start to cleaning up the sample folder
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421ae17fb4
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#include <stdio.h>
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#include <vcg/space/color4.h>
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#include <vcg/space/index/grid_static_ptr.h>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/vertex/component.h>
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#include <vcg/simplex/edge/base.h>
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#include <vcg/simplex/edge/component.h>
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#include <vcg/complex/edgemesh/base.h>
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#include <vcg/complex/edgemesh/allocate.h>
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#include <vcg/complex/edgemesh/update/bounding.h>
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#include <vcg/complex/edgemesh/closest.h>
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#include <vcg/complex/trimesh/closest.h>
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#include <vcg/complex/used_types.h>
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//
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//using namespace std;
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//
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class MyFace;
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class MyEdge;
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class MyVertex;
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struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex> ::AsVertexType,
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vcg::Use<MyEdge> ::AsEdgeType,
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vcg::Use<MyFace> ::AsFaceType>{};
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class MyVertex : public vcg::Vertex<MyUsedTypes,vcg::vertex::BitFlags,vcg::vertex::Coord3f> {};
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class MyEdge : public vcg::Edge<MyUsedTypes,vcg::edge::Mark,vcg::edge::VertexRef,vcg::edge::BitFlags> {};
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class MyEdgeMesh: public vcg::edg::EdgeMesh< std::vector<MyVertex>, std::vector<MyEdge> > {};
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typedef vcg::GridStaticPtr<MyEdge, MyEdge::ScalarType> EdgeMeshGrid;
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#define VERT_NUMB 100
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int main(int , char **)
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{
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//create a random mesh of edge
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MyEdgeMesh em;
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srand(1000);
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em.vert.reserve(VERT_NUMB);
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for (int i=0;i<VERT_NUMB;i=i+2)
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{
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float x0=((float)rand()/(float)RAND_MAX)*1000.f;
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float y0=((float)rand()/(float)RAND_MAX)*1000.f;
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float z0=((float)rand()/(float)RAND_MAX)*1000.f;
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float x1=((float)rand()/(float)RAND_MAX)*1000.f;
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float y1=((float)rand()/(float)RAND_MAX)*1000.f;
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float z1=((float)rand()/(float)RAND_MAX)*1000.f;
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em.vert.push_back(MyVertex());
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MyVertex *v0=&em.vert.back();
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em.vert.push_back(MyVertex());
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MyVertex *v1=&em.vert.back();
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v0->P().X()=x0;
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v0->P().Y()=y0;
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v0->P().Z()=z0;
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v1->P().X()=x1;
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v1->P().Y()=y1;
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v1->P().Z()=z1;
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em.edges.push_back(MyEdge());
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MyEdge *e=&em.edges.back();
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e->V(0)=v0;
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e->V(1)=v1;
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}
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vcg::edg::UpdateBounding<MyEdgeMesh>::Box(em);
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EdgeMeshGrid static_grid;
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static_grid.Set(em.edges.begin(), em.edges.end());
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float dist;
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vcg::Point3f p;
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MyEdge *e=vcg::edgemesh::GetClosestEdge<MyEdgeMesh,EdgeMeshGrid>(em,static_grid,vcg::Point3f(500,500,500),1000,dist,p);
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std::vector<MyEdge*> ret;
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int num=vcg::edgemesh::GetInBoxEdge<MyEdgeMesh,EdgeMeshGrid,std::vector<MyEdge*> >(em,static_grid,em.bbox,ret);
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return 0;
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}
