Fixed bug in PlanarEdgeFlip::UpdateHeap method.
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c5a92fd4c0
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f240adbf08
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@ -171,6 +171,8 @@ public:
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*/
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virtual bool IsFeasible()
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{
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if(_pos.IsBorder()) return false;
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if( math::ToDeg( Angle(_pos.FFlip()->cN(), _pos.F()->cN()) ) > CoplanarAngleThresholdDeg() )
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return false;
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@ -224,7 +226,7 @@ public:
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ScalarType QbAfter = QualityFunc(v0, v3, v2);
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/*_priority = vcg::math::Max<ScalarType>(QaAfter,QbAfter) - vcg::math::Min<ScalarType>(Qa,Qb) ;
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_priority *= -1;*/
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_priority *= -1;*/
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// < 0 if the average quality of faces improves after flip
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//_priority = ((Qa + Qb) / 2.0) - ((QaAfter + QbAfter) / 2.0);
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@ -280,9 +282,9 @@ public:
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for(fi = mesh.face.begin(); fi != mesh.face.end(); ++fi) {
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if(!(*fi).IsD() && (*fi).IsW()) {
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for(unsigned int i = 0; i < 3; i++) {
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if( !(*fi).IsB(i) && (*fi).FFp(i)->IsW() ) {
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if((*fi).V1(i) - (*fi).V0(i)> 0)
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heap.push_back( HeapElem( new MYTYPE(PosType(&*fi, i), mesh.IMark() )) );
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if( !(*fi).IsB(i) && !((*fi).FFp(i)->IsD()) && (*fi).FFp(i)->IsW() ) {
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if((*fi).V1(i) - (*fi).V0(i) > 0)
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heap.push_back( HeapElem( new MYTYPE(PosType(&*fi, i), mesh.IMark() )) );
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} //endif
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} //endfor
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}
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@ -293,60 +295,66 @@ public:
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*/
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virtual void UpdateHeap(HeapType &heap)
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{
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/*GlobalMark()++;
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PosType pos(_pos);
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pos.FlipF();
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GlobalMark()++;
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// after flip, the new edge just created is the next edge
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int flipped = (_pos.I() + 1) % 3;
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PosType pos(_pos.F(), flipped);
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_pos.F()->V(0)->IMark() = GlobalMark();
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_pos.F()->V(1)->IMark() = GlobalMark();
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_pos.F()->V(2)->IMark() = GlobalMark();
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pos.F()->V2(_pos.F()->FFi(_pos.z))->IMark() = GlobalMark();
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pos.F()->V(0)->IMark() = GlobalMark();
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pos.F()->V(1)->IMark() = GlobalMark();
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pos.F()->V(2)->IMark() = GlobalMark();
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pos.F()->FFp(flipped)->V2(pos.F()->FFi(flipped))->IMark() = GlobalMark();
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PosType poss(_pos.f, _pos.z);
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PosType poss(pos.f, pos.z);
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poss.FlipV(); poss.FlipE();
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if(!poss.IsBorder()) {
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poss.FlipF(); poss.FlipE();
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if(!poss.IsBorder() && poss.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(poss, GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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poss.FlipV(); poss.FlipE();
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if(!poss.IsBorder()) {
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if(!poss.IsBorder() && poss.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(poss, GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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poss.FlipV(); poss.FlipE();
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poss.FlipF(); poss.FlipE();
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if(!poss.IsBorder()) {
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if(!poss.IsBorder() && poss.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(poss, GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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poss.FlipV(); poss.FlipE();
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if(!poss.IsBorder()) {
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if(!poss.IsBorder() && poss.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(poss, GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}*/
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}
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// the index of new edge in pos.F()
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int flipped = (_pos.I() + 1) % 3;
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/*int flipped = (_pos.I() + 1) % 3;
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FacePointer f1 = _pos.F();
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FacePointer f2 = _pos.F()->FFp(flipped);
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//PosType pos(_pos.F(), flipped);
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for(int i = 0; i < 3; i++)
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if (i != flipped && !vcg::face::IsBorder(*f1, i) && f1->FFp(i)->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(PosType(f1, i), GlobalMark())));
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for(int i = 0; i < 3; i++) {
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PosType newpos(f1, i);
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if (i != flipped && !newpos.IsBorder() && newpos.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(newpos, GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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}
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for(int i = 0; i < 3; i++)
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if (i != f1->FFi(flipped) && !vcg::face::IsBorder(*f2, i) && f2->FFp(i)->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(PosType(f2, i), GlobalMark())));
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for(int i = 0; i < 3; i++) {
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PosType newpos(f2, i);
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if (i != f1->FFi(flipped) && !newpos.IsBorder() && newpos.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(newpos, GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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}*/
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}
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}; // end of PlanarEdgeFlip class
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@ -404,8 +412,7 @@ public:
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v1 = this->_pos.F()->P1(i);
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v2 = this->_pos.F()->P2(i);
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v3 = this->_pos.F()->FFp(i)->P2(this->_pos.F()->FFi(i));
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//CoordType CircumCenter = vcg::Circumcenter(*(app.F()));
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CoordType circumcenter = vcg::Circumcenter(*(this->_pos.F()));
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ScalarType radius = Distance(v0, circumcenter);
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@ -572,7 +579,7 @@ public:
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// edges of the first face, except the flipped edge
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for(int i = 0; i < 3; i++) if(i != flipped) {
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PosType newpos(f1, i);
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if(!newpos.IsBorder() && newpos.FFlip()->IsW()) {
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if(!newpos.IsBorder() && f1->FFp(i)->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(newpos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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@ -581,7 +588,7 @@ public:
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// edges of the second face, except the flipped edge
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for(int i = 0; i < 3; i++) if(i != f1->FFi(flipped)) {
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PosType newpos(f2, i);
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if(!newpos.IsBorder() && newpos.FFlip()->IsW()) {
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if(!newpos.IsBorder() && f2->FFp(i)->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(newpos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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@ -598,7 +605,7 @@ public:
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do {
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VertexPointer v = pos.VFlip();
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if(v != v0 && v != v1 && v != v2 && v != v3 && pos.FFlip()->IsW()) {
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if(v != v0 && v != v1 && v != v2 && v != v3 && pos.F()->FFp(pos.I())->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(pos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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@ -615,7 +622,7 @@ public:
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do {
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VertexPointer v = pos.VFlip();
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if(v != v0 && v != v1 && v != v2 && v != v3 && pos.FFlip()->IsW()) {
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if(v != v0 && v != v1 && v != v2 && v != v3 && pos.F()->FFp(pos.I())->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(pos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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