Small gcc compiling issues
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007d53b7e0
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f354a9f445
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.8 2007/05/21 11:12:10 cignoni
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Corrected gcc compiling issues
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Revision 1.7 2006/01/19 14:18:08 spinelli
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fix bug end iterator++
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@ -216,4 +219,4 @@ namespace vcg {
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} // End Namespace TriMesh
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} // End Namespace vcg
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#endif
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#endif
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.3 2004/10/28 00:47:51 cignoni
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Better Doxygen documentation
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Revision 1.2 2004/05/10 14:42:17 ganovelli
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nimor changes
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@ -114,7 +117,7 @@ static void EdgeEdge(MeshType &m)
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vector<PVertex> v;
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EdgeIterator pf;
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vector<PVertex>::iterator p;
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typename vector<PVertex>::iterator p;
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if( m.en == 0 ) return;
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@ -132,12 +135,12 @@ static void EdgeEdge(MeshType &m)
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int ne = 0; // Numero di edge reali
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vector<PVertex>::iterator pe,ps;
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typename vector<PVertex>::iterator pe,ps;
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for(ps = v.begin(),pe=v.begin();pe<=v.end();++pe) // Scansione vettore ausiliario
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{
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if( pe==v.end() || *pe != *ps ) // Trovo blocco di edge uguali
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{
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vector<PVertex>::iterator q,q_next;
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typename vector<PVertex>::iterator q,q_next;
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for (q=ps;q<pe-1;++q) // Scansione edge associati
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{
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assert((*q).z>=0);
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@ -179,7 +182,7 @@ static void VertexEdge(MeshType &m)
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{
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(*ei).Ev(j) = (*ei).V(j)->Ep();
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(*ei).Zv(j) = (*ei).V(j)->Ei();
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(*ei).V(j)->Ep() = &(*fi);
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(*ei).V(j)->Ep() = &(*ei);
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(*ei).V(j)->Ei() = j;
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}
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}
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.11 2006/07/06 12:30:32 ganovelli
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misleading comment removed
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Revision 1.10 2005/12/14 17:14:13 pietroni
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added assert on deleted flag condition
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@ -101,9 +104,9 @@ template <class S_MESH_TYPE, class STL_CONT>
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void SubSet(S_MESH_TYPE & m, STL_CONT & subSet)
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{
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std::vector< InsertedV<S_MESH_TYPE> > newVertices;
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STL_CONT::iterator pfi;
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S_MESH_TYPE::VertexIterator vi;
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std::vector<S_MESH_TYPE::VertexPointer> redirect;
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typename STL_CONT::iterator pfi;
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typename S_MESH_TYPE::VertexIterator vi;
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std::vector<typename S_MESH_TYPE::VertexPointer> redirect;
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for(pfi=subSet.begin(); pfi!=subSet.end(); ++pfi)
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{
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@ -111,7 +114,7 @@ void SubSet(S_MESH_TYPE & m, STL_CONT & subSet)
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m.face.push_back(*(*pfi));
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}
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S_MESH_TYPE::FaceIterator fi;
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typename S_MESH_TYPE::FaceIterator fi;
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for(fi=m.face.begin(); fi!=m.face.end(); ++fi)
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{
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newVertices.push_back(InsertedV<S_MESH_TYPE>((*fi).V(0), &(*fi),0));
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@ -121,19 +124,19 @@ void SubSet(S_MESH_TYPE & m, STL_CONT & subSet)
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sort(newVertices.begin(), newVertices.end());
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std::vector< InsertedV<S_MESH_TYPE> >::iterator curr, next;
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typename std::vector< InsertedV<S_MESH_TYPE> >::iterator curr, next;
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int pos=0;
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curr=next=newVertices.begin();
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while(next!=newVertices.end())
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{
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if((*curr)!=(*next))
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pos++;
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(*next).f->V((*next).z)=(S_MESH_TYPE::VertexPointer)pos;
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(*next).f->V((*next).z)=(typename S_MESH_TYPE::VertexPointer)pos;
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curr=next;
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next++;
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}
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std::vector< InsertedV<S_MESH_TYPE> >::iterator newE=unique(newVertices.begin(), newVertices.end());
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typename std::vector< InsertedV<S_MESH_TYPE> >::iterator newE=unique(newVertices.begin(), newVertices.end());
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for(curr=newVertices.begin(); curr!=newE; ++curr)
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m.vert.push_back(*((*curr).v));
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2004/05/10 14:40:47 ganovelli
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name of adhacency function updated
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Revision 1.1 2004/05/10 14:01:56 ganovelli
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created
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@ -84,14 +87,14 @@ public:
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/// The vertex type
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typedef typename EDGETYPE::VertexType VertexType;
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/////The HEdgePos type
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typedef typename Pos< EDGETYPE> POSTYPE;
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typedef Pos< EDGETYPE> POSTYPE;
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///// The vector type
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//typedef typename MVTYPE::coord_type vectorial_type;
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///// The scalar type
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//typedef typename MVTYPE::scalar_type scalar_type;
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/// Pointer to the face of the half-edge
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typename EDGETYPE *e;
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EDGETYPE *e;
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/// Pointer to the vertex
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VertexType *v;
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@ -167,7 +170,7 @@ public:
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// return the vertex that it should have if we make FlipV;
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VertexType *VFlip()
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{
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return (t->V(0)==v)?t->V(1):t->V(0);
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return (e->V(0)==v)?e->V(1):e->V(0);
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}
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// Trova il prossimo half-edge di bordo (nhe)
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@ -202,14 +205,14 @@ public:
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}
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/// Checks if the half-edge is of border
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bool IsBorder()
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{
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//bool IsBorder()
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//{
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//return f->IsBorder(z);
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}
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//}
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/// Return the dimension of the star
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int StarSize()
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{
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//int StarSize()
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//{
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//int n=0;
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//POSTYPE ht=*this;
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//bool bf=false;
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@ -222,7 +225,7 @@ public:
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//if(bf) return n/2;
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//else return n;
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}
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//}
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/** Function to inizialize an half-edge.
