PackInt function made public
In order to make the new Ponchio's nexus work properly
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@ -240,6 +240,148 @@ static bool PackOccupancyMulti(const std::vector<Box2x > & rectVec, /// the se
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return true;
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}
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/* This is the low level function that packs a set of int rects onto a grid.
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Based on the criptic code written by Claudio Rocchini
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Greedy algorithm.
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Sort the rect according their height (larger first)
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and then place them in the position that minimize the area of the bbox of all the placed rectangles
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To efficiently skip occupied areas it fills the grid with the id of the already placed rectangles.
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*/
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static bool PackInt(const std::vector<vcg::Point2i> & sizes, // the sizes of the rect to be packed
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const vcg::Point2i & max_size, // the size of the container
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std::vector<vcg::Point2i> & posiz, // the found positionsof each rect
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vcg::Point2i & global_size) // the size of smallest rect covering all the packed rect
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{
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int n = (int)(sizes.size());
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assert(n>0 && max_size[0]>0 && max_size[1]>0);
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int gridSize = max_size[0] * max_size[1]; // Size dell griglia
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int i, j, x, y;
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posiz.resize(n, Point2i(-1, -1));
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std::vector<int> grid(gridSize, 0); // Creazione griglia
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#define Grid(q,w) (grid[(q)+(w)*max_size[0]])
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// Build a permutation that keeps the reordiering of the sizes vector according to their width
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std::vector<int> perm(n);
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for (i = 0; i<n; i++) perm[i] = i;
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ComparisonFunctor cmp(sizes);
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sort(perm.begin(), perm.end(), cmp);
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if (sizes[perm[0]][0]>max_size[0] || sizes[perm[0]][1]>max_size[1])
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return false;
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// Posiziono il primo
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j = perm[0];
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global_size = sizes[j];
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posiz[j] = Point2i(0, 0);
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// Fill the grid with the id(+1) of the first
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for (y = 0; y<global_size[1]; y++)
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for (x = 0; x<global_size[0]; x++)
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{
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assert(x >= 0 && x<max_size[0]);
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assert(y >= 0 && y<max_size[1]);
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grid[x + y*max_size[0]] = j + 1;
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}
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// Posiziono tutti gli altri
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for (i = 1; i<n; ++i)
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{
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j = perm[i];
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assert(j >= 0 && j<n);
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assert(posiz[j][0] == -1);
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int bestx, besty, bestsx, bestsy, bestArea;
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bestArea = -1;
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int sx = sizes[j][0]; // Pe comodita' mi copio la dimensione
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int sy = sizes[j][1];
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assert(sx>0 && sy>0);
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// Calcolo la posizione limite
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int lx = std::min(global_size[0], max_size[0] - sx);
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int ly = std::min(global_size[1], max_size[1] - sy);
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assert(lx>0 && ly>0);
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int finterior = 0;
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for (y = 0; y <= ly; y++)
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{
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for (x = 0; x <= lx;)
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{
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int px;
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int c = Grid(x, y + sy - 1);
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// Intersection check
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if (!c) c = Grid(x + sx - 1, y + sy - 1);
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if (!c)
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{
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for (px = x; px<x + sx; px++)
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{
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c = Grid(px, y);
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if (c) break;
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}
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}
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if (c) // Salto il rettangolo
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{
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--c; // we store id+1...
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assert(c >= 0 && c<n);
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assert(posiz[c][0] != -1);
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x = posiz[c][0] + sizes[c][0];
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}
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else // x,y are an admissible position where we can put the rectangle
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{
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int nsx = std::max(global_size[0], x + sx);
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int nsy = std::max(global_size[1], y + sy);
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int area = nsx*nsy;
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if (bestArea == -1 || bestArea>area)
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{
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bestx = x;
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besty = y;
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bestsx = nsx;
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bestsy = nsy;
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bestArea = area;
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if (bestsx == global_size[0] && bestsy == global_size[1])
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finterior = 1;
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}
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break;
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}
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if (finterior) break;
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}
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if (finterior) break;
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}
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if (bestArea == -1)
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{
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return false;
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}
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posiz[j][0] = bestx;
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posiz[j][1] = besty;
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global_size[0] = bestsx;
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global_size[1] = bestsy;
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for (y = posiz[j][1]; y<posiz[j][1] + sy; y++)
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for (x = posiz[j][0]; x<posiz[j][0] + sx; x++)
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{
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assert(x >= 0 && x<max_size[0]);
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assert(y >= 0 && y<max_size[1]);
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grid[x + y*max_size[0]] = j + 1;
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}
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}
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#undef Grid
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return true;
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}
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private:
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@ -260,148 +402,6 @@ public:
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};
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/* This is the low level function that packs a set of int rects onto a grid.
