added copy of quality in triangulation of polygonal faces

This commit is contained in:
nico 2020-04-10 16:39:49 +10:00
parent 34eccf9958
commit e9ea05be02
1 changed files with 1 additions and 0 deletions

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@ -1399,6 +1399,7 @@ public:
poly_m.face.back().V(0)=v0;
poly_m.face.back().V(1)=v1;
poly_m.face.back().V(2)=v2;
poly_m.face.back().Q()=poly_m.face[IndexF].Q();
}
VertexType * v0=poly_m.face[IndexF].V0((sizeV-1));