Added a meshassert in the uniform edge sampling
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@ -761,7 +761,7 @@ static void EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius, bool c
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tri::RequirePerVertexFlags(m);
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tri::UpdateTopology<MeshType>::EdgeEdge(m);
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tri::UpdateFlags<MeshType>::EdgeClearV(m);
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tri::MeshAssert<MeshType>::EEOneManifold(m);
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for (EdgeIterator ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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{
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if (!ei->IsV())
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