From e9d476e93cda06dc64135103f37df68612816e56 Mon Sep 17 00:00:00 2001 From: cignoni Date: Fri, 20 Jan 2012 07:49:26 +0000 Subject: [PATCH] Changed all the MeshType::HasSomething() into the now standard tri::HasSomething(MeshType &m) --- vcg/complex/algorithms/update/normal.h | 18 +++++++++--------- vcg/complex/algorithms/update/position.h | 4 ++-- vcg/complex/algorithms/update/quality.h | 4 ++-- 3 files changed, 13 insertions(+), 13 deletions(-) diff --git a/vcg/complex/algorithms/update/normal.h b/vcg/complex/algorithms/update/normal.h index 808222e8..0dc5002e 100644 --- a/vcg/complex/algorithms/update/normal.h +++ b/vcg/complex/algorithms/update/normal.h @@ -83,7 +83,7 @@ static void PerVertexClear(ComputeMeshType &m, bool ClearAllVertNormal=false) static void PerFace(ComputeMeshType &m) { - if( !m.HasPerFaceNormal()) return; + if( !HasPerFaceNormal(m)) return; FaceIterator f; for(f=m.face.begin();f!=m.face.end();++f) if( !(*f).IsD() ) face::ComputeNormal(*f); @@ -95,7 +95,7 @@ static void PerFace(ComputeMeshType &m) */ static void PerVertexFromCurrentFaceNormal(ComputeMeshType &m) { - if( !m.HasPerVertexNormal()) return; + if( !HasPerVertexNormal(m)) return; VertexIterator vi; for(vi=m.vert.begin();vi!=m.vert.end();++vi) @@ -220,7 +220,7 @@ static void PerVertex(ComputeMeshType &m) static void PerVertexPerFace(ComputeMeshType &m) { - if( !m.HasPerVertexNormal() || !m.HasPerFaceNormal()) return; + if( !HasPerVertexNormal(m) || !HasPerFaceNormal(m)) return; PerFace(m); PerVertexClear(m); @@ -283,7 +283,7 @@ static void PerVertexNormalizedPerFaceNormalized(ComputeMeshType &m) static void PerFaceRW(ComputeMeshType &m, bool normalize=false) { - if( !m.HasPerFaceNormal()) return; + if( !HasPerFaceNormal(m)) return; FaceIterator f; bool cn = true; @@ -317,7 +317,7 @@ static void PerFaceRW(ComputeMeshType &m, bool normalize=false) static void PerFaceNormalized(ComputeMeshType &m) { - if( !m.HasPerFaceNormal()) return; + if( !HasPerFaceNormal(m)) return; FaceIterator f; for(f=m.face.begin();f!=m.face.end();++f) if( !(*f).IsD() ) face::ComputeNormalizedNormal(*f); @@ -325,7 +325,7 @@ static void PerFaceNormalized(ComputeMeshType &m) static void PerBitQuadFaceNormalized(ComputeMeshType &m) { - if( !m.HasPerFaceNormal()) return; + if( !HasPerFaceNormal(m)) return; PerFace(m); FaceIterator f; @@ -343,7 +343,7 @@ static void PerBitQuadFaceNormalized(ComputeMeshType &m) /// \brief Calculates the vertex normal. static void PerVertexNormalized(ComputeMeshType &m) { - if( !m.HasPerVertexNormal()) return; + if( !HasPerVertexNormal(m)) return; PerVertex(m); for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if( !(*vi).IsD() && (*vi).IsRW() ) @@ -356,7 +356,7 @@ static void PerVertexMatrix(ComputeMeshType &m, const Matrix44 &mat, Matrix33 mat33(mat,3); - if( !m.HasPerVertexNormal()) return; + if( !HasPerVertexNormal(m)) return; if(remove_scaling){ scale = pow(mat33.Determinant(),(ScalarType)(1.0/3.0)); @@ -376,7 +376,7 @@ static void PerFaceMatrix(ComputeMeshType &m, const Matrix44 &mat, b Matrix33 mat33(mat,3); - if( !m.HasPerFaceNormal()) return; + if( !HasPerFaceNormal(m)) return; if(remove_scaling){ scale = pow(mat33.Determinant(),ScalarType(1.0/3.0)); diff --git a/vcg/complex/algorithms/update/position.h b/vcg/complex/algorithms/update/position.h index a339900f..489f50b4 100644 --- a/vcg/complex/algorithms/update/position.h +++ b/vcg/complex/algorithms/update/position.h @@ -64,10 +64,10 @@ static void Matrix(ComputeMeshType &m, const Matrix44 &M, bool updat if(!(*vi).IsD()) (*vi).P()=M*(*vi).cP(); if(update_also_normals){ - if(m.HasPerVertexNormal()){ + if(HasPerVertexNormal(m)){ UpdateNormals::PerVertexMatrix(m,M); } - if(m.HasPerFaceNormal()){ + if(HasPerFaceNormal(m)){ UpdateNormals::PerFaceMatrix(m,M); } } diff --git a/vcg/complex/algorithms/update/quality.h b/vcg/complex/algorithms/update/quality.h index 51fb5179..0a4df447 100644 --- a/vcg/complex/algorithms/update/quality.h +++ b/vcg/complex/algorithms/update/quality.h @@ -108,8 +108,8 @@ The geodesic distance is approximated by allowing to walk only along edges of th static void VertexGeodesicFromBorder(MeshType &m) // R1 { //Requirements - assert(m.HasVFTopology()); - assert(m.HasPerVertexQuality()); + assert(HasPerVertexVFAdjacency(m) && HasPerFaceVFAdjacency(m)); + assert(HasPerVertexQuality(m)); std::vector< VQualityHeap > heap; VertexIterator v;