updated to the recent changes (no more edge meshes and changes in the optimiz framework)
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d019261682
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ed9e9df701
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@ -49,7 +49,7 @@ class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace > >{};
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class MyDelaunayFlip: public vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > {
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public:
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typedef vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > TEF;
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inline MyDelaunayFlip( const TEF::PosType &p, int i) :TEF(p,i){}
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inline MyDelaunayFlip( const TEF::PosType &p, int i,BaseParameterClass *pp) :TEF(p,i,pp){}
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};
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bool callback(int percent, const char *str) {
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@ -96,7 +96,7 @@ int main(int argc,char ** argv){
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int holeSize = atoi(argv[2]);
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if(algorithm < 0 && algorithm > 4)
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{
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printf("Error in algorithm's selection\n",algorithm);
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printf("Error in algorithm's selection %i\n",algorithm);
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exit(0);
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}
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@ -128,6 +128,7 @@ int main(int argc,char ** argv){
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}
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AVG=sumA/numA;
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//tri::Hole<MyMesh> holeFiller;
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switch(algorithm)
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{
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case 1: tri::Hole<MyMesh>::EarCuttingFill<tri::TrivialEar<MyMesh> >(m,holeSize,false); break;
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@ -177,7 +178,8 @@ int main(int argc,char ** argv){
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f->V(2)->ClearW();
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}
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}
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vcg::LocalOptimization<MyMesh> Fs(m);
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BaseParameterClass pp;
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vcg::LocalOptimization<MyMesh> Fs(m,&pp);
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Fs.SetTargetMetric(0.0f);
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Fs.Init<MyDelaunayFlip >();
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Fs.DoOptimization();
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@ -204,7 +206,7 @@ int main(int argc,char ** argv){
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}
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//info print
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printf("\r Raffino [%d] - > %d",i,vf.size());
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printf("\r Refining [%d] - > %d",i,int(vf.size()));
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i++;
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FPP.clear();
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@ -238,14 +240,15 @@ int main(int argc,char ** argv){
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added.push_back( &(*f2) );
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}
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vcg::LocalOptimization<MyMesh> FlippingSession(m);
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BaseParameterClass pp;
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vcg::LocalOptimization<MyMesh> FlippingSession(m,&pp);
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FlippingSession.SetTargetMetric(0.0f);
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FlippingSession.Init<MyDelaunayFlip >();
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FlippingSession.DoOptimization();
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}while(!vf.empty());
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vcg::LocalOptimization<MyMesh> Fiss(m);
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vcg::LocalOptimization<MyMesh> Fiss(m,&pp);
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Fiss.SetTargetMetric(0.0f);
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Fiss.Init<MyDelaunayFlip >();
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Fiss.DoOptimization();
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@ -16,9 +16,9 @@ using namespace std;
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#include <vcg/complex/algorithms/intersection.h>
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#include <vcg/space/index/grid_static_ptr.h>
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//#include <vcg/simplex/edge/with/ae.h>
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#include <vcg/complex/edgemesh/base.h>
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#include <vcg/complex/edgemesh/allocate.h>
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#include <vcg/complex/edgemesh/update/bounding.h>
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//#include <vcg/complex/edgemesh/base.h>
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//#include <vcg/complex/edgemesh/allocate.h>
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//#include <vcg/complex/edgemesh/update/bounding.h>
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// VCG File Format Importer/Exporter
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#include <wrap/io_trimesh/import.h>
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@ -44,7 +44,7 @@ class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::BitFlags,
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class MyEdge : public Edge< MyUsedTypes, edge::VertexRef, edge::EVAdj> {};
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class MyFace : public Face <MyUsedTypes, face::VertexRef,face::FFAdj, face::BitFlags, face::Normal3f> {};
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class MyEdgeMesh: public vcg::edg::EdgeMesh< vector<MyVertex>, vector<MyEdge> > {};
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class MyEdgeMesh: public tri::TriMesh< vector<MyVertex>, vector<MyEdge> > {};
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class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace > >{};
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@ -96,23 +96,16 @@ int main(int argc,char ** argv)
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vcg::Plane3<MyMesh::ScalarType> plane(distance, direction);
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double avg_length; // average length of the edges
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MyEdgeMesh edge_mesh; // returned EdgeMesh (i.e. the cross-section)
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// Create a static grid (for fast indexing) and fill it
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TriMeshGrid static_grid;
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static_grid.Set(m.face.begin(), m.face.end());
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std::vector<TriMeshGrid::Cell *> intersected_cells;
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vcg::Intersection<MyMesh, MyEdgeMesh, MyMesh::ScalarType, TriMeshGrid>(plane,
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edge_mesh, avg_length, &static_grid, intersected_cells);
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vcg::IntersectionPlaneMesh<MyMesh, MyEdgeMesh, MyMesh::ScalarType>(m, plane, edge_mesh);
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// Compute bounding box
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vcg::edg::UpdateBounding<MyEdgeMesh>::Box(edge_mesh);
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vcg::tri::UpdateBounding<MyEdgeMesh>::Box(edge_mesh);
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// export the cross-section
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edg::io::SVGProperties pro;
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if (edg::io::ExporterSVG<MyEdgeMesh>::Save(edge_mesh, "out.svg",pro))
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tri::io::SVGProperties pro;
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if (tri::io::ExporterSVG<MyEdgeMesh>::Save(edge_mesh, "out.svg",pro))
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printf(" The cross-intersection has been successfully saved (OUT.SVG).\n");
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else
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printf(" The cross-intersection cannot be saved.\n");
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