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@ -1,63 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "trimesh_base", "trimesh_base\trimesh_base.vcproj", "{0B7F680B-ED20-3001-B9BE-1EDAFE545C64}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "trimesh_topology", "trimesh_topology\trimesh_topology.vcproj", "{627E5101-FB98-3026-850E-BAF0DD88A5CE}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "trimesh_smooth", "trimesh_smooth\trimesh_smooth.vcproj", "{1F2E5C6D-8394-3AC5-83F4-C2947B31B607}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "trimesh_refine", "trimesh_refine\trimesh_refine.vcproj", "{831831A5-C915-3439-8BD1-CA15B529BDB3}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "trimesh_isosurface", "trimesh_isosurface\trimesh_isosurface.vcproj", "{A52CB564-AC7F-34E5-90E5-07F879D5DD3D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "trimesh_join", "trimesh_join\trimesh_join.vcproj", "{EFE483ED-FBB7-34A3-B4D6-C229F5595B0D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "trimesh_optional", "trimesh_optional\trimesh_optional.vcproj", "{193DB083-9ACA-3E9B-A911-762040E04820}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "aabb_binary_tree", "aabb_binary_tree\aabb_binary_tree.vcproj", "{22BA9CD4-30BB-30C5-A6FB-B7A015B32721}"
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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ConfigName.0 = Debug
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ConfigName.1 = Release
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EndGlobalSection
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GlobalSection(ProjectDependencies) = postSolution
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{0B7F680B-ED20-3001-B9BE-1EDAFE545C64}.Debug.ActiveCfg = Debug|Win32
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{0B7F680B-ED20-3001-B9BE-1EDAFE545C64}.Debug.Build.0 = Debug|Win32
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{0B7F680B-ED20-3001-B9BE-1EDAFE545C64}.Release.ActiveCfg = Release|Win32
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{0B7F680B-ED20-3001-B9BE-1EDAFE545C64}.Release.Build.0 = Release|Win32
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{627E5101-FB98-3026-850E-BAF0DD88A5CE}.Debug.ActiveCfg = Debug|Win32
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{627E5101-FB98-3026-850E-BAF0DD88A5CE}.Debug.Build.0 = Debug|Win32
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{627E5101-FB98-3026-850E-BAF0DD88A5CE}.Release.ActiveCfg = Release|Win32
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{627E5101-FB98-3026-850E-BAF0DD88A5CE}.Release.Build.0 = Release|Win32
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{1F2E5C6D-8394-3AC5-83F4-C2947B31B607}.Debug.ActiveCfg = Debug|Win32
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{1F2E5C6D-8394-3AC5-83F4-C2947B31B607}.Debug.Build.0 = Debug|Win32
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{1F2E5C6D-8394-3AC5-83F4-C2947B31B607}.Release.ActiveCfg = Release|Win32
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{1F2E5C6D-8394-3AC5-83F4-C2947B31B607}.Release.Build.0 = Release|Win32
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{831831A5-C915-3439-8BD1-CA15B529BDB3}.Debug.ActiveCfg = Debug|Win32
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{831831A5-C915-3439-8BD1-CA15B529BDB3}.Debug.Build.0 = Debug|Win32
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{831831A5-C915-3439-8BD1-CA15B529BDB3}.Release.ActiveCfg = Release|Win32
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{831831A5-C915-3439-8BD1-CA15B529BDB3}.Release.Build.0 = Release|Win32
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{A52CB564-AC7F-34E5-90E5-07F879D5DD3D}.Debug.ActiveCfg = Debug|Win32
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{A52CB564-AC7F-34E5-90E5-07F879D5DD3D}.Debug.Build.0 = Debug|Win32
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{A52CB564-AC7F-34E5-90E5-07F879D5DD3D}.Release.ActiveCfg = Release|Win32
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{A52CB564-AC7F-34E5-90E5-07F879D5DD3D}.Release.Build.0 = Release|Win32
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{EFE483ED-FBB7-34A3-B4D6-C229F5595B0D}.Debug.ActiveCfg = Debug|Win32
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{EFE483ED-FBB7-34A3-B4D6-C229F5595B0D}.Debug.Build.0 = Debug|Win32
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{EFE483ED-FBB7-34A3-B4D6-C229F5595B0D}.Release.ActiveCfg = Release|Win32
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{EFE483ED-FBB7-34A3-B4D6-C229F5595B0D}.Release.Build.0 = Release|Win32
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{193DB083-9ACA-3E9B-A911-762040E04820}.Debug.ActiveCfg = Debug|Win32
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{193DB083-9ACA-3E9B-A911-762040E04820}.Debug.Build.0 = Debug|Win32
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{193DB083-9ACA-3E9B-A911-762040E04820}.Release.ActiveCfg = Release|Win32
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{193DB083-9ACA-3E9B-A911-762040E04820}.Release.Build.0 = Release|Win32
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{22BA9CD4-30BB-30C5-A6FB-B7A015B32721}.Debug.ActiveCfg = Debug|Win32
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{22BA9CD4-30BB-30C5-A6FB-B7A015B32721}.Debug.Build.0 = Debug|Win32
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{22BA9CD4-30BB-30C5-A6FB-B7A015B32721}.Release.ActiveCfg = Release|Win32
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{22BA9CD4-30BB-30C5-A6FB-B7A015B32721}.Release.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobalSection
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EndGlobal
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