- Shot::MultMatrix(Matrix44) now accepts matrices with scaling. Corrected the rotation multiplication.

This commit is contained in:
Paolo Cignoni 2011-04-11 09:39:20 +00:00
parent a5fc2fae6a
commit f310574e04
1 changed files with 7 additions and 6 deletions

View File

@ -233,12 +233,13 @@ public:
/* multiply the current reference frame for the matrix passed
note: it is up to the caller to check the the matrix passed is a pure rototraslation
*/
void MultMatrix( vcg::Matrix44<S> m44)
{
Extrinsics.tra = m44 * Extrinsics.tra;
m44[0][3] = m44[1][3] = m44[2][3] = 0.0;
Extrinsics.rot = m44 * Extrinsics.rot ;
}
void MultMatrix( vcg::Matrix44<S> m44)
{
Extrinsics.tra = m44 * Extrinsics.tra;
m44[0][3] = m44[1][3] = m44[2][3] = 0.0; //set no translation
const S k = m44.GetRow3(0).Norm(); //compute scaling (assumed uniform)
Extrinsics.rot = Extrinsics.rot * m44.transpose() * (1/k);
}
/* multiply the current reference frame for the similarity passed
note: it is up to the caller to check the the matrix passed is a pure rototraslation