modified count edges
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541c26e601
commit
f37ac2dd1b
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@ -69,29 +69,34 @@ namespace vcg {
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MyMesh::FaceIterator fi;
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int count_e = 0;
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int boundary_e = 0;
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bool counted=false;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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(*fi).ClearS();
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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for(fi=m.face.begin();fi!=m.face.end();fi++)
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{
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(*fi).SetS();
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count_e +=3;
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for(int i=0; i<3; ++i)
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count_e +=3; //assume that we have to increase the number of edges with three
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for(int j=0; j<3; j++)
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{
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if (IsManifold(*fi,i))
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if (fi->IsBorder(j)) //If this edge is a border edge
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boundary_e++; // then increase the number of boundary edges
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else if (IsManifold(*fi,j)) //If this edge is manifold
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{
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if((*fi).FFp(i)->IsS())
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count_e--;
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if((*fi).FFp(j)->IsS()) //If the face on the other side of the edge is already selected
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count_e--; // we counted one edge twice
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}
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else
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else //We have a non-manifold edge
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{
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hei.Set(&(*fi), i , fi->V(i));
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hei.Set(&(*fi), j , fi->V(j));
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he=hei;
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he.NextF();
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while (he.f!=hei.f)
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while (he.f!=hei.f) // so we have to iterated all faces that are connected to this edge
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{
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if (he.f->IsS())
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if (he.f->IsS()) // if one of the other faces was already visited than this edge was counted already.
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{
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counted=true;
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break;
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@ -125,13 +130,13 @@ namespace vcg {
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fprintf(fpout,"Vertex: %g %g %g\n" ,vp->P()[0],vp->P()[1],vp->P()[2]);
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if( m.HasPerVertexColor() )
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fprintf(fpout,"Color: %d %d %d %d\n",vp->C()[0],vp->C()[1],vp->C()[2],vp->C()[3] );
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fprintf(fpout,"%d %d %d %d\n",vp->C()[0],vp->C()[1],vp->C()[2],vp->C()[3] );
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if( m.HasPerVertexNormal())
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fprintf(fpout,"Normal: %g %g %g\n", vp->N()[0],vp->N()[1],vp->N()[2]);
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fprintf(fpout,"%g %g %g\n", vp->N()[0],vp->N()[1],vp->N()[2]);
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if( m.HasPerVertexTexture())
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fprintf(fpout,"Texture: %g %g\n",vp->T().u(),vp->T().v());
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fprintf(fpout,"%g %g\n",vp->T().u(),vp->T().v());
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}
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vp->UberFlags()=j; // Trucco! Nascondi nei flags l'indice del vertice non deletato!
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