first version (tarini)

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mtarini 2004-03-08 16:15:48 +00:00
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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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****************************************************************************/
#ifndef __VCGLIB_LINE3
#define __VCGLIB_LINE3
#include <vcg/space/point3.h>
namespace vcg {
/** \addtogroup space */
/*@{*/
/**
Templated class for 3D lines.
This is the class for infinite lines in 3D space. A Line is stored just as two Point3:
an origin and a direction (not necessarily normalized).
@param LineScalarType (template parameter) Specifies the type of scalar used to represent coords.
*/
template <class LineScalarType >
class Line3
{
public:
/// The scalar type
typedef LineScalarType ScalarType;
/// The point type
typedef Point3<LineScalarType> PointType;
/// The point type
typedef Line3<LineScalarType> LineType;
private:
/// Origin
PointType _ori;
/// Direction (not necessarily normalized)
PointType _dir;
public:
/// Members to access the origin, direction
inline const PointType &Ori() const { return _ori; }
inline const PointType &Dir() const { return _dir; }
inline PointType &Ori() { return _ori; }
inline PointType &Dir() { return _dir; }
/// The empty constructor
Line3() {};
/// The (origin, direction) constructor
LineType(const PointType &ori, const PointType &dir) { _ori=ori; _dir=dir; };
/// Operator to compare two bounding box
inline bool operator == ( LineType const & p ) const
{ return _ori==p._ori && _dir==p._dir; }
/// Operator to dispare two bounding box
inline bool operator != ( LineType const & p ) const
{ return _ori!=p._ori || _dir!=p._dir; }
/// initializes the bounding box
inline PointType Projection( const PointType &p ) const
{ ScalarType l = dire.SquaredNorm();
return ScalarType((p-_ori)*_dir/l); }
///set up of the line.
void Set( const PointType & ori, const PointType & dir )
{ _ori = ori; _dir=dir }
/// calculates the point of parameter t on the line.
inline PointType P( const ScalarType t ) const
{ return orig + dire * t; }
/// normalizes direction field
LineType &Normalize()
{ _dir.Normalize(); return *this;}
static LineType &Normalize(LineType &p)
{ p.Normalize(); return p;}
}; // end class definition
typedef Line3<short> Line3s;
typedef Line3<int> Line3i;
typedef Line3<float> Line3f;
typedef Line3<double> Line3d;
/*@}*/
} // end namespace
#endif