Updated to reflect the naming changes in updateNormals
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@ -66,7 +66,7 @@ void CreaseCut(MESH_TYPE &m, float angleRad)
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tri::Allocator<MESH_TYPE>::CompactVertexVector(m);
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tri::Allocator<MESH_TYPE>::CompactVertexVector(m);
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tri::Allocator<MESH_TYPE>::CompactFaceVector(m);
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tri::Allocator<MESH_TYPE>::CompactFaceVector(m);
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tri::UpdateNormals<MESH_TYPE>::NormalizeFace(m);
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tri::UpdateNormals<MESH_TYPE>::NormalizePerFace(m);
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assert(tri::HasFFAdjacency(m));
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assert(tri::HasFFAdjacency(m));
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typename MESH_TYPE::ScalarType cosangle=math::Cos(angleRad);
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typename MESH_TYPE::ScalarType cosangle=math::Cos(angleRad);
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@ -968,7 +968,7 @@ static void FaceNormalLaplacianFF(MeshType &m, int step=1, bool SmoothSelected=f
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assert(tri::HasFFAdjacency(m));
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assert(tri::HasFFAdjacency(m));
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FaceIterator fi;
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FaceIterator fi;
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tri::UpdateNormals<MeshType>::AreaNormalizeFace(m);
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tri::UpdateNormals<MeshType>::NormalizePerFaceByArea(m);
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for(int iStep=0;iStep<step;++iStep)
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for(int iStep=0;iStep<step;++iStep)
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{
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{
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for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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