Added computeEdgeLengthSum
This commit is contained in:
parent
a8220b3bda
commit
f018cab12d
|
|
@ -40,15 +40,16 @@ class Stat
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
typedef StatMeshType MeshType;
|
typedef StatMeshType MeshType;
|
||||||
|
typedef typename MeshType::ScalarType ScalarType;
|
||||||
typedef typename MeshType::VertexType VertexType;
|
typedef typename MeshType::VertexType VertexType;
|
||||||
typedef typename MeshType::VertexPointer VertexPointer;
|
typedef typename MeshType::VertexPointer VertexPointer;
|
||||||
typedef typename MeshType::VertexIterator VertexIterator;
|
typedef typename MeshType::VertexIterator VertexIterator;
|
||||||
typedef typename MeshType::ConstVertexIterator ConstVertexIterator;
|
typedef typename MeshType::ConstVertexIterator ConstVertexIterator;
|
||||||
typedef typename MeshType::ScalarType ScalarType;
|
typedef typename MeshType::EdgeType EdgeType;
|
||||||
|
typedef typename MeshType::EdgeIterator EdgeIterator;
|
||||||
typedef typename MeshType::FaceType FaceType;
|
typedef typename MeshType::FaceType FaceType;
|
||||||
typedef typename MeshType::FacePointer FacePointer;
|
typedef typename MeshType::FacePointer FacePointer;
|
||||||
typedef typename MeshType::FaceIterator FaceIterator;
|
typedef typename MeshType::FaceIterator FaceIterator;
|
||||||
typedef typename MeshType::EdgeIterator EdgeIterator;
|
|
||||||
typedef typename MeshType::FaceContainer FaceContainer;
|
typedef typename MeshType::FaceContainer FaceContainer;
|
||||||
typedef typename vcg::Box3<ScalarType> Box3Type;
|
typedef typename vcg::Box3<ScalarType> Box3Type;
|
||||||
|
|
||||||
|
|
@ -307,6 +308,14 @@ public:
|
||||||
return h.Avg();
|
return h.Avg();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static ScalarType ComputeEdgeLengthSum(MeshType & m)
|
||||||
|
{
|
||||||
|
ScalarType sum=0;
|
||||||
|
ForEachEdge(m, [&](EdgeType &e){
|
||||||
|
sum+=Distance(e.cP(0),e.cP(1));
|
||||||
|
});
|
||||||
|
return sum;
|
||||||
|
}
|
||||||
static void ComputeFaceEdgeLengthDistribution( MeshType & m, Distribution<float> &h, bool includeFauxEdge=false)
|
static void ComputeFaceEdgeLengthDistribution( MeshType & m, Distribution<float> &h, bool includeFauxEdge=false)
|
||||||
{
|
{
|
||||||
std::vector< typename tri::UpdateTopology<MeshType>::PEdge > edgeVec;
|
std::vector< typename tri::UpdateTopology<MeshType>::PEdge > edgeVec;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue