added copy of quality in triangulation of polygonal faces
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@ -1399,6 +1399,7 @@ public:
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poly_m.face.back().V(0)=v0;
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poly_m.face.back().V(1)=v1;
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poly_m.face.back().V(2)=v2;
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poly_m.face.back().Q()=poly_m.face[IndexF].Q();
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}
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VertexType * v0=poly_m.face[IndexF].V0((sizeV-1));
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