corrected bug into the drawsphere (thanks to nico and guido!)
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@ -24,6 +24,9 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.6 2007/08/17 09:19:40 cignoni
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glEnable (GL_LINE_SMOOTH) should go before changing the linewidth.
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Revision 1.5 2007/07/14 12:44:40 benedetti
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Revision 1.5 2007/07/14 12:44:40 benedetti
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Minor edits in Doxygen documentation.
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Minor edits in Doxygen documentation.
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@ -646,7 +649,6 @@ void DrawCircle ()
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DrawPlaneHandle ();
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DrawPlaneHandle ();
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}
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}
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// nota: non ho scritto io questa funzione.
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/*!
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/*!
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@brief Draw a spherical manipulator icon.
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@brief Draw a spherical manipulator icon.
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@ -655,6 +657,8 @@ void DrawCircle ()
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*/
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*/
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void DrawSphereIcon (Trackball * tb,bool active)
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void DrawSphereIcon (Trackball * tb,bool active)
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{
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{
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glPushAttrib (GL_TRANSFORM_BIT |GL_ENABLE_BIT | GL_LINE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix ();
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glPushMatrix ();
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glTranslate (tb->center);
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glTranslate (tb->center);
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glMultMatrix (tb->track.InverseMatrix ());
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glMultMatrix (tb->track.InverseMatrix ());
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@ -663,10 +667,8 @@ void DrawSphereIcon (Trackball * tb,bool active)
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tb->track.rot.ToMatrix (r);
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tb->track.rot.ToMatrix (r);
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glMultMatrix (r);
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glMultMatrix (r);
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glPushMatrix ();
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float amb[4] = { .3f, .3f, .3f, 1.0f };
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float amb[4] = { .3f, .3f, .3f, 1.0f };
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float col[4] = { .5f, .5f, .8f, 1.0f };
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float col[4] = { .5f, .5f, .8f, 1.0f };
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glPushAttrib (GL_ENABLE_BIT | GL_LINE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT);
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glEnable (GL_LINE_SMOOTH);
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glEnable (GL_LINE_SMOOTH);
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if (active)
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if (active)
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glLineWidth (DH.LineWidthMoving);
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glLineWidth (DH.LineWidthMoving);
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@ -679,19 +681,15 @@ void DrawSphereIcon (Trackball * tb,bool active)
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glColor (DH.color);
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glColor (DH.color);
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glMaterialfv (GL_FRONT_AND_BACK, GL_EMISSION, amb);
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glMaterialfv (GL_FRONT_AND_BACK, GL_EMISSION, amb);
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glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, col);
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glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, col);
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glPushMatrix ();
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DrawCircle ();
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DrawCircle ();
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glPushMatrix ();
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glRotatef (90, 1, 0, 0);
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glRotatef (90, 1, 0, 0);
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DrawCircle ();
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DrawCircle ();
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glRotatef (90, 0, 1, 0);
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glRotatef (90, 0, 1, 0);
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DrawCircle ();
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DrawCircle ();
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glPopMatrix ();
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glPopMatrix ();
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glPopMatrix ();
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glPopAttrib ();
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glPopAttrib ();
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glPopMatrix ();
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glPopMatrix ();
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}
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}
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// TEMPORARY drawing section
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// TEMPORARY drawing section
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