Changed the name of the Distance from point to plane
from DistancePointPlane to SignedDistancePointPlane to underline the fact that it is SIGNED!!!
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@ -234,7 +234,7 @@ static void VertexFromPlane(MeshType &m, const Plane3<ScalarType> &pl)
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{
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VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD())
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(*vi).Q() =DistancePlanePoint(pl,(*vi).cP());
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(*vi).Q() =SignedDistancePlanePoint(pl,(*vi).cP());
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}
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static void VertexFromGaussianCurvature(MeshType &m)
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@ -341,7 +341,7 @@ namespace vcg {
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const ScalarType EPS = ScalarType( 0.000001);
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ScalarType b,b0,b1,b2;
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// Calcolo distanza punto piano
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ScalarType d = DistancePlanePoint( fPlane, q );
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ScalarType d = SignedDistancePlanePoint( fPlane, q );
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if( d>dist || d<-dist ) // Risultato peggiore: niente di fatto
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return false;
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@ -141,15 +141,15 @@ typedef Plane3<float> Plane3f;
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typedef Plane3<double> Plane3d;
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///Distance plane - point and vv. (Move these function to somewhere else)
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template<class T> T DistancePlanePoint(const Plane3<T,true> & plane, const Point3<T> & point)
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template<class T> T SignedDistancePlanePoint(const Plane3<T,true> & plane, const Point3<T> & point)
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{
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return plane.Direction().dot(point) - plane.Offset();
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}
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template<class T> T DistancePointPlane(const Point3<T> & point, const Plane3<T,true> & plane)
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template<class T> T SignedDistancePointPlane(const Point3<T> & point, const Plane3<T,true> & plane)
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{
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return DistancePlanePoint(plane, point);
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return SignedDistancePlanePoint(plane, point);
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}
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} // end namespace
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