fixed bug in VEEdgeSplit
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@ -203,8 +203,9 @@ void VEEdgeSplit(MeshType &poly, typename MeshType::EdgeType *e, typename MeshTy
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edge::VEDetach(*e,1);
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edge::VEDetach(*e,1);
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e->V(1) = &v;
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e->V(1) = &v;
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edge::VEAppend(e,1);
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edge::VEAppend(e,1);
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// tri::Allocator<MeshType>:: template PointerUpdater<typename MeshType::EdgePointer> pu;
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tri::Allocator<MeshType>:: template PointerUpdater<typename MeshType::EdgePointer> pu;
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typename MeshType::EdgeIterator ei = tri::Allocator<MeshType>::AddEdges(poly, 1);
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typename MeshType::EdgeIterator ei = tri::Allocator<MeshType>::AddEdges(poly, 1, pu);
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pu.Update(e);
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ei->ImportData(*e);
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ei->ImportData(*e);
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ei->V(0)=&v;
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ei->V(0)=&v;
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ei->V(1)=v1;
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ei->V(1)=v1;
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