minor changes to comply gcc compiler
This commit is contained in:
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f8fb041641
commit
eda550ba49
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@ -24,6 +24,9 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.26 2005/03/11 14:14:14 ganovelli
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_ffi was a 4 for positions vector (only 3 used)
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Revision 1.25 2005/01/28 17:53:13 pietroni
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Revision 1.25 2005/01/28 17:53:13 pietroni
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added HasEdgePlane function
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added HasEdgePlane function
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@ -165,7 +168,7 @@ public:
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/** Return the pointer to the j-th vertex of the face.
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/** Return the pointer to the j-th vertex of the face.
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@param j Index of the face vertex.
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@param j Index of the face vertex.
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*/
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*/
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inline FVTYPE * & V( const int j )
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inline VertexType * & V( const int j )
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{
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{
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assert( (_flags & DELETED) == 0 );
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assert( (_flags & DELETED) == 0 );
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assert( (_flags & NOTREAD) == 0 );
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assert( (_flags & NOTREAD) == 0 );
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@ -175,7 +178,7 @@ public:
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return v[j];
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return v[j];
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}
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}
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inline FVTYPE * const & V( const int j ) const
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inline VertexType * const & V( const int j ) const
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{
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{
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assert( (_flags & DELETED) == 0 );
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assert( (_flags & DELETED) == 0 );
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assert( (_flags & NOTREAD) == 0 );
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assert( (_flags & NOTREAD) == 0 );
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@ -183,7 +186,7 @@ public:
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assert(j<3);
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assert(j<3);
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return v[j];
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return v[j];
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}
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}
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inline FVTYPE * const cV( const int j ) const
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inline VertexType * const cV( const int j ) const
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{
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{
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assert( (_flags & DELETED) == 0 );
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assert( (_flags & DELETED) == 0 );
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assert( (_flags & NOTREAD) == 0 );
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assert( (_flags & NOTREAD) == 0 );
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@ -223,15 +226,15 @@ public:
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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@param j Index of the face vertex.
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@param j Index of the face vertex.
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*/
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*/
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inline FVTYPE * & V0( const int j ) { return V(j);}
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inline VertexType * & V0( const int j ) { return V(j);}
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inline FVTYPE * & V1( const int j ) { return V((j+1)%3);}
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inline VertexType * & V1( const int j ) { return V((j+1)%3);}
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inline FVTYPE * & V2( const int j ) { return V((j+2)%3);}
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inline VertexType * & V2( const int j ) { return V((j+2)%3);}
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inline const FVTYPE * const & V0( const int j ) const { return V(j);}
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inline const VertexType * const & V0( const int j ) const { return V(j);}
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inline const FVTYPE * const & V1( const int j ) const { return V((j+1)%3);}
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inline const VertexType * const & V1( const int j ) const { return V((j+1)%3);}
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inline const FVTYPE * const & V2( const int j ) const { return V((j+2)%3);}
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inline const VertexType * const & V2( const int j ) const { return V((j+2)%3);}
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inline const FVTYPE * const & cV0( const int j ) const { return cV(j);}
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inline const VertexType * const & cV0( const int j ) const { return cV(j);}
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inline const FVTYPE * const & cV1( const int j ) const { return cV((j+1)%3);}
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inline const VertexType * const & cV1( const int j ) const { return cV((j+1)%3);}
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inline const FVTYPE * const & cV2( const int j ) const { return cV((j+2)%3);}
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inline const VertexType * const & cV2( const int j ) const { return cV((j+2)%3);}
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/// Shortcut per accedere ai punti delle facce
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/// Shortcut per accedere ai punti delle facce
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inline CoordType & P0( const int j ) { return V(j)->P();}
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inline CoordType & P0( const int j ) { return V(j)->P();}
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@ -244,14 +247,14 @@ public:
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inline const CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();}
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inline const CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();}
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inline const CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();}
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inline const CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();}
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inline FVTYPE * & UberV( const int j )
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inline VertexType * & UberV( const int j )
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{
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{
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assert(j>=0);
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assert(j>=0);
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assert(j<3);
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assert(j<3);
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return v[j];
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return v[j];
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}
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}
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inline const FVTYPE * const & UberV( const int j ) const
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inline const VertexType * const & UberV( const int j ) const
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{
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{
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assert(j>=0);
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assert(j>=0);
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assert(j<3);
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assert(j<3);
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@ -1198,40 +1201,6 @@ inline void Nexts( BaseFaceType *&f,int &z )
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f = (*f).F(t);
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f = (*f).F(t);
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}
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}
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/** This function change the orientation of the face. Inverting the index of two vertex
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@param z Index of the edge
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*/
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void Swap ( const int z )
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{
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int i;
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BaseFaceType *tmp, *prec;
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int t, precz;
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swap ( V((z )%3),V((z+1)%3));
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if( OBJ_TYPE & (OBJ_TYPE_A|OBJ_TYPE_S ) )
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{
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swap ( F((z+1)%3),F((z+2)%3));
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swap ( Z((z+1)%3),Z((z+2)%3));
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for(i = 1; i < 3; i++)
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{
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tmp = this;
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t = (z+i)%3;
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do {
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prec = tmp;
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precz = t;
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Nexts(tmp,t);
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}
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while (tmp != this);
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(*prec).Z(precz) = (z+i)%3;
