corrected harmless bug (misleading j/i scopes in nested for's)
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@ -67,9 +67,9 @@ public:
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{
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{
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float angle = float(i)*(M_PI/2.0)/float(stepNum);
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float angle = float(i)*(M_PI/2.0)/float(stepNum);
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Box2f bb;
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Box2f bb;
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for(size_t i=0;i<poly.size();++i)
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for(size_t j=0;j<poly.size();++j)
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{
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{
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Point2f pp=poly[i];
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Point2f pp=poly[j];
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pp.Rotate(angle);
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pp.Rotate(angle);
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bb.Add(pp);
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bb.Add(pp);
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}
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}
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