updated to the recent changes (no more edge meshes and changes in the optimiz framework)

This commit is contained in:
Paolo Cignoni 2011-10-16 22:14:33 +00:00
parent d019261682
commit ed9e9df701
2 changed files with 17 additions and 21 deletions

View File

@ -49,7 +49,7 @@ class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace > >{};
class MyDelaunayFlip: public vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > { class MyDelaunayFlip: public vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > {
public: public:
typedef vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > TEF; typedef vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > TEF;
inline MyDelaunayFlip( const TEF::PosType &p, int i) :TEF(p,i){} inline MyDelaunayFlip( const TEF::PosType &p, int i,BaseParameterClass *pp) :TEF(p,i,pp){}
}; };
bool callback(int percent, const char *str) { bool callback(int percent, const char *str) {
@ -96,7 +96,7 @@ int main(int argc,char ** argv){
int holeSize = atoi(argv[2]); int holeSize = atoi(argv[2]);
if(algorithm < 0 && algorithm > 4) if(algorithm < 0 && algorithm > 4)
{ {
printf("Error in algorithm's selection\n",algorithm); printf("Error in algorithm's selection %i\n",algorithm);
exit(0); exit(0);
} }
@ -128,6 +128,7 @@ int main(int argc,char ** argv){
} }
AVG=sumA/numA; AVG=sumA/numA;
//tri::Hole<MyMesh> holeFiller;
switch(algorithm) switch(algorithm)
{ {
case 1: tri::Hole<MyMesh>::EarCuttingFill<tri::TrivialEar<MyMesh> >(m,holeSize,false); break; case 1: tri::Hole<MyMesh>::EarCuttingFill<tri::TrivialEar<MyMesh> >(m,holeSize,false); break;
@ -177,7 +178,8 @@ int main(int argc,char ** argv){
f->V(2)->ClearW(); f->V(2)->ClearW();
} }
} }
vcg::LocalOptimization<MyMesh> Fs(m); BaseParameterClass pp;
vcg::LocalOptimization<MyMesh> Fs(m,&pp);
Fs.SetTargetMetric(0.0f); Fs.SetTargetMetric(0.0f);
Fs.Init<MyDelaunayFlip >(); Fs.Init<MyDelaunayFlip >();
Fs.DoOptimization(); Fs.DoOptimization();
@ -204,7 +206,7 @@ int main(int argc,char ** argv){
} }
//info print //info print
printf("\r Raffino [%d] - > %d",i,vf.size()); printf("\r Refining [%d] - > %d",i,int(vf.size()));
i++; i++;
FPP.clear(); FPP.clear();
@ -238,14 +240,15 @@ int main(int argc,char ** argv){
added.push_back( &(*f2) ); added.push_back( &(*f2) );
} }
vcg::LocalOptimization<MyMesh> FlippingSession(m); BaseParameterClass pp;
vcg::LocalOptimization<MyMesh> FlippingSession(m,&pp);
FlippingSession.SetTargetMetric(0.0f); FlippingSession.SetTargetMetric(0.0f);
FlippingSession.Init<MyDelaunayFlip >(); FlippingSession.Init<MyDelaunayFlip >();
FlippingSession.DoOptimization(); FlippingSession.DoOptimization();
}while(!vf.empty()); }while(!vf.empty());
vcg::LocalOptimization<MyMesh> Fiss(m); vcg::LocalOptimization<MyMesh> Fiss(m,&pp);
Fiss.SetTargetMetric(0.0f); Fiss.SetTargetMetric(0.0f);
Fiss.Init<MyDelaunayFlip >(); Fiss.Init<MyDelaunayFlip >();
Fiss.DoOptimization(); Fiss.DoOptimization();

View File

@ -16,9 +16,9 @@ using namespace std;
#include <vcg/complex/algorithms/intersection.h> #include <vcg/complex/algorithms/intersection.h>
#include <vcg/space/index/grid_static_ptr.h> #include <vcg/space/index/grid_static_ptr.h>
//#include <vcg/simplex/edge/with/ae.h> //#include <vcg/simplex/edge/with/ae.h>
#include <vcg/complex/edgemesh/base.h> //#include <vcg/complex/edgemesh/base.h>
#include <vcg/complex/edgemesh/allocate.h> //#include <vcg/complex/edgemesh/allocate.h>
#include <vcg/complex/edgemesh/update/bounding.h> //#include <vcg/complex/edgemesh/update/bounding.h>
// VCG File Format Importer/Exporter // VCG File Format Importer/Exporter
#include <wrap/io_trimesh/import.h> #include <wrap/io_trimesh/import.h>
@ -44,7 +44,7 @@ class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::BitFlags,
class MyEdge : public Edge< MyUsedTypes, edge::VertexRef, edge::EVAdj> {}; class MyEdge : public Edge< MyUsedTypes, edge::VertexRef, edge::EVAdj> {};
class MyFace : public Face <MyUsedTypes, face::VertexRef,face::FFAdj, face::BitFlags, face::Normal3f> {}; class MyFace : public Face <MyUsedTypes, face::VertexRef,face::FFAdj, face::BitFlags, face::Normal3f> {};
class MyEdgeMesh: public vcg::edg::EdgeMesh< vector<MyVertex>, vector<MyEdge> > {}; class MyEdgeMesh: public tri::TriMesh< vector<MyVertex>, vector<MyEdge> > {};
class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace > >{}; class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace > >{};
@ -96,23 +96,16 @@ int main(int argc,char ** argv)
vcg::Plane3<MyMesh::ScalarType> plane(distance, direction); vcg::Plane3<MyMesh::ScalarType> plane(distance, direction);
double avg_length; // average length of the edges
MyEdgeMesh edge_mesh; // returned EdgeMesh (i.e. the cross-section) MyEdgeMesh edge_mesh; // returned EdgeMesh (i.e. the cross-section)
// Create a static grid (for fast indexing) and fill it vcg::IntersectionPlaneMesh<MyMesh, MyEdgeMesh, MyMesh::ScalarType>(m, plane, edge_mesh);
TriMeshGrid static_grid;
static_grid.Set(m.face.begin(), m.face.end());
std::vector<TriMeshGrid::Cell *> intersected_cells;
vcg::Intersection<MyMesh, MyEdgeMesh, MyMesh::ScalarType, TriMeshGrid>(plane,
edge_mesh, avg_length, &static_grid, intersected_cells);
// Compute bounding box // Compute bounding box
vcg::edg::UpdateBounding<MyEdgeMesh>::Box(edge_mesh); vcg::tri::UpdateBounding<MyEdgeMesh>::Box(edge_mesh);
// export the cross-section // export the cross-section
edg::io::SVGProperties pro; tri::io::SVGProperties pro;
if (edg::io::ExporterSVG<MyEdgeMesh>::Save(edge_mesh, "out.svg",pro)) if (tri::io::ExporterSVG<MyEdgeMesh>::Save(edge_mesh, "out.svg",pro))
printf(" The cross-intersection has been successfully saved (OUT.SVG).\n"); printf(" The cross-intersection has been successfully saved (OUT.SVG).\n");
else else
printf(" The cross-intersection cannot be saved.\n"); printf(" The cross-intersection cannot be saved.\n");