better comments and removed useless code
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729cd02057
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@ -298,9 +298,12 @@ static void AllEdge(MetroMesh & m, VertexSampler &ps)
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}
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}
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// Regular Uniform Edge sampling
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// Each edge is subdivided in a number of pieces proprtional to its lenght
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// Sample are choosen without touching the vertices.
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static void EdgeUniform(MetroMesh & m, VertexSampler &ps,int sampleNum)
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{
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// Edge sampling.
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typedef typename UpdateTopology<MetroMesh>::PEdge SimpleEdge;
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std::vector< SimpleEdge > Edges;
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UpdateTopology<MetroMesh>::FillUniqueEdgeVector(m,Edges);
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@ -330,25 +333,6 @@ static void EdgeUniform(MetroMesh & m, VertexSampler &ps,int sampleNum)
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}
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}
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/*
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// sample edges.
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typename std::vector<pvv>::iterator ei;
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double n_samples_per_length_unit;
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double n_samples_decimal = 0.0;
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int cnt=0;
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if(Flags & SamplingFlags::FACE_SAMPLING) n_samples_per_length_unit = sqrt((double)n_samples_per_area_unit);
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else n_samples_per_length_unit = n_samples_per_area_unit;
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for(ei=Edges.begin(); ei!=Edges.end(); ++ei)
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{
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n_samples_decimal += Distance((*ei).first->cP(),(*ei).second->cP()) * n_samples_per_length_unit;
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n_samples = (int) n_samples_decimal;
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SampleEdge((*ei).first->cP(), (*ei).second->cP(), (int) n_samples);
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n_samples_decimal -= (double) n_samples;
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}
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*/
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// Generate the barycentric coords of a random point over a single face,
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// with a uniform distribution over the triangle.
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// It uses the parallelogram folding trick.
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