changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats

This commit is contained in:
Nico Pietroni 2012-12-10 17:15:55 +00:00
parent 9a1704379f
commit f1233c24f3
1 changed files with 9 additions and 9 deletions

View File

@ -142,8 +142,8 @@ bool IntersectionPlaneMesh(TriMeshType & m,
Plane3<ScalarType> pl,
EdgeMeshType & em)
{
std::vector<Point3f> ptVec;
std::vector<Point3f> nmVec;
std::vector<Point3<ScalarType> > ptVec;
std::vector<Point3<ScalarType> > nmVec;
typename TriMeshType::template PerVertexAttributeHandle < ScalarType > qH =
tri::Allocator<TriMeshType> :: template AddPerVertexAttribute < ScalarType >(m,"TemporaryPlaneDistance");
@ -161,18 +161,18 @@ bool IntersectionPlaneMesh(TriMeshType & m,
{
if((qH[m.face[i].V0(j)] * qH[m.face[i].V1(j)])<0)
{
const Point3f &p0 = m.face[i].V0(j)->cP();
const Point3f &p1 = m.face[i].V1(j)->cP();
const Point3f &n0 = m.face[i].V0(j)->cN();
const Point3f &n1 = m.face[i].V1(j)->cN();
const Point3<ScalarType> &p0 = m.face[i].V0(j)->cP();
const Point3<ScalarType> &p1 = m.face[i].V1(j)->cP();
const Point3<ScalarType> &n0 = m.face[i].V0(j)->cN();
const Point3<ScalarType> &n1 = m.face[i].V1(j)->cN();
float q0 = qH[m.face[i].V0(j)];
float q1 = qH[m.face[i].V1(j)];
// printf("Intersection ( %3.2f %3.2f %3.2f )-( %3.2f %3.2f %3.2f )\n",p0[0],p0[1],p0[2],p1[0],p1[1],p1[2]);
Point3f pp;
Segment3f seg(p0,p1);
Point3<ScalarType> pp;
Segment3<ScalarType> seg(p0,p1);
IntersectionPlaneSegment(pl,seg,pp);
ptVec.push_back(pp);
Point3f nn =(n0*fabs(q1) + n1*fabs(q0))/fabs(q0-q1);
Point3<ScalarType> nn =(n0*fabs(q1) + n1*fabs(q0))/fabs(q0-q1);
nmVec.push_back(nn);
}
if(qH[m.face[i].V(j)]==0) ptVec.push_back(m.face[i].V(j)->cP());