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}
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}
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}
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// Sezione dist e ray
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// Sezione dist e ray
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#ifdef __VCGLIB_FACE_RT
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#ifdef __VCGLIB_FACE_RT
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CoordType edge[3];
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CoordType edge[3];
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@ -1239,7 +1208,7 @@ void Swap ( const int z )
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#endif
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#endif
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/// return the index [0..2] of a vertex in a face
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/// return the index [0..2] of a vertex in a face
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inline int VertexIndex( const FVTYPE * w ) const
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inline int VertexIndex( const VertexType * w ) const
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{
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{
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if( v[0]==w ) return 0;
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if( v[0]==w ) return 0;
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else if( v[1]==w ) return 1;
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else if( v[1]==w ) return 1;
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@ -24,6 +24,9 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.15 2004/10/22 13:41:06 fiorin
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Added CheckFlipEdge and FlipEdge
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Revision 1.14 2004/10/18 17:15:45 ganovelli
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Revision 1.14 2004/10/18 17:15:45 ganovelli
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minor change
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minor change
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@ -137,13 +140,13 @@ if(FaceType::HasFFAdjacency())
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template <class FaceType>
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template <class FaceType>
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void Detach(FaceType & f, const int e)
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void Detach(FaceType & f, const int e)
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{
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{
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assert(!IsBorder(e));
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assert(!IsBorder<FaceType>(e));
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Pos< FaceType > EPB(&f,e); // la faccia dall'altra parte
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Pos< FaceType > EPB(&f,e); // la faccia dall'altra parte
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EPB.NextF();
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EPB.NextF();
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int cnt=0;
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int cnt=0;
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while ( EPB.f->FFp(EPB.z) != &f)
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while ( EPB.f->FFp(EPB.z) != &f)
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{
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{
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assert(!IsManifold(e)); // Si entra in questo loop solo se siamo in una situazione non manifold.
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assert(!IsManifold<FaceType>(e)); // Si entra in questo loop solo se siamo in una situazione non manifold.
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assert(!EPB.f->IsBorder(EPB.z));
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assert(!EPB.f->IsBorder(EPB.z));
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EPB.NextF();
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EPB.NextF();
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cnt++;
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cnt++;
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@ -366,7 +369,7 @@ void VFDetach(FaceType & f, int z)
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template <class FaceType>
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template <class FaceType>
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void VFAppend(FaceType* & f, int z)
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void VFAppend(FaceType* & f, int z)
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{
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{
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FaceType::VertexType *v=f->V(z);
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typename FaceType::VerteType *v = f->V(z);
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if (v->VFp()!=0)
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if (v->VFp()!=0)
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{
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{
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FaceType *f0=v->VFp();
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FaceType *f0=v->VFp();
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@ -24,6 +24,9 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.6 2004/10/09 13:48:02 ponchio
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Fixed bug in init.
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Revision 1.5 2004/05/10 13:15:54 cignoni
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Revision 1.5 2004/05/10 13:15:54 cignoni
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missing ending newline
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missing ending newline
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@ -154,7 +157,7 @@ template<class T> T Distance(const Plane3<T> &plane, const Point3<T> &point) {
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}
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}
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///Distance point-plane (Move this function to somewhere else)
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///Distance point-plane (Move this function to somewhere else)
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template<class T> T Distance(const Point3<T> &po, const Plane3<T> &plane) {
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template<class T> T Distance(const Point3<T> &point, const Plane3<T> &plane) {
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return plane.Direction() * point - plane.Offset;
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return plane.Direction() * point - plane.Offset;
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}
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}
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@ -24,6 +24,9 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.5 2004/05/10 13:22:25 cignoni
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small syntax error Math -> math in Angle
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Revision 1.4 2004/04/05 11:57:32 cignoni
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Revision 1.4 2004/04/05 11:57:32 cignoni
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Add V() access function
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Add V() access function
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@ -274,7 +277,7 @@ public:
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template <class T>
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template <class T>
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inline void Import( const Point2<T> & b )
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inline void Import( const Point2<T> & b )
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{
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{
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_v[0] = p.X(); _v[1] = p.Y();
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_v[0] = b.X(); _v[1] = b.Y();
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}
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}
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/// constructs a 2D points from an existing one of different type
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/// constructs a 2D points from an existing one of different type
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template <class T>
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template <class T>
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@ -288,7 +291,7 @@ public:
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template <class T>
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template <class T>
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inline T Angle( Point2<T> const & p1, Point2<T> const & p2 )
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inline T Angle( Point2<T> const & p0, Point2<T> const & p1 )
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{
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{
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return p1.Angle() - p0.Angle();
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return p1.Angle() - p0.Angle();
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}
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}
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@ -24,6 +24,9 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.9 2005/01/21 18:02:11 ponchio
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Removed dependence from matrix44 and changed VectProd
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Revision 1.8 2005/01/12 11:25:02 ganovelli
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Revision 1.8 2005/01/12 11:25:02 ganovelli
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added Dimension
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added Dimension
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@ -60,7 +63,7 @@ namespace vcg {
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template <class T> class Point4
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template <class T> class Point4
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{
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{
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protected:
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public:
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/// The only data member. Hidden to user.
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/// The only data member. Hidden to user.
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T _v[4];
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T _v[4];
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