added rudimental (optional) offsetting in splitmanifoldcomponents
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@ -674,7 +674,7 @@ public:
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}
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/// \brief This function expand current selection to cover the whole connected component.
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/// \brief This function expand current selection to cover the whole connected component.
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static size_t SplitManifoldComponents(MeshType &m)
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static size_t SplitManifoldComponents(MeshType &m, const ScalarType moveThreshold = 0)
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{
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{
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::FaceIterator FaceIterator;
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@ -720,6 +720,30 @@ public:
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++selCnt;
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++selCnt;
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}
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}
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vcg::tri::UpdateTopology<MeshType>::VertexFace(tmpMesh);
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vcg::tri::UpdateFlags<MeshType>::VertexBorderFromNone(tmpMesh);
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for (size_t i = 0; i < size_t(tmpMesh.VN()); ++i)
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{
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VertexType & v = tmpMesh.vert[i];
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if (v.IsB())
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{
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std::vector<FacePointer> faceVec;
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std::vector<int> idxVec;
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vcg::face::VFStarVF(&v, faceVec, idxVec);
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CoordType delta(0, 0, 0);
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for (auto fp : faceVec)
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{
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delta += vcg::Barycenter(*fp) - v.cP();
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}
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delta /= faceVec.size();
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v.P() += delta * moveThreshold;
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}
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}
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UpdateSelection<MeshType>::Clear(tmpMesh);
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UpdateSelection<MeshType>::Clear(tmpMesh);
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Append<MeshType, MeshType>::MeshCopy(m, tmpMesh);
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Append<MeshType, MeshType>::MeshCopy(m, tmpMesh);
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return selCnt;
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return selCnt;
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