changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats
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@ -142,8 +142,8 @@ bool IntersectionPlaneMesh(TriMeshType & m,
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Plane3<ScalarType> pl,
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Plane3<ScalarType> pl,
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EdgeMeshType & em)
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EdgeMeshType & em)
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{
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{
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std::vector<Point3f> ptVec;
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std::vector<Point3<ScalarType> > ptVec;
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std::vector<Point3f> nmVec;
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std::vector<Point3<ScalarType> > nmVec;
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typename TriMeshType::template PerVertexAttributeHandle < ScalarType > qH =
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typename TriMeshType::template PerVertexAttributeHandle < ScalarType > qH =
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tri::Allocator<TriMeshType> :: template AddPerVertexAttribute < ScalarType >(m,"TemporaryPlaneDistance");
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tri::Allocator<TriMeshType> :: template AddPerVertexAttribute < ScalarType >(m,"TemporaryPlaneDistance");
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@ -161,18 +161,18 @@ bool IntersectionPlaneMesh(TriMeshType & m,
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{
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{
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if((qH[m.face[i].V0(j)] * qH[m.face[i].V1(j)])<0)
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if((qH[m.face[i].V0(j)] * qH[m.face[i].V1(j)])<0)
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{
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{
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const Point3f &p0 = m.face[i].V0(j)->cP();
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const Point3<ScalarType> &p0 = m.face[i].V0(j)->cP();
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const Point3f &p1 = m.face[i].V1(j)->cP();
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const Point3<ScalarType> &p1 = m.face[i].V1(j)->cP();
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const Point3f &n0 = m.face[i].V0(j)->cN();
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const Point3<ScalarType> &n0 = m.face[i].V0(j)->cN();
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const Point3f &n1 = m.face[i].V1(j)->cN();
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const Point3<ScalarType> &n1 = m.face[i].V1(j)->cN();
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float q0 = qH[m.face[i].V0(j)];
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float q0 = qH[m.face[i].V0(j)];
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float q1 = qH[m.face[i].V1(j)];
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float q1 = qH[m.face[i].V1(j)];
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// printf("Intersection ( %3.2f %3.2f %3.2f )-( %3.2f %3.2f %3.2f )\n",p0[0],p0[1],p0[2],p1[0],p1[1],p1[2]);
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// printf("Intersection ( %3.2f %3.2f %3.2f )-( %3.2f %3.2f %3.2f )\n",p0[0],p0[1],p0[2],p1[0],p1[1],p1[2]);
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Point3f pp;
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Point3<ScalarType> pp;
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Segment3f seg(p0,p1);
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Segment3<ScalarType> seg(p0,p1);
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IntersectionPlaneSegment(pl,seg,pp);
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IntersectionPlaneSegment(pl,seg,pp);
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ptVec.push_back(pp);
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ptVec.push_back(pp);
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Point3f nn =(n0*fabs(q1) + n1*fabs(q0))/fabs(q0-q1);
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Point3<ScalarType> nn =(n0*fabs(q1) + n1*fabs(q0))/fabs(q0-q1);
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nmVec.push_back(nn);
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nmVec.push_back(nn);
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}
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}
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if(qH[m.face[i].V(j)]==0) ptVec.push_back(m.face[i].V(j)->cP());
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if(qH[m.face[i].V(j)]==0) ptVec.push_back(m.face[i].V(j)->cP());
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