Fixed bug in PlanarEdgeFlip::UpdateHeap method.

This commit is contained in:
Paolo Cignoni 2008-04-08 13:53:15 +00:00
parent c5a92fd4c0
commit f240adbf08
1 changed files with 38 additions and 31 deletions

View File

@ -171,6 +171,8 @@ public:
*/
virtual bool IsFeasible()
{
if(_pos.IsBorder()) return false;
if( math::ToDeg( Angle(_pos.FFlip()->cN(), _pos.F()->cN()) ) > CoplanarAngleThresholdDeg() )
return false;
@ -224,7 +226,7 @@ public:
ScalarType QbAfter = QualityFunc(v0, v3, v2);
/*_priority = vcg::math::Max<ScalarType>(QaAfter,QbAfter) - vcg::math::Min<ScalarType>(Qa,Qb) ;
_priority *= -1;*/
_priority *= -1;*/
// < 0 if the average quality of faces improves after flip
//_priority = ((Qa + Qb) / 2.0) - ((QaAfter + QbAfter) / 2.0);
@ -280,9 +282,9 @@ public:
for(fi = mesh.face.begin(); fi != mesh.face.end(); ++fi) {
if(!(*fi).IsD() && (*fi).IsW()) {
for(unsigned int i = 0; i < 3; i++) {
if( !(*fi).IsB(i) && (*fi).FFp(i)->IsW() ) {
if((*fi).V1(i) - (*fi).V0(i)> 0)
heap.push_back( HeapElem( new MYTYPE(PosType(&*fi, i), mesh.IMark() )) );
if( !(*fi).IsB(i) && !((*fi).FFp(i)->IsD()) && (*fi).FFp(i)->IsW() ) {
if((*fi).V1(i) - (*fi).V0(i) > 0)
heap.push_back( HeapElem( new MYTYPE(PosType(&*fi, i), mesh.IMark() )) );
} //endif
} //endfor
}
@ -293,60 +295,66 @@ public:
*/
virtual void UpdateHeap(HeapType &heap)
{
/*GlobalMark()++;
PosType pos(_pos);
pos.FlipF();
GlobalMark()++;
// after flip, the new edge just created is the next edge
int flipped = (_pos.I() + 1) % 3;
PosType pos(_pos.F(), flipped);
_pos.F()->V(0)->IMark() = GlobalMark();
_pos.F()->V(1)->IMark() = GlobalMark();
_pos.F()->V(2)->IMark() = GlobalMark();
pos.F()->V2(_pos.F()->FFi(_pos.z))->IMark() = GlobalMark();
pos.F()->V(0)->IMark() = GlobalMark();
pos.F()->V(1)->IMark() = GlobalMark();
pos.F()->V(2)->IMark() = GlobalMark();
pos.F()->FFp(flipped)->V2(pos.F()->FFi(flipped))->IMark() = GlobalMark();
PosType poss(_pos.f, _pos.z);
PosType poss(pos.f, pos.z);
poss.FlipV(); poss.FlipE();
if(!poss.IsBorder()) {
poss.FlipF(); poss.FlipE();
if(!poss.IsBorder() && poss.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(poss, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
poss.FlipV(); poss.FlipE();
if(!poss.IsBorder()) {
if(!poss.IsBorder() && poss.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(poss, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
poss.FlipV(); poss.FlipE();
poss.FlipF(); poss.FlipE();
if(!poss.IsBorder()) {
if(!poss.IsBorder() && poss.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(poss, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
poss.FlipV(); poss.FlipE();
if(!poss.IsBorder()) {
if(!poss.IsBorder() && poss.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(poss, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}*/
}
// the index of new edge in pos.F()
int flipped = (_pos.I() + 1) % 3;
/*int flipped = (_pos.I() + 1) % 3;
FacePointer f1 = _pos.F();
FacePointer f2 = _pos.F()->FFp(flipped);
//PosType pos(_pos.F(), flipped);
for(int i = 0; i < 3; i++)
if (i != flipped && !vcg::face::IsBorder(*f1, i) && f1->FFp(i)->IsW()) {
heap.push_back(HeapElem(new MYTYPE(PosType(f1, i), GlobalMark())));
for(int i = 0; i < 3; i++) {
PosType newpos(f1, i);
if (i != flipped && !newpos.IsBorder() && newpos.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(newpos, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
}
for(int i = 0; i < 3; i++)
if (i != f1->FFi(flipped) && !vcg::face::IsBorder(*f2, i) && f2->FFp(i)->IsW()) {
heap.push_back(HeapElem(new MYTYPE(PosType(f2, i), GlobalMark())));
for(int i = 0; i < 3; i++) {
PosType newpos(f2, i);
if (i != f1->FFi(flipped) && !newpos.IsBorder() && newpos.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(newpos, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
}*/
}
}; // end of PlanarEdgeFlip class
@ -404,8 +412,7 @@ public:
v1 = this->_pos.F()->P1(i);
v2 = this->_pos.F()->P2(i);
v3 = this->_pos.F()->FFp(i)->P2(this->_pos.F()->FFi(i));
//CoordType CircumCenter = vcg::Circumcenter(*(app.F()));
CoordType circumcenter = vcg::Circumcenter(*(this->_pos.F()));
ScalarType radius = Distance(v0, circumcenter);
@ -572,7 +579,7 @@ public:
// edges of the first face, except the flipped edge
for(int i = 0; i < 3; i++) if(i != flipped) {
PosType newpos(f1, i);
if(!newpos.IsBorder() && newpos.FFlip()->IsW()) {
if(!newpos.IsBorder() && f1->FFp(i)->IsW()) {
heap.push_back(HeapElem(new MYTYPE(newpos, this->GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
@ -581,7 +588,7 @@ public:
// edges of the second face, except the flipped edge
for(int i = 0; i < 3; i++) if(i != f1->FFi(flipped)) {
PosType newpos(f2, i);
if(!newpos.IsBorder() && newpos.FFlip()->IsW()) {
if(!newpos.IsBorder() && f2->FFp(i)->IsW()) {
heap.push_back(HeapElem(new MYTYPE(newpos, this->GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
@ -598,7 +605,7 @@ public:
do {
VertexPointer v = pos.VFlip();
if(v != v0 && v != v1 && v != v2 && v != v3 && pos.FFlip()->IsW()) {
if(v != v0 && v != v1 && v != v2 && v != v3 && pos.F()->FFp(pos.I())->IsW()) {
heap.push_back(HeapElem(new MYTYPE(pos, this->GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
@ -615,7 +622,7 @@ public:
do {
VertexPointer v = pos.VFlip();
if(v != v0 && v != v1 && v != v2 && v != v3 && pos.FFlip()->IsW()) {
if(v != v0 && v != v1 && v != v2 && v != v3 && pos.F()->FFp(pos.I())->IsW()) {
heap.push_back(HeapElem(new MYTYPE(pos, this->GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}