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Based on the criptic code written by Claudio Rocchini
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Greedy algorithm.
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Sort the rect according their height (larger first)
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and then place them in the position that minimize the area of the bbox of all the placed rectangles
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To efficiently skip occupied areas it fills the grid with the id of the already placed rectangles.
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*/
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static bool PackInt(const std::vector<vcg::Point2i> & sizes, // the sizes of the rect to be packed
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const vcg::Point2i & max_size, // the size of the container
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std::vector<vcg::Point2i> & posiz, // the found positionsof each rect
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vcg::Point2i & global_size) // the size of smallest rect covering all the packed rect
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{
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int n = (int)(sizes.size());
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assert(n>0 && max_size[0]>0 && max_size[1]>0);
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int gridSize = max_size[0]*max_size[1]; // Size dell griglia
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int i,j,x,y;
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posiz.resize(n,Point2i(-1,-1));
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std::vector<int> grid(gridSize,0); // Creazione griglia
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#define Grid(q,w) (grid[(q)+(w)*max_size[0]])
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// Build a permutation that keeps the reordiering of the sizes vector according to their width
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std::vector<int> perm(n);
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for(i=0;i<n;i++) perm[i] = i;
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ComparisonFunctor cmp(sizes);
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sort(perm.begin(),perm.end(),cmp);
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if(sizes[perm[0]][0]>max_size[0] || sizes[perm[0]][1]>max_size[1] )
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return false;
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// Posiziono il primo
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j = perm[0];
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global_size = sizes[j];
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posiz[j] = Point2i(0,0);
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// Fill the grid with the id(+1) of the first
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for(y=0;y<global_size[1];y++)
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for(x=0;x<global_size[0];x++)
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{
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assert(x>=0 && x<max_size[0]);
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assert(y>=0 && y<max_size[1]);
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grid[x+y*max_size[0]] = j+1;
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}
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// Posiziono tutti gli altri
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for(i=1;i<n;++i)
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{
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j = perm[i];
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assert(j>=0 && j<n);
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assert(posiz[j][0]==-1);
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int bestx,besty,bestsx,bestsy,bestArea;
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bestArea = -1;
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int sx = sizes[j][0]; // Pe comodita' mi copio la dimensione
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int sy = sizes[j][1];
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assert(sx>0 && sy>0);
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// Calcolo la posizione limite
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int lx = std::min(global_size[0],max_size[0]-sx);
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int ly = std::min(global_size[1],max_size[1]-sy);
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assert(lx>0 && ly>0);
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int finterior = 0;
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for(y=0;y<=ly;y++)
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{
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for(x=0;x<=lx;)
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{
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int px;
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int c = Grid(x,y+sy-1);
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// Intersection check
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if(!c) c = Grid(x+sx-1,y+sy-1);
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if(!c)
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{
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for(px=x;px<x+sx;px++)
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{
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c = Grid(px,y);
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if(c) break;
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}
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}
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if(c) // Salto il rettangolo
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{
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--c; // we store id+1...
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assert(c>=0 && c<n);
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assert(posiz[c][0]!=-1);
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x = posiz[c][0] + sizes[c][0];
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}
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else // x,y are an admissible position where we can put the rectangle
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{
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int nsx = std::max(global_size[0],x+sx);
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int nsy = std::max(global_size[1],y+sy);
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int area = nsx*nsy;
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if(bestArea==-1 || bestArea>area)
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{
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bestx = x;
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besty = y;
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bestsx = nsx;
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bestsy = nsy;
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bestArea = area;
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if( bestsx==global_size[0] && bestsy==global_size[1] )
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finterior = 1;
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}
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break;
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}
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if(finterior) break;
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}
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if( finterior ) break;
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}
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if(bestArea==-1)
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{
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return false;
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}
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posiz[j][0] = bestx;
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posiz[j][1] = besty;
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global_size[0] = bestsx;
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global_size[1] = bestsy;
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for(y=posiz[j][1];y<posiz[j][1]+sy;y++)
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for(x=posiz[j][0];x<posiz[j][0]+sx;x++)
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{
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assert(x>=0 && x<max_size[0]);
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assert(y>=0 && y<max_size[1]);
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grid[x+y*max_size[0]] = j+1;
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}
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}
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#undef Grid
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return true;
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}
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// Versione multitexture
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static bool PackIntMulti( const std::vector<Point2i> & sizes,
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const int ntexture,
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