.SetOrigin(r.Origin());
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l.SetDirection(r.Direction());
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return(Intersection_Line_Box<T>(box,l,coord));
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}
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// ray-box
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// line-box
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template<class T>
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bool Intersection_Line_Box( const Box3<T> & box, const Line3<T> & r, Point3<T> & coord )
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{
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@ -456,6 +447,17 @@ bool Intersection_Line_Box( const Box3<T> & box, const Line3<T> & r, Point3<T> &
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return true; // ray hits box
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}
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// ray-box
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template<class T>
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bool Intersection_Ray_Box( const Box3<T> & box, const Ray3<T> & r, Point3<T> & coord )
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{
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Line3<T> l;
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l.SetOrigin(r.Origin());
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l.SetDirection(r.Direction());
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return(Intersection_Line_Box<T>(box,l,coord));
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}
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template<class T>
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bool Intersection (const Plane3<T> & plane0, const Plane3<T> & plane1,
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Line3<T> & line)
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