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@param fp Puntatore alla faccia
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@ -256,10 +259,10 @@ public:
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// Controlla la coerenza di orientamento di un hpos con la relativa faccia
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/// Checks the orientation coherence of a half-edge with the face
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inline bool Coherent() const
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{
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return v == f->V(z); // e^(ip)+1=0 ovvero E=mc^2
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}
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//inline bool Coherent() const
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//{
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// return v == f->V(z); // e^(ip)+1=0 ovvero E=mc^2
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//}
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};
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} // end namespace
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.14 2006/12/18 16:02:57 matteodelle
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minor eroor correction on variable names
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Revision 1.13 2006/12/18 14:28:07 matteodelle
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*** empty log message ***
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@ -68,7 +71,7 @@ changed from classes to functions
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Revision 1.1 2004/09/15 22:59:13 ganovelli
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creation
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/****************************************************************************/
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****************************************************************************/
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#ifndef __GL_CAMERA
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@ -23,6 +23,9 @@
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.12 2006/12/18 16:02:57 matteodelle
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minor eroor correction on variable names
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Revision 1.11 2006/12/18 15:26:24 callieri
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added a function to approximate a far plane value given a shot and the mesh bbox
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@ -67,7 +70,7 @@ Revision 1.2 2004/09/06 21:41:30 ganovelli
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Revision 1.1 2004/09/03 13:01:51 ganovelli
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creation
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/****************************************************************************/
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****************************************************************************/
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#ifndef __VCGLIB_GLSHOT
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@ -89,7 +92,7 @@ template <class ShotType>
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struct GlShot {
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typedef typename ShotType::ScalarType ScalarType;
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typedef typename GlCamera<typename ShotType::CameraType> GlCameraType;
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typedef GlCamera<typename ShotType::CameraType> GlCameraType;
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/// returns the OpenGL 4x4 MODELVIEW matrix that describes the shot position and orientation (extrinsics)
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static void MatrixGL(ShotType & shot,vcg::Matrix44<ScalarType> & m)
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{
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ScalarType farDist;
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Point3<ScalarType> farcorner;
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Point3<ScalarType> campos = shot.Extrinsics.tra;
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vcg::Point3<ScalarType> farcorner;
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vcg::Point3<ScalarType> campos = shot.Extrinsics.tra;
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if (abs(campos.X() - mainmodel->bbox.max.X()) > abs(campos.X() - bbox.min.X()))
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farcorner.X() = mainmodel->bbox.max.X();
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if (abs(campos.X() - bbox.max.X()) > abs(campos.X() - bbox.min.X()))
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farcorner.X() = bbox.max.X();
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else
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farcorner.X() = mainmodel->bbox.min.X();
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farcorner.X() = bbox.min.X();
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if (abs(campos.Y() - mainmodel->bbox.max.Y()) > abs(campos.Y() - bbox.min.Y()))
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farcorner.Y() = mainmodel->bbox.max.Y();
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if (abs(campos.Y() - bbox.max.Y()) > abs(campos.Y() - bbox.min.Y()))
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farcorner.Y() = bbox.max.Y();
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else
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farcorner.Y() = mainmodel->bbox.min.Y();
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farcorner.Y() = bbox.min.Y();
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if (abs(campos.Z() - mainmodel->bbox.max.Z()) > abs(campos.Z() - bbox.min.Z()))
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farcorner.Z() = mainmodel->bbox.max.Z();
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if (abs(campos.Z() - bbox.max.Z()) > abs(campos.Z() - bbox.min.Z()))
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farcorner.Z() = bbox.max.Z();
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else
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farcorner.Z() = mainmodel->bbox.min.Z();
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farcorner.Z() = bbox.min.Z();
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farDist = (campos - farcorner).Norm();
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